- May 6, 2023
- Discade Project
TraumaCore Violence
Platforms
About
In "TraumaCore Violence," players navigate a 2D world as Uzi, a girl within her own psyche, engaging in high-flying combat with an in-depth input and animation cancelling system. Movement and attacks interact, allowing for increased speed, while a combo system offers point bonuses or health based on successful kills. The full campaign supports co-op play.








- The game features surprisingly addictive and satisfying combat mechanics, reminiscent of classic character-action games.
- The art style is unique and refreshing, evoking nostalgia for 2000s flash games while effectively conveying its themes.
- The game offers a short but engaging experience with a heartfelt narrative, great music, and additional modes like speedrun and endless play.
- The game suffers from bugs and technical issues, including instances of getting softlocked and low frame rates.
- The lack of a comprehensive tutorial makes it difficult for players to fully understand the combat mechanics, particularly the parry system.
- Some players find the combat can feel clunky and frustrating due to projectile spam and enemy combo attacks.
- gameplay12 mentions Positive Neutral Negative
The gameplay is praised for its engaging mechanics, satisfying combat, and creative movement, reminiscent of classic character-action games but with modern enhancements. Players appreciate the challenge posed by bullet hell enemies and the overall fun of button-mashing, though some note a lack of tutorials and occasional bugs that can hinder accessibility. The unique art direction and solid narrative further enhance the experience, making it a standout title despite minor drawbacks.
“Aside from that small thing, I highly recommend this game. It packs a punch within its short runtime and has plenty of extras such as a speedrun mode and an endless mode if you want to delve deeper into the game's excellent mechanics.”
“Good game, well worth the 3 dollars; the gameplay is super satisfying, between the movement, attacks, and feedback from them.”
“Incredible combat with every move in your toolset having its place and viability, and just enough mechanics to not feel overwhelming.”
“In regards to the gameplay, it feels a bit like one of those character-action flash games you might see in 2012, but with fleshed out movement and combat that is fun to play with even when just button-mashing.”
“Unless I missed something, I didn’t see a combo/move list (that could totally be my fault), which led to me learning about the blue bar mechanic in the final level, which was slightly annoying.”
“The aesthetic is good and I like it; it gives you an edgy and bloody aura, although the gore was a bit exaggerated for me, but it didn't influence my gameplay much.”