- August 20, 2015
- House Of Wire
Trawl
Platforms
About
"Trawl is a first-person, experiential game that puts you in charge of a trawling boat, tasking you to discover secrets in the depths of the sea and record your findings through typing. With a focus on exploration and low-key mechanics, Trawl offers a soothing atmosphere reminiscent of a writing prompt, inviting you to interpret and document your findings as you see fit. Playtime varies based on player engagement and writing."
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- Trawl offers a unique and immersive writing experience, allowing players to create narratives based on the items they find, which can be a great warm-up for creative writing.
- The atmospheric design, including sound and visuals, effectively creates a haunting and relaxing environment that enhances the overall experience.
- The game encourages creativity and introspection, making it enjoyable for those who appreciate experimental and minimalist gameplay.
- The game is very short, with limited replayability due to the small number of items available to collect and the lack of a deeper narrative or overarching plot.
- Many players experienced bugs and limitations, such as the typewriter being interrupted by a bell, which detracts from the writing experience.
- The game may not appeal to everyone, especially those expecting a traditional gaming experience with clear objectives and a more extensive storyline.
story
12 mentions Positive Neutral NegativeThe game's story is largely absent, relying instead on players to create their own narratives from collected items, which can lead to a repetitive experience. While it excels in atmosphere and offers an intriguing emergent storytelling approach, many players feel it lacks a structured story arc or deeper narrative, leaving them wanting more. Overall, the game encourages imagination but may frustrate those seeking a more defined storyline.
“This game excels at atmosphere and offers a fascinating way of delivering emergent narrative, which the player has to meet halfway with their own imagination, trying to think of what sort of story all the clues might be pointing to.”
“Its chief selling points are its half-creepy, half-relaxing atmosphere, and its interesting emergent storytelling, based partly on the player's own imagination.”
“In other words, a game that looks simple but unravels into something more as you continue playing and trigger a story to unfold.”
“The game claims there's a story, but as far as I could tell, there isn't.”
“Could do with a story arc or maybe some narrative.”
“In all seriousness, I know this game is intended to be a make-your-own-story kind of thing from collecting items, but it does get repetitive and after collecting three items, I was almost happy my radio broke.”