- June 15, 2021
- WaffleStack Studio LLC
Tower Ball
64%Game Brain Score
gameplay, graphics
grinding, optimization
64% User Score 115 reviews
Platforms
About
Build turrets to destroy balls & earn cash, spend it to upgrade and get stronger

Audience ScoreBased on 115 reviews
gameplay4 positive mentions
grinding4 negative mentions
- The game offers a fun and engaging experience with satisfying mechanics, such as watching the balls shrink as their health decreases.
- It's a relaxing idle game that allows for strategic tower placement and upgrades, making it enjoyable for players who like to optimize their builds.
- The developer is active and responsive, with a supportive community that enhances the overall experience.
- The game suffers from significant bugs, including progress loss and broken mechanics, which can lead to frustration and a lack of motivation to continue playing.
- Many players find the gameplay repetitive and lacking depth, with limited content and no real end-game progression after a short period.
- The PC port feels underdeveloped, with a user interface that is not intuitive and performance issues that detract from the overall experience.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of engaging mechanics and a gradual unfolding of story elements, which keeps the experience fresh. However, players note a significant imbalance, with much of the gameplay involving idling for achievements rather than active participation. While there are interesting mechanics and strategies to explore, some features are gated behind premium currency, limiting their accessibility.
“Maybe lore, flavor text, or a story of some kind that continues as you advance further, or new gameplay mechanics get added to keep things fresh as the game gradually unfolds and opens up to you, as well as active elements so you're not just idling the whole time.”
“It's a really fun game where the core gameplay is thinking about optimal builds, testing those builds, and repeating.”
“There are some interesting weapon and debuff mechanics, but fairly early on it becomes apparent that there is one more or less successful strategy to them, making some of them useless.”
“This game is five to ten minutes of active gameplay and 300 hours of idling for the achievements.”
“Also not clear what exactly is going on mechanics-wise to progress or what balls can or cannot be built on.”
“Maybe lore, flavor text, or a story of some kind that continues as you advance further, or new gameplay mechanics get added to keep things fresh as the game gradually unfolds and opens up to you, as well as 'active elements' so you're not just idling the whole entire time.”