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About

Town to City is a single player strategy game. It was developed by Galaxy Grove and was released on September 16, 2025. It received overwhelmingly positive reviews from players.

Town to City is a cozy city builder that lets you break free from the grid and design charming towns with pixel-perfect placement. Build houses, shops, parks, and amenities to delight residents and grow your population, in both story and sandbox modes. Develop multiple towns that thrive individually or together, creating a vibrant, flourishing region.

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98%
Audience ScoreBased on 3,402 reviews
graphics249 positive mentions
grinding70 negative mentions

  • Charming and relaxing gameplay that allows for creativity and personalization in city building.
  • Beautiful voxel art style and soothing soundtrack enhance the overall cozy experience.
  • No pressure or time constraints, making it easy to play at your own pace while still providing engaging objectives.
  • Performance issues arise with larger cities, leading to lag and crashes on lower-end systems.
  • Limited variety in building types and decorations can lead to repetitive gameplay over time.
  • Some mechanics, such as citizen needs and building connections, can be confusing and may require more clarity.
  • graphics
    494 mentions Positive Neutral Negative

    The graphics of "Town to City" are widely praised for their charming voxel art style, which creates a cozy and inviting atmosphere reminiscent of a 19th-century Mediterranean aesthetic. Players appreciate the attention to detail, vibrant colors, and the ability to customize their towns, although some have noted performance issues on lower-end systems. Overall, the visuals contribute significantly to the game's relaxing and enjoyable experience, making it a standout in the city-building genre.

    • “The 19th-century Mediterranean aesthetic is charming and warm, making every screenshot look like a postcard.”
    • “The graphics are incredibly beautiful and unique, which lends a wonderful charm to the game.”
    • “The voxel graphics are gorgeous, and the game has so much charm.”
    • “The graphics are charming, the mechanics are easy to learn, and there’s just the right amount of challenge to keep things engaging.”
    • “Not sure if it's my old computer or poorly optimized, but once I get around 400-500 citizens, I lose frames like crazy on any graphics level.”
    • “The game looks awful; heck, even 'Journey to the Center of the Earth' looks better (just kidding, nothing beats that one in graphics).”
  • gameplay
    354 mentions Positive Neutral Negative

    The gameplay of "Town to City" is characterized by its relaxing and intuitive mechanics, allowing players to build and decorate their towns at their own pace without the pressure often found in traditional city builders. While the game offers a charming aesthetic and a satisfying progression loop, some players feel that the depth of gameplay could be enhanced, as certain mechanics can become repetitive over time. Overall, it strikes a balance between creativity and light resource management, making it an enjoyable experience for fans of cozy city-building games.

    • “If you enjoy cozy city builders, creative freedom, and relaxing gameplay, this is an easy recommendation.”
    • “The gameplay strikes an ideal balance between approachable gameplay and meaningful progression, letting you nurture your citizens and grow vibrant Mediterranean towns at your own pace.”
    • “The gameplay is simple and intuitive, which makes it easy to pick up while still offering plenty of depth for creative expression.”
    • “Love the aesthetic, the decor, the mechanics, but the depth is just not there.”
    • “All of the game goals start becoming very much the same thing over and over, and it doesn't actually add anything to the gameplay; nothing feels like an accomplishment or like I'm doing anything gratifying.”
    • “The only negative thing I have to say about the game is that a save only takes about 20 hours of gameplay to fully complete.”
  • music
    318 mentions Positive Neutral Negative

    The music in this game is widely praised for its charming, relaxing, and cozy qualities, perfectly complementing the game's art style and gameplay. Many players find the soundtrack delightful and immersive, enhancing their overall experience, although some express a desire for more variety to prevent repetition. Overall, the music is considered a standout feature that contributes significantly to the game's inviting atmosphere.

    • “The soundtrack is gorgeous and fits the cozy, inviting tone perfectly.”
    • “The music is relaxing and charming; it's definitely a game I lose track of time when I play.”
    • “The music, the art, the lighting, seeing all my little residents going on about their days, visiting the parks I made.”
    • “The french music scares me.”
    • “I did eventually mute the game music and play my own because it got a little too repetitive.”
    • “What I don't like is the repetitive music, which is very monotone and starts to get annoying.”
  • story
    141 mentions Positive Neutral Negative

    The game's story is primarily conveyed through charming quests from townsfolk, which encourage players to creatively design their cities while unlocking new items and decorations. While the overarching narrative is simple and somewhat basic, the engaging side missions and relaxed pacing allow for a cozy, sandbox-like experience that keeps players motivated without feeling pressured. Overall, the blend of light storytelling and creative freedom enhances the gameplay, making it enjoyable for both casual and dedicated players.

