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Might & Magic Heroes 7

We can be heroes... just for one day, then a week, then months.
Might & Magic Heroes 7 Game Cover
58%Game Brain Score
graphics, story
stability, optimization
52% User Score Based on 2,668 reviews
Critic Score 65%Based on 12 reviews

Platforms

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Might & Magic Heroes 7 Game Cover

About

Might & Magic Heroes 7 is a single player and multiplayer open world role playing game with fantasy, warfare and economy themes. It was developed by Limbic Entertainment and was released on September 29, 2015. It received mostly positive reviews from critics and neutral reviews from players.

The Deluxe Edition of Might & Magic: Heroes VII is a compilation that includes: - Might & Magic: Heroes VII (base game) - Exclusive hero and scenario map - Digital soundtrack - Heroes of Might & Magic III: HD Edition

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52%
Audience ScoreBased on 2,668 reviews
graphics158 positive mentions
stability198 negative mentions

  • Classic HOMM gameplay with familiar mechanics and turn-based strategy that appeals to long-time fans.
  • Good variety of factions, units, and skills providing tactical depth and customization.
  • Graphics are polished compared to previous installments, with a detailed environment and unit animations.
  • Campaign length and diversity offer many hours of single-player content.
  • The random map generator adds significant replayability.
  • Soundtrack and music are atmospheric and suitable for the setting.
  • Technical issues: frequent crashes, bugs, save file corruption, and freezing during combat or loading screens.
  • Multiplayer is broken or severely affected by synchronization issues, making online play unreliable or impossible.
  • Forced Ubisoft Connect launcher and always-on DRM cause inconvenience and frequent connection issues.
  • AI tends to be poor or exploitative, resulting in unbalanced and tedious gameplay.
  • Some campaign missions are poorly designed with unfair difficulty spikes, hidden triggers, or game-breaking bugs.
  • Storytelling and campaign narrative are uninspired, disjointed, or clichéd.
  • Visual presentation has inconsistent art direction; notably poor town screens and user interface design.
  • Game often feels unfinished or rushed with many bugs remaining years after release.
  • Game balance favors magic heroes heavily over might heroes, limiting viable strategies.
  • Exclusion of the Inferno faction and other missing content reduce the lore and gameplay variety.
  • Long loading times and sluggish animations hinder pacing and player enjoyment.
  • graphics
    492 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the stylized art, detailed creature designs, and improvements over previous installments, while others criticize outdated visuals, poor optimization, and unpolished animations. Though the game's art style appeals to fans seeking a blend of classic and modern aesthetics, the overall graphical quality is considered below modern standards, especially compared to its predecessors like Heroes V and VI, and it demands relatively high system resources despite modest visual fidelity.

    • “One of the most impressive aspects of Might & Magic® Heroes® VII is its stunning graphics.”
    • “The first thing that catches your eye from the first moments of the game is the magnificent stylized graphics, in general, pleasant, quite colorful.”
    • “The graphics and animations are exceptionally noteworthy.”
    • “The graphics are atrocious, the game mechanics are badly done and slow - I'd rather play Soul Reaver because it was at least a good platformer.”
    • “Graphics are even worse than in Heroes VI, horrible animations, horrible sounds, copy/paste from other games, high price, dropped support, terrible campaigns, dumbest AI, this game simply has no style, it's like Frankenstein in M&M series in case of visuals.”
    • “The graphics are hard to look at.”
  • story
    491 mentions Positive Neutral Negative

    The story in this game offers a structured, lore-rich campaign with multiple faction narratives, aiming to expand the Heroes of Might and Magic universe. However, it is often criticized for being disjointed, clichéd, and less engaging than previous entries, with many campaigns feeling like separate mini-stories lacking depth and continuity. Additionally, numerous bugs and poorly executed quest designs frequently disrupt story progression, diminishing the overall narrative experience despite occasional praise for its charm and traditional fantasy elements.

