- January 26, 2021
- Weird and Wry
- 90h median play time
NIMBY Rails
Platforms
About
NIMBY Rails is a management sandbox game that lets you build and operate railway networks on real-world maps with 1cm resolution. Respect existing roads and streets while creating your designs, and use streamlined circulation mechanics for easy management. The game includes a Steam Workshop mod depot and offers various levels of complexity to suit your preferences.











- NIMBY Rails offers a unique sandbox experience, allowing players to build rail networks anywhere in the real world, which is both fun and engaging.
- The game has a strong modding community, providing a variety of additional trains and assets that enhance gameplay.
- The developer is highly responsive to community feedback and frequently updates the game, showing a commitment to improving the overall experience.
- The user interface is clunky and unintuitive, making it difficult for new players to navigate and understand the game's mechanics.
- There is a steep learning curve, with a lack of in-game tutorials or guidance, which can frustrate players trying to grasp the game's systems.
- The game currently lacks features such as single-track lines and a more sophisticated signaling system, which limits the complexity of rail networks that can be built.
- gameplay150 mentions Positive Neutral Negative
The gameplay of Nimby Rails is characterized by its sandbox style and advanced mechanics that allow for detailed micromanagement of transportation networks, though it presents a steep learning curve that may deter new players. While many users appreciate the potential for addictive gameplay and the active development of new features, some criticize the current lack of depth and intuitive design, suggesting that improvements in tutorials and gameplay mechanics are needed. Overall, the game shows promise but requires patience and a willingness to navigate its complexities.
“The gameplay is a sandbox style with a world map overlay that allows you to build tracks, stations, and everything else related to trains from one destination to another and more.”
“Amazing gameplay, sandbox mode is really nice!”
“Right now the gameplay is very simple but already quite addictive and it shows a lot of potential.”
“I hope this will get improved after a while and I get to properly experience the game fully without rage-quitting it at the very start, because the concept looks genuinely quite interesting and fun, but the foundational building block of gameplay (building tracks) is currently a tough barrier to entry.”
“Nimby Rails has extremely shallow gameplay; it's more of a train track doodling game, but it has an interface and scheduling system that makes something like OpenTTD look easy and intuitive.”
“Another example of a rushed-to-market game hiding under the banner of early access in order to excuse the multitude of basic design flaws, poor gameplay, unintuitive UI, poor economy system, and abhorrent train junction/signal system.”