    • “The quests are unique and make this game more than a sandbox builder for me, but rather a dynamic game that allows me to use both my creative and logical brain!”
    • “Every corner is full of life, there are so many details and the quests from townsfolk make the city even better, with so many small stories and details... I love this game so much now.”
    • “The game also includes story-driven requests from residents, adding charm and personality to your town.”
    • “The 'story' is nothing more than a helpful nudge towards understanding the way the game works (and it is lovely). 'Quests' are requests from your citizens that are ways to add beauty to the city and unlock new decorations.”
    • “Story: the story is relatively basic, and aside from an opening cinematic, is largely told through requests sent into the mayor’s house.”
    • “Being early access, the story also ends a bit early.”
  • optimization
    101 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag, with many players reporting significant performance drops as city populations exceed 400-1000 inhabitants. While some users have experienced smooth gameplay and minimal issues, others have noted stuttering and lag, particularly in densely populated areas or during specific actions. As the game is still in early access, there is hope for future improvements in optimization to enhance performance.

    • “The only negative point I have right now with the game is its optimization; it is still playable on higher populations, but it really slows down once your city grows to the 1k population cap.”
    • “Beautiful pixel art, peaceful gameplay, and impressive creative freedom — but optimization still needs attention.”
    • “The performance is consistent throughout as well.”
    • “Performance drops very hard with the number of people in town.”
    • “Unfortunately, it gets quite laggy once you've got a big city. I had a maximum of 1,000 citizens yet hadn't finished my city, but because of the poor performance, I didn't want to continue since it was already chugging quite badly.”
    • “To avoid being overly positive, I should mention that the game starts to struggle with performance once your town reaches more than 1,000 inhabitants.”
  • grinding
    79 mentions Positive Neutral Negative

    Reviews on the grinding aspect of the game are mixed, with some players finding it initially enjoyable but ultimately tedious after extended playtime. While many appreciate the cozy and engaging elements of city and farming management, they also express frustration with repetitive tasks and micromanagement, particularly in the farming mechanics. Overall, the game offers a satisfying progression loop, but players caution that it can become grindy, especially for those who prefer a more streamlined experience.

    • “It is complex at times, but the thing this game has is that it's not tedious at all!”
    • “Not too grindy!”
    • “There's no tedious micro-management, just enough to keep you engaged.”
    • “It was very cute and fun at first, but became very tedious and grindy, and I'm just about at 9 hours now.”
    • “You'll need a second life for grinding.”
    • “My main gripe, however, is that the people assignment mechanic very quickly becomes super tedious.”
  • atmosphere
    53 mentions Positive Neutral Negative

    The atmosphere of "Town to City" is widely praised for its beautiful voxel art design, cozy visuals, and calming soundtrack, which together create an inviting and immersive experience. Players appreciate the game's ability to foster creativity in a stress-free environment, making it a standout title for those who enjoy relaxing city-building games. Overall, the charming aesthetic and soothing ambiance contribute significantly to the game's appeal, making it a delightful escape for players.

    • “The vibe: the voxel art style is bright, warm, and charming, and the laid-back, accordion-driven soundtrack creates a genuinely relaxing atmosphere.”
    • “From the moment you start, you’re greeted with soothing music, gentle visuals, and a stress-free atmosphere that encourages creativity over competition.”
    • “Don't let the graphics fool you; they are simple, but they provide a warm, cozy atmosphere, and you will find yourself genuinely enjoying them as you play.”
    • “The vibrant colors and detailed environments evoke a warm Mediterranean atmosphere, while the dynamic weather effects and day-night cycles add depth and realism to the town’s ambiance.”
    • “At first glance, it’s gorgeous — the hand-crafted art style, the warm atmosphere, and the little details in every street and building make this one of the most beautiful city-builders I’ve ever touched.”
  • stability
    28 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag, with users reporting frequent freezes, crashes, and various bugs, particularly as the population increases and during specific actions like building placement. While some players have experienced minor glitches and appreciate the game's performance on lower-end hardware, others find the issues significant enough to hinder gameplay, especially in family modes. Despite these challenges, many users express optimism for improvements through future patches, noting that the game is relatively polished for an early access title.

