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"Train World is a single-player business strategy game where you build and manage a railroad network across centuries, upgrading trains and technologies while transporting passengers and cargo. Design a resilient network, unlock new regions, and adapt to over 30 cargo types, all within an estimated 8-hour gameplay. Join their Discord community to connect with other train enthusiasts."

Reviews

68%
Audience ScoreBased on 34 reviews
graphics5 positive mentions
optimization3 negative mentions
  • The game features large maps that allow for realistic train distances and complex rail networks, providing a unique experience compared to other train simulators.
  • The developer is highly responsive and actively engages with the community, frequently releasing updates and fixes, which enhances the overall experience.
  • The track building system is intuitive and well-designed, making it easier for players to create and manage their rail networks.
  • The user interface can be confusing, particularly regarding signal logic and track placement, which may hinder the gameplay experience.
  • The economic system is poorly explained and can lead to frustrating gameplay, especially for new players who may struggle to understand how to make their rail networks profitable.
  • As an early access game, it still has many bugs and issues that need to be addressed, which can detract from the overall enjoyment of the game.
  • graphics8 mentions

    The graphics are generally considered to be of an older, cartoonish style, which some players appreciate for its simplicity and performance benefits, especially on larger maps. While not as visually stunning as competitors like TPF2, the graphics are deemed "good enough" and contribute to smooth gameplay. Overall, the aesthetic aligns well with the game's design choices, and many players find the train graphics particularly appealing.

    • “The graphics are on the cartoon side, but I'm betting that is a design choice for performance, which matters on the large maps.”
    • “I like the simple, classic graphic style.”
    • “The graphics, gameplay, and overall feel are amazing.”
    • “The graphics are bad, which would be fine if that were the only problem.”
    • “The graphics are on the cartoonish side, but I'm betting that is a design choice for performance, which matters on the large maps.”
    • “Yes, the graphics are of an older style, but that does not bother me in the least.”
  • optimization3 mentions

    The game's optimization is commendable, prioritizing performance over high-end graphics, which are more cartoonish in style. This design choice allows for smooth gameplay, especially on larger maps, without significant performance issues.

    • “The graphics are on the cartoon side, but I'm betting that is a design choice for performance, which matters on the large maps.”
    • “Sure, the graphics are not as beautiful as, for example, in TPF2, but on the flip side, you don't have performance troubles either.”
    • “The graphics are on the cartoonish side, but I'm betting that is a design choice for performance, which matters on the large maps.”
    • “However, the real outstanding feature of this game is the size and performance.”
  • gameplay2 mentions

    The gameplay is highly praised for its fun mechanics and the unique ability to run long trains over realistic distances, offering a deep and engaging experience that encourages strategic planning. Players appreciate the developer's active involvement and responsiveness, enhancing the overall enjoyment of the game.

    • “Gameplay is fun, and the ability to run mega long trains over realistic distances sets it apart from anything else out there right now.”
    • “After playing this excellent rail network game for over 100 hours, I can positively say that there are lots of mechanics under the hood. The game is deep and makes you think about planning your rail network even when you're away from it.”
    • “The developer, Dmytro, is very active, responsive, and enthusiastic in the making of this game, which adds to the overall experience.”
  • story1 mentions

    The story aspect of the game is not explicitly mentioned, but users express frustration with the rail placement mechanics, indicating that gameplay challenges may detract from the overall experience. An undo feature is suggested as a potential improvement to enhance player engagement.

    • “The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
    • “Character development is shallow, and I found it difficult to care about their motivations or outcomes.”
    • “The plot twists are predictable and fail to deliver any real surprises, leaving the overall narrative feeling flat.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

55hMedian play time
84hAverage play time
8-190hSpent by most gamers
*Based on 3 analyzed playthroughs

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