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Total War: WARHAMMER III

Total War: Warhammer III is the best Total War has ever been, period. The sheer scale of it all is truly awe inspiring, which makes the attention every little detail receives all the more astounding.
Total War: WARHAMMER III Game Cover
76%Game Brain Score
gameplay, graphics
optimization, stability
69% User Score Based on 82,158 reviews
Critic Score 83%Based on 23 reviews

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Total War: WARHAMMER III Game Cover

About

Total War: WARHAMMER III is a single player and multiplayer tactical turn-based strategy game with fantasy, warfare and dark fantasy themes. It was developed by CREATIVE ASSEMBLY and was released on February 15, 2022. It received positive reviews from critics and mostly positive reviews from players.

The cataclysmic conclusion to the Total War: Warhammer trilogy is coming. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons or command them?

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69%
Audience ScoreBased on 82,158 reviews
gameplay2.1k positive mentions
optimization877 negative mentions

  • Each faction offers unique mechanics, unit rosters, and playstyles, greatly enhancing strategic depth and replayability.
  • The game features stunning visuals, detailed unit models, impressive spell effects, and an immersive Warhammer atmosphere supported by strong sound design and cinematic music.
  • The Immortal Empires mode and extensive mod support provide vast replay value through expansive campaign maps and a large variety of races and legendary lords.
  • The game suffers from persistent bugs, technical instability, poor optimization on a wide range of hardware, and frequent crashes that hinder the overall experience.
  • Many core features and playable factions are locked behind numerous expensive DLCs, which is seen as an aggressive and exploitative monetization strategy by the community.
  • Campaigns are often criticized as repetitive, restrictive, and unbalanced, with tedious grinding and frustrating AI behavior detracting from gameplay enjoyment.
  • gameplay
    8,296 mentions Positive Neutral Negative

    Total War: Warhammer 3 offers a vast and diverse gameplay experience with unique mechanics and playstyles for each faction, creating significant replayability and strategic depth. However, the game suffers from persistent bugs, underdeveloped or broken campaign mechanics, and AI issues that hinder enjoyment, with many key features and rewarding content locked behind expensive DLC paywalls. While battles and core gameplay remain engaging for fans, the steep learning curve, frequent glitches, and monetization approach detract from the overall experience.

    • “Honestly every faction feels unique, their unit roster, mechanics, and quests. I really love it, it is one of my favorite Total War games!”
    • “Each faction has different mechanics, different ways to play the game, and a different style of doing so, which keeps the game from becoming stale.”
    • “The gameplay – both on the world campaign map and in the real-time battles – is incredibly engaging.”
    • “Based on my calculations that include both friends and solo gameplay, 80% of this game involves auto resolve meta, 19% of unfun and unbalanced AI battles due to weird AI auto resolve metrics forcing said battles, and an abysmal 1% of actual fun can be had in this game.”
    • “The helpful tips like unit threat blatantly lies to your face and the amount of hidden mechanics like weight and how far an enemy army can move makes this game unplayable and makes me not want to play all Total War games.”
    • “Gameplay and campaigns are below average, the balance is so bad you'll get factions rolling over one another during the whole gameplay there is zero stability.”
  • optimization
    3,543 mentions Positive Neutral Negative

    The game suffers from widespread poor optimization, leading to severe performance issues, especially on the campaign map, with frequent frame drops, stuttering, and crashes reported even on high-end PCs. While some players experience smooth gameplay, the inconsistent performance, compounded by the inclusion of denuvo DRM, heavily impacts the user experience. Despite improvements over time through patches and updates, optimization remains a critical concern limiting the game's accessibility and playability.

