Five Nights at Freddy's 2 Game Cover
Come for the one of the scariest environments youll sweat in, but try not to leave for the punishing level of difficulty.
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In Five Nights at Freddy's 2, players become a security guard at a mysterious pizzeria, tasked with monitoring animatronics through surveillance cameras. Unlike the first game, players have a flashlight to ward off intruding animatronics and must manage a limited power supply. The game features new characters, expanded lore, and a more complex set of mechanics, creating a challenging and immersive horror experience.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

93%
Audience ScoreBased on 13,695 reviews
gameplay253 positive mentions
music75 negative mentions
  • gameplay846 mentions

    The gameplay of *Five Nights at Freddy's 2* has received mixed reviews, with many players appreciating the introduction of new mechanics such as the music box and the Freddy mask, which add complexity and challenge to the experience. However, some criticize the reliance on RNG elements and repetitive tasks, which can detract from the overall enjoyment and horror atmosphere. While the game is seen as more chaotic and intense than its predecessor, it also suffers from issues like a lack of variety in animatronic mechanics and a sometimes overwhelming gameplay loop.

    • “The gameplay in Five Nights at Freddy's 2 is a significant improvement over the original, introducing new mechanics that enhance the overall experience.”
    • “With its expanded gameplay mechanics, terrifying animatronics, and rich lore, FNAF 2 is a must-play for fans of horror games and anyone looking for a truly terrifying gaming experience.”
    • “The gameplay loop is awesome and it's so difficult yet fun, making it one of the best in the series.”
    • “Five Nights at Freddy's 2 has awful gameplay, and I would recommend skipping it unless you're a big fan of the franchise.”
    • “The gameplay loop of FNAF 2 is horribly tedious, and it honestly lacks the atmosphere and horror of the first game.”
    • “The music box mechanic sucks, and it feels like 1/3 of your time is spent winding it, which detracts from the overall gameplay experience.”
  • music831 mentions

    The music in "Five Nights at Freddy's 2" is a polarizing aspect among players, with many expressing frustration over the music box mechanic that requires constant attention to prevent the puppet from attacking. While some appreciate the eerie ambiance and iconic tunes that enhance the game's tension, others feel that the music box detracts from the overall gameplay experience by making the camera system largely irrelevant and creating a repetitive cycle of actions. Overall, the soundtrack and sound design contribute significantly to the game's atmosphere, but the music box remains a contentious feature that many players find overly demanding and annoying.

    • “The hauntingly atmospheric music, unnerving animatronic noises, and the distorted voice of the phone guy contribute to the game's overall sense of dread.”
    • “The music box is what creates the challenge in this game; without it, you could just sit still and flash the lights and put on the mask, making it rather easy.”
    • “The wind-up music box and the empty Freddy head are really scary new mechanics that push and pull you in different directions so you're never comfortable, never safe.”
    • “Five Nights at Freddy's 2 forces you to rely on RNG via the music box mechanic, and the worst part is that it requires so much of your attention, making all of the other cameras completely useless. This takes away the patterns that made the gameplay of the first game enjoyable.”
    • “The music box mechanic sucks. It ruins the gameplay loop, and afterwards, it loses all charm. You end up spending most of your time just winding it up instead of actually engaging with the other mechanics.”
    • “The music box is the most annoying thing in the game. It makes the camera system worthless because in the later nights, you don't have the time to look at where everyone is, because you need to rewind the music box.”
  • story556 mentions

    The story of "Five Nights at Freddy's 2" is widely praised for its depth and complexity, expanding on the lore established in the first game. Players appreciate the intricate backstory involving themes of murder and mystery, revealed through phone calls, hidden mini-games, and environmental cues, which invite speculation and theory crafting within the community. While some find the narrative convoluted, many agree that it enhances the overall horror experience, making it a standout entry in the franchise.

    • “The true brilliance of Five Nights at Freddy's 2 lies in its ability to tell a compelling and cryptic story through subtle environmental cues, phone calls, and eerie mini-games.”
    • “Scott Cawthon's creation goes beyond its surface frights, inviting players to unravel a dark and enigmatic story that cements Five Nights at Freddy's 2 as a standout entry in the horror gaming landscape.”
    • “The story behind this game is interesting, dark, engaging, and has so much mystery to it that people still speculate about what's going on.”
    • “Of the original Clickteam Fusion FNAF games, this one feels the least important in terms of the story, as all it does is tell you that there was another pizzeria where even more kids were killed.”
    • “The storyline, or lack thereof, is also a major letdown.”
    • “Five Nights at Freddy's 2 attempts to provide some backstory to the events of the first game but only succeeds in delivering a convoluted mess of half-baked ideas.”
  • atmosphere184 mentions

    The atmosphere in "Five Nights at Freddy's 2" receives mixed reviews, with many players noting a decline compared to the original game. While some appreciate the game's eerie sound design and tense ambiance, others feel that the chaotic gameplay and colorful aesthetics detract from the horror experience, making it less scary and more frustrating. Overall, the game maintains a creepy atmosphere but struggles to evoke the same level of dread and immersion as its predecessor.

