- March 17, 2023
- Kraken Empire
Toy Tactics
Platforms
About
In Toy Tactics, a physics-based RTS game, players guide toy soldiers with legendary generals and sketch unit formations to defeat enemy hordes. With the ability to draw configurations and direct wobbly units, players must strategize quickly and deploy their armies in real-time combat against quirky foes in various terrains. Outsmart skeletal dinosaurs, necromancers, and other mischievous enemies to secure victory.
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- Innovative drawing mechanic allows for unique unit formations and strategies, enhancing gameplay depth.
- Charming art style and humorous narrative create an inviting atmosphere for both casual and hardcore players.
- Multiple game modes, including campaign, skirmish, and puzzle, provide a variety of gameplay experiences and challenges.
- Limited unit variety per faction restricts tactical options and can lead to repetitive gameplay.
- Multiplayer options are lacking, with no 2v2 or more complex match types available.
- Some bugs and interface issues detract from the overall experience, indicating a need for further polish.
- gameplay21 mentions Positive Neutral Negative
The gameplay of "Toy Tactics" is characterized by its innovative brush mechanics, allowing for strategic planning and adaptability in various game modes and levels. While the initial tutorial phase may feel excessive, the game offers a flexible approach to problem-solving with deeper mechanics revealed in advanced stages. Overall, it combines a friendly aesthetic with engaging tactical gameplay, making it appealing for both casual and more dedicated players.
“It has many levels and game modes, giving you many hours of gameplay.”
“The brush gameplay allows you to quickly adapt to your surroundings, focusing on careful planning and on-the-fly micromanagement.”
“There is a lot of content, mechanics, and levels that make the game really flexible; there is not only one way to solve each level.”
“The opening cinematic lacked audio the first time it played, and it failed to automatically end and move onto the gameplay the second time.”
“I got a bit bored of being tutorialed to death; I can't really see how the core draw a formation mechanic affects gameplay, and the tone is a bit uneven - really goofy characters saying serious things.”
“Would suggest the devs pick a lane - either just go silly with no story like 'Totally Accurate Battle Simulator' or straight down the line with an epic story like 'Total War: Warhammer', and then definitely introduce the pen mechanic sooner and really make that the center of the game if it's going to be the focus of the marketing.”