- April 17, 2018
- Nexcentric Games
- 8h median play time
Project AURA
Platforms
About
Project AURA is a post-apocalyptic survival simulation game. Manage a colony of survivors, recover from a global catastrophe, and ensure your people's survival in a harsh, resource-scarce world. Balance the needs of your survivors, research new technologies, and defend against external threats for the preservation of humanity.
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- The game has a unique and interesting concept centered around resource management and colony building.
- The graphics and atmosphere are visually appealing, creating an immersive experience.
- The game offers deep gameplay mechanics that require strategic planning and micromanagement.
- The user interface is clunky and unintuitive, making it difficult to navigate and manage resources effectively.
- The tutorial is inadequate, failing to provide essential information needed to progress in the game.
- The game can feel slow and tedious, with long production chains and a lack of engaging content.
gameplay
196 mentions Positive Neutral NegativeThe gameplay is characterized by its complex resource management mechanics, which can be engaging but often feel overwhelming due to poorly documented systems and an inadequate tutorial. Players report a steep learning curve, requiring significant time investment to grasp the intricacies, with many mechanics remaining unexplained or underutilized. While some find the depth rewarding, others criticize the slow pace and lack of motivation, suggesting that the game may appeal primarily to dedicated fans of the genre who enjoy detailed micromanagement.
“Mechanics-engaging: this is a resource management game in its purest form.”
“But once you get used to it, it is reasonably playable and has some deep production mechanics and a nice setting.”
“I highly recommend this game to anybody who enjoys balancing inputs and outputs of materials, building ratios, population management, and any other types of administrative gameplay.”
“There are barely any other mechanics to speak of.”
“The tutorial doesn't really teach you any of the mechanics and it is very much a start a save, figure out the mechanics from screwing up, start a new save with what you learned, probably screw something else up and restart again.”
“Even the most basic gameplay mechanics are a tangled mess of hyper-specific resources, organization charts, branching menus, and sub-systems.”