    • “The game's optimization has improved, but bugs haven't been fixed and there are rarely any quality of life updates because they only focus on updating DLC and creating new units.”
    • “The game has been patched to the point where the performance is good; everything feels more streamlined and smooth.”
    • “Thanks to CA for the excellent optimization—it's rare to see a modern strategy game run this well on macOS.”
    • “On top of this the game is very poorly optimized.”
    • “Also, when you end your turn the game’s frame rate takes an absolute nosedive when you use the fast forward button to speed up the turns of everyone else because it takes so long, and this causes the frame rate to go as low as 5 or 10 and the stuttering is non-stop; it honestly makes me feel like my game is melting down.”
    • “Performance and optimization can be inconsistent, even on fairly strong PCs.”
  • graphics
    2,683 mentions Positive Neutral Negative

    The game's graphics are visually striking with detailed unit models, vibrant environments, and improved effects that enhance the Warhammer universe's atmosphere, though opinions on the art style vary—some find the shift toward a cartoonish aesthetic jarring compared to previous titles. Performance and optimization issues, particularly on certain hardware (notably Nvidia 50 series GPUs), have caused frame drops, crashes, and graphical glitches, leading to a mixed user experience; however, many users on mid to high-end PCs report smooth gameplay with tweaks. While the visual upgrades are generally praised, some feel the campaign map graphics and UI have regressed or lack polish, and loading times remain lengthy, making overall graphical improvements uneven across the game.

    • “With its stunning graphics, the gameplay is intense, and the challenge keeps you on edge from start to finish.”
    • “Total War: Warhammer III boasts stunning visuals with detailed unit models, epic spell effects, and sprawling battlefields.”
    • “The battles are cinematic, with incredible visuals, immersive sound design, and jaw-dropping spell effects.”
    • “Turned the graphics to potato and capped to 30 fps and still eats my entire gpu and still lags like balls.”
    • “I have an older computer with factory graphics card; the game crashes every time I try to fight manually, even with graphics on the lowest settings and no mods. It looks awful, super blurry, and lags like a skipping CD. Warhammer 2 looks a lot better even on low settings. This game seems designed only for high-end systems, making it unplayable for many players.”
    • “The graphics are terrible in comparison to Warhammer 2, very cartoony and colorful. Poor environment graphics design and slow speed unless you have a high-end PC, with a price tag that basically tells loyal fans 'f@ck you.'”
  • story
    2,587 mentions Positive Neutral Negative

    Total War: Warhammer 3 offers a more story-driven campaign than its predecessors, featuring a compelling prologue and rich lore that immerses players into the Warhammer universe. However, many players find the main story campaign restrictive, repetitive, and hampered by quest-related mechanics and bugs, which limit freedom and replayability. The game excels in storytelling presentation and faction uniqueness, but its forced narrative focus and technical issues have drawn mixed reactions, with many preferring the sandbox-style Immortal Empires mode for a more open-ended experience.

    • “The prologue is probably the best presented story in a Total War: Warhammer game to date, setting up the main game with panache.”
    • “The game's rich lore pulls you in, making each campaign feel like an epic story.”
    • “The prologue campaign is fantastic for newcomers, but will feel restrictive to veterans, the story and pacing is great regardless.”
    • “Basically you play one small campaign with a clear set path as a tutorial, the story of it is just okay, but when I finished it and wanted to start the proper campaign, imagine my surprise when I saw that not one lord or faction was available without DLC.”
    • “The campaign itself is not very exciting, especially in the later stages, because it does not feel like you are playing through a story.”
    • “The story campaign (Realm of Chaos) is a total snoozefest and the endgame of Immortal Empires doesn't have as much weight as previous installments had (such as Realm Divide in Shogun 2, Mongol invasion in Medieval).”
  • stability
    2,152 mentions Positive Neutral Negative

    Total War: Warhammer III has been widely criticized for persistent and pervasive stability issues since launch, including frequent bugs, crashes, freezes, and AI pathfinding problems that significantly detract from gameplay. Despite some improvements and patches over time, many players report the game remains a buggy, unoptimized mess with slow or inconsistent bug fixes, exacerbated by a development focus on releasing expensive DLC rather than addressing core technical problems. While the core gameplay is often praised, the overall experience is frequently marred by ongoing instability and lack of polish, making the game currently difficult to recommend until substantial fixes are made.