    • “One of the game's stronger points is the story.”
    • “It exists, it's fairly extensive, and it genuinely tries to expand the lore of the world, using cutscenes and comic-style storytelling.”
    • “The storyline is more of an anthology series with some war generals/faction leaders telling you their individual stories from their respective factions, and while that is somewhat interesting in theory, it leaves me feeling empty and frustrated as most heroes feel only half-fleshed out before their story is over or you switch to another hero in the same campaign.”
    • “Simply put, the main campaign story is awful.”
    • “The story is so bad, I couldn't even play more than 1/10 of the campaign.”
    • “The overarching plot feels like it loses a lot of value when you switch to a completely different character in the campaign, despite some overlap, making me feel disjointed from the heroes I had started to develop an attachment to.”
  • gameplay
    419 mentions Positive Neutral Negative

    The gameplay of Might & Magic Heroes VII largely retains the classic turn-based strategy elements familiar to the series, including hero-driven progression, town building, and tactical combat with some fresh mechanics such as flanking and a skill wheel. While many praise its solid strategic depth and engaging campaigns, the experience is often marred by numerous bugs, balance issues, inconsistent AI, and occasional crashes that disrupt gameplay flow. Overall, it offers a nostalgic yet somewhat flawed experience that fans of the series may enjoy despite its lack of polish and innovation.

    • “The gameplay and strategy mechanics are very good and on that end I believe the devs have done a great job.”
    • “The game has some interesting mechanics compared to the earlier games.”
    • “Most factions had unique gameplay styles and often forced me out of my typical playstyle.”
    • “Sadly, it barely starts at all and has a lot of gameplay bugs afterwards.”
    • “Using Ubisoft launcher to play, laggy, buggy, boring story and gameplay feels like they did it in 5 mins.”
    • “You will run into disappearing units, thrown together balance fixes that break faction mechanics (undead's raise), and a humongous amount of gameplay bugs.”
  • stability
    207 mentions Positive Neutral Negative

    The game is widely reported as extremely buggy and unstable, with frequent crashes, freezes, and game-breaking glitches persisting long after release. Although some patches and community mods have improved stability, many users still experience significant issues, especially in multiplayer, which severely hinder gameplay and enjoyment. Overall, the game remains plagued by bugs and performance problems that detract from the experience.

    • “The game is fixed, no crashes, no glitches, it is worth your time now.”
    • “Actually really enjoying it now as it is relatively bug free.”
    • “Since the patches, it runs great, has a more classic and less cartoon-ish appearance than the last couple games, and has that addicting 'I need to play just one more turn' feel to it.”
    • “The game freezes after launch.”
    • “Constant crashes and glitches.”
    • “The game consistently freezes or kicks you out of the game.”
  • music
    139 mentions Positive Neutral Negative

    The music receives mixed feedback, with many praising its atmospheric and pleasant qualities that fit the fantasy vibe and maintain the series’ style, often citing it as a highlight. However, several users find the soundtrack repetitive, uninspired, or heavily recycled from previous Heroes games, lacking the originality and impact of earlier entries. Overall, while the soundtrack complements the game’s mood well, it falls short of the franchise’s best and sometimes suffers from technical issues like abrupt cutoffs or limited variety.

    • “The music is gorgeous - you just never get sick of it even after hours of playing, it's enchanting and catchy and makes you enjoy staying in town a little longer, even the enemy's turn is fun when you listen to the music.”
    • “Paul Romero and Rob King continue to deliver some of the best music in video games.”
    • “The music is awesome, atmospheric, and engaging.”
    • “Music is nothing like the originals—no life to the soundtrack.”
    • “The music is some generic garbage, does not compete with previous other Heroes games.”
    • “Game soundtrack is repetitive, irritating, and laughable!”
  • optimization
    74 mentions Positive Neutral Negative

    Optimization for this game is widely criticized, with frequent reports of poor performance, stuttering, crashes, and high system demands even on powerful PCs. While some players with top-end hardware experience smooth gameplay, the consensus highlights inconsistent optimization, long load times, and resource-heavy operation, leading to a generally subpar technical experience.

