Townopolis
- April 27, 2016
- Lonely Troops
- 30h median play time
Townopolis is a single-player strategy game offering around 30 hours of playtime. Build your own idyllic neighborhood and make a profit by providing services to your residents. Complete 24 unique campaign scenarios to win trophies and awards, or create and play your own custom scenarios to reach up to 22 achievements.
Reviews
- The game is enjoyable and provides a fun, casual gaming experience, especially for fans of time-management and puzzle genres.
- It offers a simple and accessible gameplay style, making it suitable for short bursts of play and for introducing younger players to city-building concepts.
- The game has replayability and can be quite engaging if approached with the right expectations, particularly when played on sale.
- The game is often misrepresented as a city builder, leading to disappointment as it is more of a puzzle and time-management game with limited freedom.
- Gameplay can become repetitive and frustrating, especially with the frequent breakdowns of buildings requiring constant manual repairs.
- The lack of hotkeys and limited buildable space can hinder the overall experience, making it feel overly simplistic and restrictive.
- gameplay12 mentions
- 8 % positive mentions
- 67 % neutral mentions
- 25 % negative mentions
The gameplay is centered around mastering mechanics within a scenario-based format, akin to strategic rounds of chess rather than traditional city-building. Players are encouraged to invest the initial moments in learning the game, after which they can enjoy a campaign consisting of 24 levels that provide several hours of engaging play.
“Guys just go for it, spend the first 15 minutes properly learning the mechanics of the game.”
“Just don't expect a city building sim - this is definitely more of a scenario type gameplay, like rounds of chess to beat.”
“The campaign has 24 levels, which are enough for a few hours of gameplay.”
“The gameplay was described above in the sub-genre description.”
- graphics6 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
The graphics are presented in an isometric style, allowing players to have a comprehensive view of the game environment for quick decision-making. However, some users expressed a desire for more visual elements or animations to engage with during downtime.
“I wish there were more graphics, things to watch while you wait.”
“The graphics are isometric, so you see everything and can act quickly.”
- story4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game includes a sandbox mode with achievements tied to completing missions, but some players feel it is somewhat guided and may not provide a fully immersive narrative experience. Overall, feedback on the story is limited, as many users have not explored it extensively yet.
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game is described as forgettable and unremarkable, serving merely as background noise that neither enhances the experience nor leaves a lasting impression after gameplay. While it is not bothersome, it fails to stand out in any significant way.
“There is nothing special; it's just forgettable music that runs in the background. It doesn't become annoying, but it also won't stick with you after exiting the game.”