    • “The game for me is totally stable and bug free.”
    • “Amazing replay value, DLC is back in order now, and I continue to have a bug free experience.”
    • “Runs great even on my potato PC.”
    • “The game is a broken buggy mess and the developers focus on shoveling out more DLC instead of fixing it.”
    • “If i had to give a numerical rating to this game, rather than just a binary yes or no, i'd say easily a 7/10 overall, 9/10 if it was less buggy, 4/10 for its pricing scheme.”
    • “I really want to love it and when it works, it's mostly really fun, aside from some really weird AI glitches or instabilities, but once you progress in campaign (mostly from around turn 70 onwards) the game gets more and more unstable on campaign map with frequent crashes, making it impossible to play beyond turn 90.”
  • replayability
    1,248 mentions Positive Neutral Negative

    Total War: Warhammer III offers vast replayability, largely driven by its huge variety of unique factions, legendary lords, and expansive campaign maps—especially with the Immortal Empires mode combining content from all three games. The deep strategic gameplay, diverse playstyles, and extensive mod support contribute to near-infinite replay value, making it a favorite among strategy fans despite criticisms about campaign repetitiveness and initial technical issues. However, the heavy reliance on DLC for full faction access and some unbalanced or linear campaign elements can limit replayability for players without the complete package.

    • “The sheer number of races and lords to choose from, the scale of the Immortal Empires campaign, and the endless replayability in both solo and co-op make this a massive time sink in the best possible way.”
    • “The factions are unique, interesting and each stand out a lot from each other, giving the game a giant amount of replayability.”
    • “The agency to be found not only between races, but individual factions makes this game infinitely replayable, exciting, and addicting.”
    • “It's stupid how only 7/24 races are playable without DLCs.”
    • “The value of these games is heavily derived from the replayability and the current model is not focused on making you play these games but on making you spend your money, after that your experience does not matter.”
    • “The 3 campaigns are very lackluster and as of August 2023 are lacking entire playable factions including top-price DLC for this game, especially if you do them co-op (with no comment from Creative Assembly).”
  • grinding
    646 mentions Positive Neutral Negative

    Grinding in the game is widely criticized as tedious, repetitive, and time-consuming, particularly in the campaign, siege battles, and realm of chaos sequences. Many players find the constant micromanagement, frequent minor settlement battles, and numerous forced objectives to be a chore that disrupts enjoyment and pacing. While some appreciate specific improvements or mod fixes, the overall sentiment is that grinding saps fun and makes progression feel like a slow, frustrating slog.

    • “And while the visuals and scale have grown, the depth and passion that made Medieval II special are gone — sieges, recruitment, and management used to be fun, not tedious.”
    • “For strategic gameplay, there are no tedious chores to do; you don't need to constantly build and swap armies as one must do in traditional Total War games.”
    • “Much better would have been to have this as an optional campaign where you either start with way more troops (like every AI faction) so you are not grinding away, or the game gives you time to build before you start having to hunt for enemies.”
    • “The negatives... god it is an exercise in grinding and torture to play on the higher difficulties.”
    • “The campaign mechanic is both tedious and unpleasant as you have to send off your titular/starting leader and his/her army to complete it and cannot send secondary or tertiary leaders at any point.”
    • “The realms of chaos campaign is a tedious nightmare, and you get absolutely nothing for your efforts.”
  • monetization
    582 mentions Positive Neutral Negative

    The monetization of this game is widely criticized as excessively aggressive, exploitative, and predatory, with many players describing it as a blatant cash grab due to the overwhelming number of costly DLCs and microtransactions required to access significant portions of content. This approach has fragmented the player base, created high barriers for new players, and overshadowed the game's core strengths, leading to widespread community dissatisfaction and loss of trust in the developer. Despite the game's quality and enjoyable gameplay for fans, its aggressive monetization severely damages the overall player experience.

