- November 17, 2016
- Delusional Games
Town of Night
Platforms
About
In "Town of Night," a first-person dungeon crawler, players join Corr Algrimm, a self-proclaimed hero and sword fighter, in exploring a town that thrives on dungeon and monster hunting tourism. With a party of up to six recruitable heroes, players will delve into dungeons, battle monsters, level up, and loot, all while creating their own maps with ink and paper. The game promises a 5-10 hour campaign with first-person dungeon crawling action inspired by titles like Shining in the Darkness, Etrian Odyssey, Diablo, and Wizardry.
- The game features a unique visual style and atmosphere that some players find appealing.
- It offers an interesting blend of gameplay mechanics, including a mix of top-down and first-person perspectives.
- Some players appreciate the nostalgic feel of the game, reminiscent of classic RPGs, and find it enjoyable despite its flaws.
- The game lacks a coherent story and guidance, leaving players confused about objectives and progression.
- Combat mechanics are repetitive and unbalanced, leading to tedious gameplay experiences.
- Many players report technical issues, such as poor controls, optimization problems, and a lack of essential features like quest logs.
- story23 mentions Positive Neutral Negative
The game's story is widely criticized for being nearly non-existent, with players noting a lack of plot development, character depth, and guidance on objectives. Many reviewers express frustration over the absence of quest logs and meaningful narrative elements, leading to a repetitive gameplay experience focused primarily on combat rather than storytelling. Overall, the consensus is that the game requires significant improvements in its narrative structure to enhance player engagement.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Well, I know there is a spin-off to Town of Night in development. Please add some puzzles, a bit more story, and more hints for players, and it will be a decent game for lonely nights.”
“If this game had voiced characters and slightly better combat graphics, along with an actual plot (there doesn't seem to be one yet), I'd easily pay $10-20 for it with no regrets.”
“The plot is nearly non-existent and the characters lack any connective tissue to build a story around.”
“There’s no story.”
“Calling this an 'RPG' is very generous; I say this as there is no story to this game, there is simply progression of going to a dungeon, clearing it, repeat.”