Treasure Island Again Game Cover

In "Five Nights at Freddy's," you take on a summer job as a security guard at Freddy Fazbear's Pizza, where animatronic robots entertain customers during the day. However, the robots become unpredictable at night, and it's your job to keep an eye on the security cameras, conserve electricity, and protect yourself when necessary. The game is simple to control but challenging to survive, as you must make it through five nights of unexpected robot behavior.

  • iPad
  • iPhone
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Xbox One
  • Android
  • Linux
  • Mobile Platform
  • Play​Station
  • Tablet
  • Xbox

Reviews

92%
Audience ScoreBased on 32,342 reviews
gameplay338 positive mentions
music111 negative mentions
  • gameplay1,474 mentions

    The gameplay of "Five Nights at Freddy's" is characterized by its simple yet tense mechanics, primarily involving resource management and monitoring animatronics through security cameras. While many players appreciate the unique atmosphere and the initial thrill of the jump scares, the gameplay can become repetitive and lacks depth as players master the mechanics. Overall, it offers a mix of engaging tension and straightforward gameplay, making it a memorable experience for horror fans, despite some criticisms regarding its simplicity and potential for boredom over time.

    • “The gameplay loop is addicting and very fun to play, and the atmosphere of the game is amazing.”
    • “It introduced more engaging mechanics, like managing the flashlight, using the mask, and monitoring vents, which added variety and made the gameplay more dynamic.”
    • “The gameplay is unique and innovative, simple but complex and dripping with atmosphere.”
    • “For me, nights 1-4 were kind of meh in terms of gameplay as it wasn't very difficult, and this game has the longest nights out of all FNAF games (in this office defense style), meaning it also suffered a little from repetition.”
    • “The broken camera, a seemingly important feature, doesn’t serve any real gameplay purpose—a flaw Scott Cawthon himself has acknowledged.”
    • “This lack of meaningful interaction makes the core gameplay loop feel shallow.”
  • story1,286 mentions

    The story of "Five Nights at Freddy's" is often described as intriguing yet vague, relying heavily on environmental storytelling and hidden lore that players must piece together through clues and easter eggs. While some find the narrative compelling and rich with potential, others criticize it for being overly simplistic or convoluted, requiring knowledge from sequels to fully appreciate its depth. Overall, the game's atmosphere and the mystery surrounding its backstory contribute significantly to its appeal, captivating a dedicated fanbase eager to theorize and explore its dark themes.

    • “Although the plot is simple, it unfolds through subtle details, dialogue, and mysterious visual elements, creating an intriguing world full of secrets.”
    • “The atmosphere and environments are phenomenal, the story does an amazing job of drawing you in with cool secrets hidden in the cameras.”
    • “The game's story is revealed through newspaper clippings, audio recordings, and easter eggs, creating a deeply engrossing and eerie atmosphere.”
    • “The story, or lack thereof, is another weak point.”
    • “Most of the lore consists of vague environmental details, like news clippings on the walls, which feel more like easter eggs than substantive storytelling.”
    • “Personally, I find it frustrating to need to play several other games to piece together a coherent story.”
  • atmosphere682 mentions

    The atmosphere of "Five Nights at Freddy's" is widely praised for its eerie and unsettling qualities, effectively creating a sense of tension and dread throughout the gameplay. Reviewers highlight the game's sound design, ambient noises, and the uncanny visual design of the animatronics as key elements that enhance the horror experience, making players feel vulnerable and on edge. While some note that the gameplay can become repetitive, the overall atmosphere remains a standout feature that captivates and terrifies players, solidifying its status as a classic in the horror genre.

    • “The atmosphere is fantastic, the controls are simple and so is the premise, the lore is deep.”
    • “The atmosphere really makes this game, whether it be the ambience in the background or the animatronics staring at the camera, it really feels cold and scary.”
    • “The atmosphere is amazing, the jumpscares are amazing and the overall game is a 10/10.”
    • “The atmosphere and tension it builds are commendable but repetitive, and the gameplay lacks depth.”
    • “Even though the scares wear off after a while and the gameplay could leave a lot to be desired, the tension is still there and this game sets up a terrifying atmosphere.”
    • “The atmosphere ran thin after about 3 seconds, and after the first jumpscare (which is the most idiotic, easy way to scare people ever) you were never scared again.”
  • graphics514 mentions

    The graphics of the game have received mixed reviews, with many players noting that while they may appear simplistic or dated, they effectively contribute to the game's eerie atmosphere and horror elements. Some appreciate the unique art style and nostalgic charm, while others criticize the visuals as lacking polish or detail. Overall, the graphics are seen as a stylistic choice that enhances the gameplay experience, particularly in the horror genre.

