Trappist
- March 1, 2024
- Sirrah
- 10h median play time
As soon as humanity had the means we sent out an interstellar colony ship. Its design was basic but elegant. And it made it all 40.7 light-years to Trappist-1.— Ship data files On arrival at Trappist-1 you control the Ark. A large spaceship/movable colony and trading hub for your exploration of Trappist-1. Trappist is a story-driven colony builder with resource management in the Trappist-1 solar…
Reviews
- Trappist offers a charming sci-fi narrative and enjoyable resource management gameplay, making it a fun and relaxing experience.
- The game has a solid foundation for future updates, with interesting progression mechanics and unique challenges for players.
- Despite its short runtime, the game provides a cozy atmosphere and engaging gameplay that appeals to both new and experienced players.
- The game suffers from a clunky UI and frustrating trade route management, which can detract from the overall experience.
- Many players find the game too short, with limited replayability and a sudden ending that leaves colonies feeling underdeveloped.
- There are several quality-of-life issues, such as unclear mechanics and a lack of essential features, which can lead to confusion and frustration.
- story28 mentions
- 43 % positive mentions
- 46 % neutral mentions
- 11 % negative mentions
The story in the game is generally considered decent, providing a pleasant backdrop with crew dialogues and mission reports, though it lacks depth and variety, often feeling repetitive across playthroughs. Players appreciate the enjoyable resource management gameplay and express hope for future story expansions, as the current narrative is seen as a solid foundation rather than a standout feature. Overall, while the story serves its purpose in guiding gameplay, it is not the main highlight of the experience.
“The story is pleasant with crew dialogues and reports after completing missions.”
“Very promising game has fun progression and they guide you through in a little storyline, so if you enjoy colony builders and Anno-like supply chains from multiple planets, this game is a for sure purchase!”
“The dev has already promised further story bits and gameplay additions, so I'm looking forward to it.”
“Finished the story in 5.3 hours.”
“The plot, planets, and technologies are the same in every game, so you will build the same things in the same order in the same places in every game.”
“Research is underused, just a handful of projects, all easy to access and mainly served to progress the story.”
- gameplay20 mentions
- 20 % positive mentions
- 65 % neutral mentions
- 15 % negative mentions
The gameplay of Trappist is centered around resource management within a colony-building framework, offering a focused and approachable experience for newcomers to the genre. While it introduces mechanics gradually and features in-depth management despite simple graphics, some aspects may not be user-friendly. Players can expect future updates that promise to expand the story and gameplay, enhancing the overall experience.
“I hope so, because I want to see more of the Trappist story, with super enjoyable resource management gameplay.”
“Where many other colony builder/sim games attempt to provide a variety of experiences upfront, Trappist provides a more focused vision that makes it likely more approachable to people new to the genre, or for less-intense overall management while still making use of resource balancing mechanics.”
“Despite simple graphics, the game has surprisingly in-depth space colony management mechanics.”
“Unfortunately, this action ended the game, although the Steam store page says that there is more gameplay to be released in the future.”
“For gameplay itself, I'll say it's a colony/city builder, but you'll need to expand to other colony sites for necessary materials such as oil and steel.”
“Core gameplay reminds me of Anno but a bit slower paced.”
- replayability12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Overall, the game's replayability is considered limited due to its short runtime, with some players expressing hope for future content updates to enhance this aspect. While there is a feature allowing players to carry over their progress into a new game+, which offers some replay value, many reviewers feel that the current offerings do not provide significant incentive to replay the game.
“While the game has sufficient polish to be considered 'complete', if it receives any further additions on a similar level to the content already present, they will be welcome additions that balance out its only real weakness, which is to say its relatively short runtime and potential replayability.”
“However, whatever you loaded onto your ark can be used as your ark in a new game +, so there is some replayability.”
“And again, the dev might add something to increase replayability later.”
“No replayability.”
“There isn't much replay value right now, I think.”
“I haven't completed the game and there might be a 'this is it' point that would reveal a lack in replayability.”
- graphics6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The graphics are described as simple yet effective, complementing the game's in-depth space colony management mechanics. While some players find the minimalistic visuals reminiscent of other simulations they prefer to avoid, the overall aesthetic contributes to a relaxed and accessible gaming experience.
“The graphics are simple but effective, enhancing the overall experience of the game.”
“Despite the simple graphics, the game features surprisingly in-depth space colony management mechanics.”
“The advertised visuals and simplicity create a relaxed atmosphere, reminiscent of minimalistic simulations.”
“The advertised visuals, simplicity, 'relaxedness' and ease to get into reminded me of minimalistic simulations I've seen in the past that I sort of try to avoid.”
“The advertised visuals, simplicity, 'relaxedness' and ease to get into reminded me of minimalistic simulations I've seen in the past that I sort of try to avoid.”
- optimization4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Overall, users find the game's optimization to be excellent, noting that it performs fantastically. Many express a desire to replay the game to create more optimized and compact colonies, indicating a positive reception towards its performance capabilities.
“Performance-wise, I think it works fantastically.”
“It's so nice and promising, so it's okay; I'll replay for more optimized and compact colonies for sure.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game has received mixed feedback, with some players expressing a strong dislike for it, leading them to disable it entirely. Personal taste and sensory preferences appear to play a significant role in these opinions.
“This is based on taste and sensory issues, but personally, I didn't like the music and I just disabled it altogether.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for a buggy tutorial that fails to register completed objectives, leading to frustration. Additionally, players feel that more tooltips would enhance the overall experience.
“The tutorial was buggy, and certain objectives wouldn't progress even after being completed.”
“More tooltips would be helpful, but the overall stability of the game is lacking.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect to be tedious and unengaging, leading some to avoid it altogether, though opinions may vary.
“To me, this just seems tedious rather than interesting, so I didn't bother, but your mileage may vary.”