    • “The game actually has one of the most honest and pleasant monetization schemes available today.”
    • “With the introduction of Immortal Empires and changes to monetization (WH1/2 DLCs can be bought without owning WH1/2), this is the ultimate Total War experience.”
    • “Despite my misgivings regarding their gross monetization strategy, the gameplay is an absolute blast with a large cast of interesting characters and world events.”
    • “If the studio was going to ask everyone to pay for all of these DLCs, then you would think that they would use that money to polish the game and actually make it more fun to play, but this is the opposite of that. It’s one of the most egregious examples of prioritizing monetization over the player experience.”
    • “The first Total War game that I just cannot recommend… after buying the base game, you only get this tutorial campaign with a new race… when you want to start an actual campaign, you suddenly have to pay another 40/60 bucks for a DLC that actually gives you the new races… what a cash grab!”
    • “The amount of cut content and removed features is staggering, which only makes sense when you consider their monetization strategy: the classic endless DLC mill, which is slowly but surely getting less and less attractive with each release.”
  • humor
    381 mentions Positive Neutral Negative

    The humor in Total War: Warhammer 3 is a mix of lighthearted, quirky moments—especially with factions like the Skaven, orcs, and various fantasy races—and unintentionally funny frustrations stemming from AI quirks, game bugs, and DLC practices. Fans appreciate the game's whimsical lore, amusing voice acting, and comedic unit interactions, though many also find the ongoing monetization strategies, persistent bugs, and balance issues ironically laughable rather than genuinely entertaining. Overall, the humor blends dark fantasy wit and chaotic absurdities, providing both genuine laughs and exasperated amusement.

    • “With its thrilling battles, hilarious moments, and enough loot to make even the most avaricious skaven squeak with delight, it's a game that's sure to satisfy even the pickiest of rat-men.”
    • “Grab your sword, your spellbook, and maybe a snack (because battles are long), and dive into this whimsical world of fantasy mayhem, complete with skaven shenanigans that'll leave you chuckling like a warpstone-addicted rat!”
    • “From the epic battles between armies of fantastical creatures to the hilarious banter between your legendary lords, total warhammer 3 delivers on all fronts.”
    • “Simply not funny without mods to fix or change gameplay altogether.”
    • “Some factions are drastically easier than others, but it is just unfunny to get rolled by the random AI due to potential weaknesses of your faction and after suffering through all the bugs and freezes.”
    • “The mechanics and the way in which the campaign plays out is so very not Total War; it's actually not funny anymore.”
  • music
    364 mentions Positive Neutral Negative

    The music in the game is highly praised for its epic, cinematic quality and strong contribution to immersion, with distinct faction themes enhancing the fantasy atmosphere. While some players find the soundtrack repetitive or less memorable compared to earlier titles, overall it is regarded as a significant improvement over previous entries and a standout aspect alongside voice acting and sound design. A few complaints mention rare bugs affecting music playback and a desire for more variety or inclusion of certain classic tracks.

    • “The soundtrack is powerful and cinematic, perfectly matching the tone of the game.”
    • “Sound and music is one area of the game I would like to highlight as CA do a great job here, each faction has its own distinctive music and it does a great job of getting you immersed into the game as all the scores feel very relevant to the factions.”
    • “The music is amazing, they really hit the ball out of the park for this one, and it greatly improves the game experience.”
    • “It's honestly so meh I don't even realize it's there 99% of the time, so if you're a music guy, this isn't going to knock you out of your socks, it might actually put you to bed.”
    • “The graphic art is like a game from 2016... the music is without any emotion, when I fight I want to hear music that gives power.”
    • “Most obvious shortcoming in battles however, is the utter lack of decent music.”
  • emotional
    112 mentions Positive Neutral Negative

    The emotional response to Total War: Warhammer 3 is deeply mixed, with many players expressing heartbreak and disappointment due to broken AI, unfulfilled potential, and frustrating monetization practices, while others find moments of genuine immersion, challenge, and nostalgic attachment to the franchise. Despite enjoying the game's depth and setting, many reviewers caution against engaging with the game or its DLCs until major fixes and improvements are implemented. Overall, the community’s emotional investment is palpable, oscillating between love for the lore and frustration with the current state of the game.

