- September 11, 2017
- 12East
- 6h median play time
Trackless
Platforms
About
"Trackless is a single-player Science Fiction Simulation game that combines 2D graphics in a 3D world, with good music and a playtime of approximately 6 hours. As a seeker, you'll explore diverse locations, solve puzzles, and uncover clues about a mysterious monolith, The Object, by interacting with characters and objects using text input. Your in-game phone assists you with special abilities, and a higher score awaits if you enter the best action verb."
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- Trackless features a unique art style and atmospheric music that create an engaging and immersive experience.
- The gameplay combines exploration with clever verb-based puzzles, rewarding players for creativity and vocabulary use.
- The game is well-paced, offering multiple endings and collectibles, making it a satisfying short adventure that respects players' time.
- The text-input mechanic can lead to frustrating moments of guesswork, especially for non-native English speakers.
- Voice acting quality is inconsistent, which can detract from the overall experience.
- Some puzzles may feel overly simplistic or tedious, leading to moments where gameplay can become frustrating.
gameplay
18 mentions Positive Neutral NegativeThe gameplay in Trackless is characterized by its unique mechanics, blending exploration, interaction, and puzzle-solving reminiscent of classic text adventures. While the game offers a satisfying six-hour experience with multiple endings and a rewarding exploration system, some players found certain gameplay elements frustrating and suggested that more interaction options could enhance fluidity. Overall, the aesthetic and innovative verb selection mechanic contribute to a distinct adventure, despite some underutilized features.
“Gameplay design is unique, and the art direction does a great job for what seemed to be a relatively low budget.”
“So many mechanics are unconventional, but they are intuitive somehow.”
“Exploration is rewarded, which, together with several bonuses, adds to the replayability factor — as does the main mechanic.”
“I enjoyed the game's aesthetic (including its choice of music and art style), but certain parts of the gameplay didn't really click with me and ended up frustrating me at times.”
“It was a nice adventure, but I feel like they could have added more options for each interaction to make the gameplay more fluid.”
“The gameplay in Trackless consists mostly of wandering around, interacting with objects and people, and solving minor puzzles.”