    • “It's adorable, runs great even on my old laptop at best graphic settings and full map.”
    • “Surprisingly bug-free and even polished for an early access title, but there's a lot of potential when it comes to quality of life features.”
    • “It's early access but it already feels like a complete game; it's relatively bug-free.”
    • “From short freezes when placing new buildings, over longer freezes when moving shops, etc. it eventually got less and less playable, the closer I got to 600 inhabitants.”
    • “Crashes constantly, freezes, and makes my GPU do weird things.”
    • “It glitches my screen and audio, then I am unable to click/tab out of the game; if I press the Windows key, I cannot then click back onto the game.”
  • emotional
    25 mentions Positive Neutral Negative

    The emotional aspect of the game is overwhelmingly positive, with players expressing deep attachment to its cozy and wholesome atmosphere. Many reviewers highlight the game's ability to evoke feelings of nostalgia and relaxation, making it a perfect emotional escape. The charming visuals, heartwarming music, and focus on creating a happy city contribute to a captivating experience that resonates with players on a personal level.

    • “This game has such a cozy and wholesome vibe.”
    • “Town to city is one of those rare games that completely draws you in with its beauty and emotional depth.”
    • “A heartfelt thank you to the developers for creating such a calm and captivating experience — it’s a game that feels just as rewarding to watch as it does to play!”
  • replayability
    24 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while many players appreciate its cozy atmosphere and the potential for creating different towns, some express concerns about limited map variety and repetitive layouts that may hinder long-term engagement. Several reviews highlight the game's unique replay value and customization options, suggesting that it can be enjoyable for a while, but others feel it may struggle to maintain interest over time.

    • “In short, great game which I believe will be quite replayable for at least a few towns.”
    • “There is replayability with multiple sandbox maps.”
    • “The level of detail is top-notch, and the sheer customizability makes this game incredibly immersive and replayable.”
    • “When you begin, you start off in a standard 'town' map called Belveau, but all the lakes and mountains are in the same spot, which kind of diminishes replayability since each town you make will have to be laid out in a similar fashion.”
    • “At this current stage, there are few maps, which might make replayability hard in the future because you've been there, done that.”
    • “I would really say it has a limited replay value.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is characterized by its whimsical and creative elements, with players enjoying the quirky interactions and dialogue with NPCs that often elicit laughter. The comedic aspects, such as the amusing building mechanics and playful quest responses, contribute to a lighthearted and entertaining experience, making it a standout feature for players. Overall, the humor enhances the game's charm and adds depth to the city-building experience.

    • “It's so beautiful, challenging yet simple, and sooo funny! I love the response buttons - like 'fenomenal' or 'very good!' - that you can click on during quests, and the interactions with the NPCs.”
    • “The dialogue between NPCs is also hilarious at times and makes me roll my eyes with amusement.”
    • “The silly jokes in dialog with requests are funny, even the 500th time I've read them.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of the game is generally viewed positively, with users noting a lack of aggressive cash grabs and appreciating its calming nature. However, there are mentions of microtransactions and in-game purchases, suggesting that while the game avoids exploitative practices, it still incorporates some form of monetization.

    • “So, is this game one of those quick cash grabs with little to no love put into it that’s become the norm recently?”
    • “So far this game seems like it could have been a phone app that you'd see ads for on doom-scrolling apps.”
    • “[i] Microtransactions - in-game purchases.”
  • character development
    1 mentions Positive Neutral Negative

    While the music and character design are praised for their aesthetic appeal, there is no specific mention of character development in the reviews provided.

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9h Median play time
35h Average play time
5-22h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

Town to City is a strategy game.

Town to City is available on PC and Windows.

On average players spend around 35 hours playing Town to City.

Town to City was released on September 16, 2025.

Town to City was developed by Galaxy Grove.

Town to City has received overwhelmingly positive reviews from players. Most players liked this game for its graphics but disliked it for its grinding.

Town to City is a single player game.

Similar games include Foundation, Tiny Glade, Fabledom, Factory Town, Go-Go Town! and others.