    • “I stayed because a 9-foot-tall Khorne goddess with abs sharper than her axe flew into my capital and made me feel things.”
    • “This game is one of the most immersive games I've ever played, along with Elder Scrolls games. I've never felt emotionally invested in the outcomes of my battles as I do with this.”
    • “I've been playing Total War games since Rome 1. I've supported Creative Assembly for over a decade and overlooked all the issues until recently. I have a deep emotional attachment to this franchise and it was an important part of my childhood experience.”
    • “The core game is great, but they need to update the narrative, rift, and chaos realm content to make the game enjoyable instead of a constant slog just to hold three provinces for a boring story.”
    • “Warhammer 3 railroads you into utterly boring story battles that dominate the entire single player experience.”
  • atmosphere
    91 mentions Positive Neutral Negative

    The game delivers a richly immersive and atmospheric experience, successfully capturing the dark, fantastical Warhammer world through detailed environments, expressive unit models, and evocative sound design. While some users note occasional stylistic inconsistencies and a slightly "cartoony" art style that detracts from the grim tone, the overall mood—from grand strategic map gameplay to intense battles—is praised for its depth, variety, and adherence to the franchise's lore. This blend of visuals, audio, and thematic elements makes the atmosphere a standout feature that greatly enhances player engagement and replayability.

    • “Unit models are detailed and expressive, environments are atmospheric, and effects such as swirling chaos storms and burning skies add incredible immersion.”
    • “The art design captures the dark, fantastical aesthetic of Warhammer fantasy perfectly, making every faction and environment feel distinct and atmospheric.”
    • “The sound design is equally impressive, with an epic soundtrack that perfectly captures the dark and foreboding atmosphere of the Warhammer world.”
    • “The graphics have always been too cartoony for Warhammer and seriously ruin both the characters that look much different, but also the world and atmosphere. The degradation of the world map and the art style of the three races show a lack of creativity and deep thinking.”
    • “Every faction casually strolling into such realms ruins the entire atmosphere as it is in this game.”
    • “The gloomy atmosphere of the first game was decent but felt overly serious for such a goofy setting; the second game's jarring clash of old assets with a newer (better looking) style was kind of bad.”
  • character development
    16 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth, memorable designs, and strong integration with story and gameplay, enhancing player investment. While character design is often lauded for detail and animation, some criticize it for a cartoony style that may not appeal to all. Overall, character progression and faction diversity contribute significantly to the game's immersive strategy experience.

    • “City management, technological progression, character development, and diplomacy are all interconnected.”
    • “Fun story with great character development and decision making.”
    • “It throws challenges at you even if you just want to turtle up to build tall first and the character development gets you invested in your characters.”
    • “Character design and story are cartoony Nickelodeon crap.”
    • “I'm hoping they introduce some sort of character designer for other factions such as the empire faction.”
    • “Please fix some of the character designs.”
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144h Median play time
427h Average play time
20-700h Spent by most gamers
*Based on 482 analyzed playthroughs
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Total War: WARHAMMER III is a tactical turn-based strategy game with fantasy, warfare and dark fantasy themes.

Total War: WARHAMMER III is available on PC, Mac OS, Windows and Linux.

On average players spend around 427 hours playing Total War: WARHAMMER III.

Total War: WARHAMMER III was released on February 15, 2022.

Total War: WARHAMMER III was developed by CREATIVE ASSEMBLY.

Total War: WARHAMMER III has received mostly positive reviews from players. Most players liked Total War: WARHAMMER III for its gameplay but disliked it for its optimization.

Total War: WARHAMMER III is a single player game with multiplayer and local co-op support.

Similar games include Total War: WARHAMMER II, Total War: WARHAMMER, Total War: Rome II, Total War: ATTILA, Company of Heroes 3 and others.