    • “The visuals are not eye-scratching for a game from 2014; they have appeal for me, to be honest.”
    • “Graphics: beautiful manga-inspired 2D art with Live2D animation, featuring detailed character designs and vibrant, immersive environments.”
    • “The graphics are a stylistic choice; the gameplay is fine-tuned to the point where if you're out of rhythm and don't near master the gameplay mechanics, you're not beating the game because the last two nights are violent.”
    • “The graphics are simplistic and not visually engaging.”
    • “The graphics suck, it ain't scary and its a boring as hell game.”
    • “The graphics are badly outdated and the mechanics could be taught to a potato.”
  • music463 mentions

    The music in "Five Nights at Freddy's" is a critical element that enhances the game's eerie atmosphere, with players noting its ability to create tension and anxiety. The haunting melodies, particularly Freddy's music box tune, are memorable and contribute significantly to the horror experience, often leaving players feeling unsettled. Overall, the sound design, including ambient noises and the lack of background music, effectively heightens the suspense and fear throughout gameplay.

    • “The sound design in Five Nights at Freddy's is a standout feature, with the music and sound effects adding to the tension and unease of the gameplay.”
    • “The atmosphere and music really fits and enhances the feel of the game.”
    • “The music is ominous and creepy, and the sound effects, such as the animatronics' movements and the phone calls from the night guard before you, are effective at building suspense.”
    • “There's no music outside of the main menu, so anytime the oppressive silence is broken by footsteps, or random humming, or a sudden sting when one of the animatronics is right outside your door, is cause for sheer panic.”
    • “The 'ominous music' was downright horrible, not scary, didn't make me feel terror, it made me tired.”
  • humor435 mentions

    The humor in the game is frequently highlighted as a key aspect, with many players finding the combination of jump scares and comedic elements to be entertaining. The character of Freddy Fazbear, along with the absurdity of the situations, elicits laughter even amidst the horror, making it a fun experience to share with friends. Overall, the game is described as both scary and funny, often leading to hilarious reactions during gameplay.

    • “I love this game because although the jumpscares sometimes spook me at first, they have me laughing like a hyena afterward.”
    • “It's a funny game but it's a little hard.”
    • “This game is terrifying when playing alone, but hilarious with two or more people.”
    • “If you've watched others play before you play this game, you lost originality on your YouTube videos and it's not funny because you know what to do.”
    • “I started to think, this is not funny anymore. My power is running out, so I must decide which door to open, left or right. I love teddy bears, but this one scares me as hell. Bunny is not very scary, and I think bunny is always playful. I opened the left, she's still there, wait for 1...2...3... f**k, I jumped from my seat and threw my glass to the floor. What a game, 9/10.”
  • replayability111 mentions

    The game's replayability is a mixed bag, with some players finding it highly replayable due to distinct character storylines and unlockable content, while others feel it becomes repetitive and lacks depth after the initial playthrough. Custom modes and random elements can enhance replay value for some, but many reviewers note that once the game is completed, it offers little incentive to return. Overall, it seems to appeal more to fans of the genre who appreciate the experience rather than those seeking extensive replayability.

    • “Replay value: high; each character has a distinct storyline, and upon completing one character's scenario, the game allows you to continue exploring and uncovering additional stories and partial endings with other characters.”
    • “Despite its simplistic gameplay mechanics, FNAF 1 offers high replayability.”
    • “The custom night allows you to get a lot of mileage out of the game just from challenging your skills, which can still be fun even if the game has become less scary to you.”
    • “Although it lacks replayability after the first playthrough, it's still a memorable game.”
    • “The game has zero replay value if you're only in it for the gameplay; the fleeting joy of overcoming a challenging night is far outweighed by the immense stress it causes.”
    • “Unfortunately, it lacks replayability, so once you beat it once (which doesn't take all that long), you find yourself never playing it again.”
  • grinding107 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, with many players feeling that it requires an unrealistic time investment, often humorously suggesting that one would need "a second life" to endure it. While some find moments of reward in the gameplay, the overall sentiment leans towards frustration due to the lack of engaging content and the predictability of scares, leading to a monotonous experience.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “Ultimately, I just found it tedious, boring, and repetitive.”
    • “The gameplay, for a point-and-click, didn't feel as interesting as Ace Attorney or Danganronpa; it felt more like a tedious chore at times.”
    • “While extremely tedious and frequently obnoxious, none of the game’s design choices result in either interesting gameplay or fear, so there’s nothing here to praise.”
  • emotional79 mentions

    The emotional aspect of the game elicits a wide range of intense feelings, from fear and anxiety to nostalgia and joy, often leading players to tears. Many reviewers express that the game’s unique blend of horror and heartfelt moments creates a compelling emotional experience, making them feel both terrified and deeply connected to the characters. Overall, it stands out for its ability to provoke genuine emotional responses, whether through jumpscares or poignant storytelling.

