Townopolis
- April 27, 2016
- Lonely Troops
- 30h median play time
Townopolis is a single-player strategy game offering around 30 hours of playtime. Build your own idyllic neighborhood and make a profit by providing services to your residents. Complete 24 unique campaign scenarios to win trophies and awards, or create and play your own custom scenarios to reach up to 22 achievements.
Reviews
- The game is enjoyable and provides a fun, casual experience for players who enjoy time-management and puzzle elements.
- It offers a simple and accessible gameplay style, making it suitable for casual gamers and those new to city-building games.
- Players appreciate the game's replayability and the satisfaction of completing objectives in both campaign and sandbox modes.
- Many players find the game repetitive and lacking in depth, leading to boredom after a few scenarios.
- The game is often misrepresented as a city-building simulator, while it is more of a puzzle and time-management game with limited freedom.
- Frustrations arise from the lack of hotkeys, frequent building breakdowns, and the inability to speed up gameplay, which can lead to a tedious experience.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is centered around mastering mechanics in the first 15 minutes, leading to a scenario-based experience rather than a traditional city-building simulation. With a campaign consisting of 24 levels, players can expect a few hours of engaging, strategic gameplay akin to rounds of chess.
“Guys, just go for it! Spend the first 15 minutes properly learning the mechanics of the game.”
“After you get the mechanics down, you just keep playing :)”
“Just don't expect a city-building sim; this is definitely more of a scenario-type gameplay, like rounds of chess to beat.”
“Just don't expect a city building sim - this is definitely more of a scenario type gameplay, like rounds of chess to beat.”
“The campaign has 24 levels, which are enough for a few hours of gameplay.”
“Guys just go for it, spend the first 15 minutes properly learning the mechanics of the game.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics are presented in an isometric style, allowing for a comprehensive view of the game environment that facilitates quick actions. However, some users express a desire for more visual elements to enhance the experience during downtime.
“The graphics are isometric, allowing you to see everything and act quickly.”
“I saw a review on YouTube where someone said: I wish there were more graphics, things to watch while you wait.”
“The graphics are isometric, so you see everything and can act quickly.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The story aspect of the game includes a sandbox mode featuring 12 missions or scenarios, but some users feel that it may be overly guided, limiting player agency. Overall, the narrative experience appears to be underdeveloped based on initial impressions.
“The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
“The characters are one-dimensional and fail to evoke any real emotional connection.”
“The pacing of the story is uneven, with long stretches of dull dialogue that detract from the overall experience.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game is largely considered forgettable, serving merely as background noise that neither enhances the experience nor leaves a lasting impression on players. While it is not bothersome, it fails to stand out in any significant way.
“The music is forgettable and just runs in the background; it doesn't become annoying, but it also won't stick with you after exiting the game.”
“The soundtrack lacks any memorable tunes and feels more like background noise than an integral part of the game experience.”
“Overall, the music fails to leave a lasting impression and feels like an afterthought rather than a key component of the game.”