    • “The atmosphere is still there but now it's amplified.”
    • “The dimly lit corridors, flickering lights, and eerie sound design create an atmosphere of impending doom, leaving players constantly anticipating the next jump scare.”
    • “The game's atmosphere is impeccably crafted, with dimly lit corridors, eerie animatronic characters, and a chilling soundtrack that keeps you on edge throughout every second of gameplay.”
    • “This game does not feel anywhere near as scary as the first one. I get that it's supposed to feel chaotic and overwhelming, but at the same time, this is supposed to be a horror game, so I feel like some proper spooky atmosphere would be very much appropriate. Just a shame that Scott had to make it the way he did.”
    • “The atmosphere was worse than FNAF 1, which wasn't a very good atmosphere to begin with.”
    • “The gameplay loop of FNAF 2 is horribly tedious, and it honestly lacks the atmosphere and horror of the first game.”
  • graphics179 mentions

    The graphics of the game receive mixed reviews, with some praising the improved visuals and retro aesthetic that enhance the horror experience, while others criticize them as outdated and lacking detail. Many players appreciate the charm of the vintage style, noting that it contributes to the game's atmosphere, but some feel the graphics are subpar for a 2014 release. Overall, while the graphics may not be groundbreaking, they are often seen as fitting for the game's unique style and gameplay.

    • “The graphics are absolutely gorgeous, pretty realistic, love the retro vibes the game gave off as well.”
    • “The graphics are upgraded from the first game, and the new animatronics are even more terrifying than the original cast.”
    • “Couple that with increased graphical fidelity and animation, and a sensibly expanded take on the series' lore that paints the animatronics in a new light, Five Nights at Freddy's 2 is a genuinely great sequel worth every penny!”
    • “Oh, let's also mention the graphics; the reason why the first four FNAF games are scary is the quality of these games, as the game feels like it's from the late 90s, not from 2014.”
    • “The graphics are disgusting and I almost vomited; it looks like it's from a PS1 Sony game that is very old!!!”
    • “Graphics-wise, this game doesn’t look bad, but for a 2014 game I’d expect something more.”
  • humor106 mentions

    The humor in the game is often described as a blend of silly and dark, with players finding amusement in the absurdity of the animatronics and their jump scares. Many reviews highlight the comedic elements of the gameplay, such as funny sound effects and unexpected moments that elicit laughter, even amidst the horror. Overall, the game successfully combines humor with its scary atmosphere, making it entertaining for both solo and group play.

    • “This game would be scary enough for me to go 'aaa' and funny enough for me to go 'har har har har'.”
    • “The jumpscares are a bit less startling and scary, and almost humorous as the animatronics leap at you, the most startling one being withered chica as she pops up from under the desk (whoah chica!).”
    • “I would recommend it to anyone who has a funny friend and enjoys sudden, but expected jumpscares.”
    • “Not funny.”
    • “Ok this is not funny!”
    • “Not funny, didn't laugh.”
  • grinding45 mentions

    Overall, players find the grinding aspect of the game to be excessively tedious and repetitive, often requiring a significant time investment that detracts from enjoyment. Many reviews highlight that the gameplay becomes a monotonous loop, with frustrating mechanics and a lack of meaningful progression, making it feel like an exercise in patience rather than fun. While some appreciate the challenge, the overwhelming consensus is that the grinding can be a major drawback, leading to a less engaging experience.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “As soon as the withered animatronics come around, the game becomes a tedious and boring loop of events: look at vent lights.”
    • “The incessant looping sound effects, repetitive jump scare sequences, and lack of any meaningful narrative progression make for an utterly tedious and unenjoyable gaming session.”
    • “The gameplay gets very repetitive and tedious after a while once you get the gist of it.”
  • replayability37 mentions

    The replayability of FNAF 2 is a mixed bag among players. Many appreciate its numerous difficulty levels, hidden secrets, and custom night challenges, which enhance its replay value and make it more engaging than its predecessor. However, some players find the repetitive gameplay and lack of significant new content after initial completion diminish its long-term replayability, leading to varied opinions on its overall longevity.