    • “I cried while playing this.”
    • “This game made me feel emotions I have never felt before: joy, fear, happiness, anger, anxiety, and lust.”
    • “I cheered, I shouted, I fist pumped the air, I cried, I stood and cheered; it was absolutely everything you hoped it was going to be.”
    • “The storyline felt incredibly boring and failed to evoke any emotional response.”
    • “I found the emotional depth lacking; it just didn't resonate with me.”
    • “The characters were one-dimensional, making it hard to connect on any emotional level.”
  • stability35 mentions

    The game's stability has received mixed reviews, with many players reporting frequent freezes, particularly in full-screen mode, and various bugs that can disrupt gameplay. While some users experienced minimal issues and found the game mostly playable, others faced significant glitches that hindered their progress, leading to frustration. Overall, the game's stability appears to be a notable concern, with a range of experiences reported from smooth performance to frequent crashes and bugs.

    • “The game is fairly bug-free, and the few bugs it has are all pretty much just visual bugs, usually small things like the fan stopping whenever you flip up the monitor.”
    • “The gameplay is fluid and has no glitches on my part.”
    • “Sure, it's old, but it runs great and eases all of your anxieties despite not being the scariest game.”
    • “One complaint I have with running this game via Steam is that it continuously freezes when I play in full-screen (which is the default resolution), and the only way to 'fix' that is by using Alt + Enter in-game to put it into windowed mode.”
    • “The reason I turned down the game is because it had a lot of glitches and bugs which prevented me from playing.”
    • “Game freezes for me.”
  • character development26 mentions

    Character development in the game is often viewed as minimal, with many reviewers emphasizing the standout character designs of the animatronics rather than deep narrative arcs. The designs are praised for their unsettling yet believable qualities, effectively blending horror with children's entertainment themes, and contributing to the game's immersive atmosphere. While some players appreciate the unique backstories and lore, others feel that the focus on character design overshadows any significant character development.

    • “The character designs strike a perfect balance between being unnerving in the context of the game, while still believable as children's entertainment animatronics.”
    • “The character designs and backstories are unique and interesting, really urging you to play more.”
    • “Everything in this game is tailored to that goal, from the clever, predatory enemy AI, to the sound and character design, subtly pushing in horror elements to the once thought innocent animatronic characters.”
    • “I'm honestly not surprised that the fanart is almost totally divorced from the game in most cases - focusing on the animatronics and the backstory rather than anything about how the game actually works; the character design is the only redeeming aspect, far better than the nonsensical mechanics created by someone who doesn't seem to understand how power grids or gravity work.”
    • “Character development: none whatsoever (but that's because of the guys below this)”
    • “The character design alone would make the game unsettling.”
  • optimization12 mentions

    Overall, the game's optimization has received mixed reviews, with some players experiencing smooth performance while others report significant issues such as stuttering, lack of configuration options, and poor adaptation for PC. Many users express frustration over bugs and the feeling that the game is better suited for mobile devices, leading to a general consensus of subpar optimization.

    • “Technical stability: the game runs smoothly with no issues detected during play.”
    • “I'm not so sure that I would even really call it a game, as it feels more like something optimized for mobile (which I think they did create).”
    • “The other point of frustration for me is that the randomization of the characters doesn't always feel fair or well-optimized.”
    • “I'll start with what I came across first which really turned me off: there are zero options for configuration and optimization; which means, I was stuck with default 720 resolution which didn't even fill my display panel.”
    • “Not optimized for PC.”
  • monetization12 mentions

    The monetization aspect of the game is mixed, with some players appreciating the lack of intrusive ads and others criticizing the presence of microtransactions, viewing them as cash grabs, particularly in later sequels of the franchise. While some versions of the game are free, they often include optional purchases that can detract from the overall experience.

    • “This game is very good as I enjoy playing it; there are no ads, which is excellent.”
    • “Free to play, but has microtransactions.”
    • “And only if you want translations, trophies (and maybe microtransactions...), buy and play Clickteam versions.”
    • “The first three games of the franchise are pretty scary, but after FNAF 4, those sequels just lose their appeal, turning into a cash grab by exploiting the franchise.”
    • “It's free, but has microtransactions.”
    • “Please love me! But in reality, it's just a cash grab that YouTubers put in the spotlight, making it accessible for many to get their hands on something as bad as this game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
20hAverage play time
2hMain story
6hCompletionist
3-25hSpent by most gamers
*Based on 59 analyzed playthroughs

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