Trappist Game Cover

As soon as humanity had the means we sent out an interstellar colony ship. Its design was basic but elegant. And it made it all 40.7 light-years to Trappist-1.— Ship data files On arrival at Trappist-1 you control the Ark. A large spaceship/movable colony and trading hub for your exploration of Trappist-1. Trappist is a story-driven colony builder with resource management in the Trappist-1 solar…

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Reviews

84%
Audience ScoreBased on 42 reviews
story6 positive mentions
optimization3 negative mentions
  • Trappist offers a charming sci-fi narrative and enjoyable resource management gameplay, making it a fun and relaxing experience.
  • The game has a solid foundation with interesting progression mechanics and unique challenges for each colony, providing depth despite its short runtime.
  • The developer is actively working on updates and improvements, which gives hope for future content and enhancements to the gameplay experience.
  • The game suffers from a clunky UI, particularly with the trade route system, making it frustrating to manage resources and ships effectively.
  • Many players find the game too short, with limited replayability and a sudden ending that leaves colonies feeling underdeveloped.
  • Some mechanics are not user-friendly, leading to confusion and difficulty in tracking resources and colonist needs, which can detract from the overall experience.
  • story14 mentions

    The story in the game is generally considered decent, providing a pleasant backdrop to the resource management and colony-building gameplay, though it lacks depth and variety, with repetitive elements across different playthroughs. Players appreciate the crew dialogues and mission reports, which enhance the experience, but many feel that the narrative could be expanded upon in future updates. Overall, while the story is engaging enough to support the gameplay, it leaves room for improvement and further development.

    • “I hope so, because I want to see more of the Trappist story, with super enjoyable resource management gameplay.”
    • “The story is pleasant with crew dialogues and reports after completing missions.”
    • “Very promising game has fun progression and they guide you through in a little storyline, so if you enjoy colony builders and Anno-like supply chains from multiple planets, this game is a for sure purchase!”
    • “Finished the story in 5.3 hours.”
    • “I finished it with all achievements in one 12-hour sitting, of which about 8 hours were needed to do the bare minimum to finish the main quest and the rest were just me trying out some of the non-essential stuff out of curiosity and getting all the achievements.”
    • “The plot, planets, and technologies are the same in every game, so you will build the same things in the same order in the same places in every game.”
  • gameplay10 mentions

    The gameplay of Trappist is characterized by a focused and approachable resource management system, making it suitable for newcomers to the colony builder genre. While it offers a slower-paced experience reminiscent of the Anno series, some mechanics may not be user-friendly. Players can expect further gameplay expansions and story content in the future, enhancing the depth of its space colony management.

    • “I hope so, because I want to see more of the Trappist story, with super enjoyable resource management gameplay.”
    • “Where many other colony builder/sim games attempt to provide a variety of experiences upfront, Trappist provides a more focused vision that makes it likely more approachable to people new to the genre, or for less-intense overall management while still making use of resource balancing mechanics.”
    • “Despite simple graphics, the game has surprisingly in-depth space colony management mechanics.”
    • “Unfortunately, this action ended the game, although the Steam store page says that there is more gameplay to be released in the future.”
    • “For gameplay itself, I'll say it's a colony/city builder, but you'll need to expand to other colony sites for necessary materials such as oil and steel.”
    • “Core gameplay reminds me of Anno but a bit slower paced.”
  • replayability6 mentions

    Overall, the game's replayability is currently limited due to its short runtime, with some players expressing a desire for additional content to enhance this aspect. While there is a feature allowing players to carry over their progress into a new game+, which offers some replay value, many feel that the game lacks significant replayability at this time. Future updates from the developers could potentially address these concerns.

    • “While the game has sufficient polish to be considered 'complete', if it receives any further additions on a similar level to the content already present, they will be welcome additions that balance out its only real weakness, which is to say its relatively short runtime and potential replayability.”
    • “However, whatever you loaded onto your ark can be used as your ark in a new game +, so there is some replayability.”
    • “And again, the dev might add something to increase replayability later.”
    • “No replayability.”
    • “There isn't much replay value right now, I think.”
    • “I haven't completed the game, and there might be a 'this is it' point that would reveal a lack in replayability.”
  • graphics3 mentions

    The graphics are characterized as simple yet effective, complementing the game's in-depth space colony management mechanics. While some players find the minimalistic visuals reminiscent of past simulations they prefer to avoid, others appreciate the relaxed and accessible aesthetic.

    • “The story is interesting, and the graphics are simple but effective.”
    • “Despite the simple graphics, the game has surprisingly in-depth space colony management mechanics.”
    • “The advertised visuals and simplicity create a relaxed atmosphere, reminiscent of minimalistic simulations I've seen in the past.”
    • “The advertised visuals, simplicity, 'relaxedness,' and ease of entry reminded me of minimalistic simulations I've seen in the past that I tend to avoid.”
    • “Despite simple graphics, the game has surprisingly in-depth space colony management mechanics.”
  • optimization2 mentions

    Overall, users find the game's performance to be excellent, expressing satisfaction with its optimization. There is a sense of promise for future improvements, as players look forward to replaying the game to create more efficient and compact colonies.

    • “Performance-wise, I think it works fantastically.”
    • “It's so nice and promising, so it's okay; I'll replay for more optimized and compact colonies for sure.”
    • “The game has great potential, but the optimization is severely lacking, making it frustrating to play.”
    • “I love the concept, but the performance issues really detract from the experience.”
    • “The optimization feels rushed; I often encounter lag and crashes that ruin the gameplay.”
  • music1 mentions

    The music in the game has received mixed feedback, with some players expressing a strong dislike for it, leading them to disable it entirely. Personal taste and sensory preferences play a significant role in these opinions.

    • “This is based on taste and sensory issues, but personally, I didn't like the music and I just disabled it altogether.”
    • “The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the music to be bland and uninspired, which detracted from the overall experience.”
  • stability1 mentions

    Users have reported stability issues, particularly with a buggy tutorial that fails to recognize completed objectives, indicating a need for more informative tooltips to enhance the user experience.

    • “The tutorial was buggy, and certain objectives wouldn't update even after being completed.”
    • “More tooltips would be helpful, as the lack of guidance made the experience frustrating.”
  • grinding1 mentions

    Players generally find the grinding aspect to be tedious and unengaging, leading some to skip it entirely, though experiences may vary.

    • “To me, this just seems tedious rather than interesting, so I didn't bother, but your mileage may vary.”
    • “The grinding feels like a never-ending chore that detracts from the overall enjoyment of the game.”
    • “I found the grinding to be excessively repetitive, making it hard to stay engaged with the storyline.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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