    • “FNAF 2 is highly replayable, thanks to its various difficulty levels and hidden secrets.”
    • “The desire to complete all the minigames, discover all the easter eggs, and master the game's mechanics adds significant replay value.”
    • “This entry has many characters to learn and handle properly, more easter eggs, secret characters and minigames, suspenseful scares, cinematic cutscenes, and on top of the 6 nights you normally do, there is once again a custom night, this time with more replayability and rewards to offer, including presets and plushies for your office as rewards.”
    • “Furthermore, the lack of any significant replay value is evident, as once players have suffered through the repetitive and mundane gameplay, there is little incentive to subject themselves to it again.”
    • “Overall it's a pretty good game to play casually but once you beat it, replay value is very low.”
    • “Because you're pretty much doing the same thing over and over again, there is a lack of replayability for you can only do the same thing over and over so many times before it gets dull.”
  • emotional30 mentions

    Players express a profound emotional connection to the game, often experiencing intense feelings ranging from fear to sadness, with many reporting tears and sleepless nights due to its haunting themes and jump scares. The blend of horror and emotional storytelling resonates deeply, leading to a mix of cathartic crying and genuine attachment to the characters, making it a memorable experience for those who engage with it. Overall, the game elicits strong emotional responses, with players frequently stating they would "cry again" after their experiences.

    • “I have never gotten so emotional over a game and that's why I like it.”
    • “This game made me cry, scream, and also have fun. As you can see, I have been playing it for 13 hours, which is insane, but once you get to night 7, this game is worth playing.”
    • “The reason this game got to me though, through my nerves scaring me to death, is because it is my emotional fear.”
  • character development22 mentions

    Character development in the game is highlighted by impressive and diverse character designs that enhance the lore and atmosphere, with many players praising the unique quirks and visual details of the animatronics. While some fans feel that the character designs and gameplay mechanics have declined compared to previous installments, others appreciate the callbacks to earlier games and the depth of the new characters. Overall, the game successfully expands on its franchise's lore while delivering visually striking character designs that resonate with fans.

    • “The character designs are great, withered foxy being my all-time favorite, and the lore here is great as well!”
    • “This is one of the best FNAF games to have ever come out with really unique character designs, fantastic style of gameplay, and has unique lore that the fans can enjoy.”
    • “The character designs are all wonderfully creepy, and each of them have their own little quirks and gimmicks visually.”
    • “Okay, I don't care if this option will get me nailed to a stake, but this game is bad. First off, the music box sucks as a mechanic. The mask you can't do anything with. Withered Foxy's mechanic is alright in my book, but they just threw the puppet off a cliff and burned its corpse alive. Talk about missed character design! Why not have it be a thing that, you know, runs around the pizzeria? Withered Bonnie is my favorite animatronic in the series, but in this game, he causes most deaths. They give you no time to react to anything, man!”
    • “What's more, and it's possibly just me, but I just didn't find the character designs quite as seamlessly spooky as they were the first time around.”
    • “Not the biggest fan of this one as it really only relies on luck, which is pretty frustrating, but some of the character designs are alright.”
  • stability18 mentions

    The game has been reported to have several bugs and glitches, particularly with button responsiveness and character interactions, which can disrupt gameplay. While these issues are noted, many players still find the overall experience enjoyable and engaging, praising the game's characters and lore despite the technical shortcomings. Overall, stability is a concern, but it does not significantly detract from the fun for most players.

    • “It's okay, but it has major glitches such as Foxy jumping out of the wall and the mask button disappearing.”
    • “I really want to play, but every time I'm about to beat night one, my game freezes... any ideas for help?”
    • “There are some glitches in the game, such as Foxy jumping out from the walls when you're not looking directly down the hallway, or him popping out of your camera from time to time.”
  • optimization10 mentions

    Overall, the optimization of the game is highly praised, with users reporting smooth performance across various devices, including laptops, desktops, and mobile platforms. The improvements in the Clickteam engine between iterations are noted, contributing to a seamless gaming experience. Players appreciate the balance of challenge and performance, indicating that the game is well-optimized for a wide range of hardware.

    • “5 star game and highly recommend it; its performance for both laptops and desktops and mobile devices runs smoothly. Overall, it is a 5-star recommended game.”
    • “Performance: this game could probably run on a Game Boy (not literally) 10/10.”
    • “Performance: this game could probably run on a Game Boy (not literally) 10/10”
    • “Night 2: optimized difficulty.”
    • “Something must have been optimized in the Clickteam engine between FNAF 1 and FNAF 2.”
  • monetization7 mentions

    The monetization of the game has received mixed reviews, with some players feeling it is a lazy cash grab that exploits the franchise's success, while others appreciate its contribution to the lore and purpose as a sequel. Additionally, the game is free but includes microtransactions, which has drawn criticism for potentially detracting from the overall experience.

    • “The game is free to play, but it does include microtransactions.”
    • “While the game is free, there are optional microtransactions available.”
    • “It's great that the game is free, although it does feature some microtransactions.”
    • “It feels like nothing more than a lazy cash grab designed to exploit the success of the original.”
    • “The first three games of the franchise are pretty scary, but after FNAF 4, those sequels just lose their appeal, turning into a cash grab by using the franchise.”
    • “FNAF 2, or in other words, a YouTube cash grab 2014.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
22hAverage play time
3hMain story
11hCompletionist
2-23hSpent by most gamers
*Based on 20 analyzed playthroughs

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