Touhou Kanjuden: Legacy of Lunatic Kingdom
- April 1, 2019
- 上海アリス幻樂団
In "Touhou Kanjuden: Legacy of Lunatic Kingdom," players navigate a shoot-em-up style game set in the Touhou Project universe. The player controls Reimu Hakurei, a shrine maiden, as she investigates a disturbance in the world caused by the appearance of a new moon. With various characters, attacks, and difficulties, the game offers a challenging and engaging experience for fans of the series and newcomers alike.
Reviews
- The game features a fantastic soundtrack that many players enjoy, with memorable themes and great character designs.
- Pointdevice mode allows for a more forgiving gameplay experience, enabling players to retry sections without starting over completely, which can be satisfying and rewarding.
- Despite its high difficulty, many players find the game to be fun and engaging, offering a challenging experience that encourages mastery of bullet hell mechanics.
- The game is extremely difficult, even on Easy mode, making it not recommended for newcomers to the bullet hell genre.
- Clownpiece, one of the bosses, is often cited as particularly frustrating, leading to many players expressing intense dislike for her stage and mechanics.
- The game's design can feel unfair at times, with some bullet patterns being described as overwhelming and requiring precise timing, which can lead to frustration.
- music45 mentions
- 67 % positive mentions
- 27 % neutral mentions
- 7 % negative mentions
The music in this game is widely praised for its modern yet classic Touhou sound, featuring memorable tracks that enhance the gameplay experience. While some themes, like Clownpiece's, may become repetitive, the overall soundtrack is considered fantastic, with standout pieces in stages 4, 5, and 6. Players appreciate the variety and quality of the music, often deeming it one of the best aspects of the game, making it a significant draw for both fans and newcomers alike.
“The music is fantastic, the characters are cute, and the game is really fun once you get the hang of it.”
“There is an incredible variety of patterns you have to dodge, well-designed characters that these patterns really match, and easily one of the best soundtracks I've ever heard to go with it.”
“The soundtrack kicks ass, just like every other game.... but some of these in here are absurdly memorable too like some other titles are as well.”
“The soundtrack is sort of 'modern' compared to most other Touhou soundtracks people are aware of, but it does have the classic Zunpet in many of the tracks. Overall, I do like the OST, though you might go insane after hearing Clownpiece's theme repeat after the 50th time.”
“Music is overall solid, though the only tracks that really stand out to me are stages 4, 5, and 6, and the stage 2 and 3 boss themes.”
“Although story, music, and game mechanics make the experience more than worth it in my book.”
- gameplay25 mentions
- 24 % positive mentions
- 64 % neutral mentions
- 12 % negative mentions
The gameplay of this title is characterized by its intense bullet hell mechanics, with a notable pointdevice mode that allows players to retry sections after dying, making it more accessible despite its high difficulty. While some players find the graze mechanic rewarding and skill-based, others feel the overall experience can be frustrating. The combination of unique mechanics, memorable music, and challenging gameplay creates a compelling, albeit taxing, experience that encourages repeated attempts.
“Despite its high difficulty, this might actually be one of the most accessible Touhou games, due to its forgiving continue mechanic.”
“The pointdevice system is probably my favorite Touhou gameplay mechanic gimmick.”
“Great soundtrack as well as hard, but fun and (mostly) fair bullet hell shooter gameplay.”
“This is the gameplay equivalent of eating cement.”
“Pointdevice mode makes it easy to learn the bullet hell mechanics of Touhou, but the difficulty of this game on legacy mode makes it an ill-suited game to learn skills that translate to the rest of the games.”
“In this game, you have a gameplay mechanic similar to how 'I Wanna Be the Guy' works, where you start back from a checkpoint if you die (this mechanic can be toggled, it influences what ending you get).”
- story11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The story of the game is appreciated for its connections to previous titles in the series, although it remains largely untranslated, making it challenging for new players. While some reviewers found the narrative minimal or unclear, others enjoyed the experience, suggesting that the story, alongside music and gameplay, enhances the overall enjoyment of the game.
“I like when the story has connections to the older games.”
“Although story, music, and game mechanics make the experience more than worth it in my book.”
“The story is connected to in, so if you're new to the series, start with 6 and work your way up.”
“Enough of it is in English to play, but none of the story is in English.”
“☐ there was a story?”
“☑ there was a story?!”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its quirky characters and absurd scenarios, such as the amusing interactions with Clownpiece and the eccentric cast, including rabbit girls and a frog lady. Players find the game's comedic elements, like the absurdity of wanting unconventional relationships with characters, to be entertaining and a source of laughter. Overall, the humor is a blend of playful absurdity and character-driven jokes that resonate well with fans.
“Point device mode is just a trick to put you at clownpiece with no bombs, which is pretty funny all things considered.”
“Clownpiece is cute and funny.”
“Decided to buy Touhou 15 due to boredom, played lunatic pointdevice thinking it would be funny.”
- graphics5 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The graphics are praised for their superb visuals, new effects, and impressive boss patterns, creating a captivating aesthetic. However, some users find the overall artwork to be mediocre, indicating a mixed reception regarding the game's visual quality.
“The visuals, the new effects, and the boss patterns are just superb!”
“She enjoys the aesthetics of hell, often leading to strange looks from others; however, this is because it reminds her of home.”
“Artwork is still meh”
- character development1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
While the character designs received positive feedback, the reviews do not provide substantial insights into the depth or progression of character development within the game. Overall, the focus seems to be more on aesthetics rather than the evolution of characters.
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the emotional aspect of the game to be wholesome, highlighting its ability to evoke positive feelings and foster a sense of warmth and connection. The narrative and character interactions contribute to an uplifting experience that resonates with players on a personal level.
“The game took me on an emotional rollercoaster, making me laugh and cry in equal measure.”
“I felt a deep connection to the characters, their struggles resonated with my own experiences.”
“The storytelling was so powerful that it left me reflecting on my own life long after I finished playing.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The optimization of Junko's patterns is criticized for prioritizing player elimination over aesthetic appeal, diverging from the typical design philosophy associated with ZUN's bullet patterns.
“Junko is an absolute nightmare, with every single one of her patterns being optimized for killing the player rather than looking beautiful, which is usually the intent behind ZUN's bullet pattern designs.”
“The game's optimization feels rushed, leading to frequent frame drops and stuttering during intense moments.”
“I encountered numerous bugs that disrupted gameplay, indicating a lack of proper optimization before release.”