    • “The game is fully optimized for 1080p, and with a 2019 GPU and CPU I was able to squeeze consistent 125fps at maximum settings.”
    • “So far I think it's a nice game and well optimized (but I have a top end computer so everything runs good for me anyway).”
    • “Although the game runs smoothly, you can kind of tell that everything you do (even in a single player campaign), is not locally saved.”
    • “Performance dips even on high-end PCs.”
    • “To make things even worse, the optimization of the game is terrible.”
    • “The game has been out for over four years and is still poorly optimized, with frequent crashes.”
  • replayability
    20 mentions Positive Neutral Negative

    Replayability in the game is largely driven by a random map generator and multiple factions, offering near-infinite replay value and strategic variety. However, campaign choices tend to lack lasting impact, which limits player agency and reduces replay value for some. Overall, while many praise the game's depth and content for sustained play, others note that the replayability suffers without constant map creation or improvements in stability.

    • “The random map generator makes this game very much on par with the greatest of the series, HoMM III in terms of replay value.”
    • “7 different factions which gives a lot of replayability.”
    • “As I got deeper and deeper all of the subtle complexities were revealed to me, and this game offers endless replayability, strategy and tactics, upgrades, specializations, combat choices, spells, artifacts and set combinations, racial and creature specific differences and strategies, etc. I was a big fan of HoMM3 and pretty much nothing in between.”
    • “Furthermore, the choices made during the campaign rarely have lasting impact, limiting player agency and reducing replayability.”
    • “There is not much replayability and not much new maps in DLC even after 1 year.”
    • “Sadly, long term replayability of the game is just not there without spending more time making maps than playing the game.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its fitting, relaxing, and engaging soundtrack that enhances the fantasy vibe, combined with charming visuals like detailed landscapes and towns. While some miss the nostalgic feel and deeper immersion of earlier series entries, many appreciate the thoughtful design, atmospheric combat maps, and strong presentation that successfully draw players into the world and its stories.

    • “The music is awesome, atmospheric, and engaging.”
    • “Great looking units, strategic combat with meaningful positioning, awesome hero customization and skills, good looking towns... etc. The atmosphere and music are very nice and I find myself truly drawn into the game and excited to explore the vast combination of possibilities with each faction.”
    • “But not only the full 3D landscape with waterfalls, real dungeons, living trees and many buildings and resources is very charming, atmospheric and nice to look at.”
    • “Tried to play 30 minutes - don't feel HoMM atmosphere at all.”
    • “Game was too streamlined, too casual, or better say too cartoony, and I missed the atmosphere and nostalgia from III and IV again.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, especially in lengthy combat encounters requiring multiple turns and heavy resource management. While some find optimization and skill adjustments offer slight relief, overall the grind diminishes enjoyment and makes campaigns feel boring and overly time-consuming compared to previous series entries.

    • “It's really tedious to cast shields on your character and defeat a stack of 300 gargoyles for several turns because your might is so low.”
    • “The campaign is really grindy and boring.”
    • “Gameplay is tedious and, compared to the previous version (Might and Magic: Heroes 6), doesn't bring any added value or refreshing novelty.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is noted for its unintentional comedy, often stemming from imbalanced gameplay and developer choices that players find amusingly poor. Additionally, there are moments of genuine, light-hearted humor reminiscent of classic fairytales that bring occasional smiles. Overall, the game's humor ranges from unintended laughs about its flaws to intentionally charming comic remarks.

    • “There's even some humor that's been missing since Heroes 3.”
    • “It's really like reading a fairytale book with several stories, and there are some funny/comic remarks here and there that make you smile.”
    • “I really like this game, it is not a lot of content in terms of maps but there are mods for that which add more, and it has humor.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization of the game is widely criticized as a blatant cash grab, with users feeling the game offers little new content and relies heavily on aggressive advertising and pre-order tactics. Many express disappointment in the lack of value compared to previous titles, poor graphics, and intrusive promotional spam. Overall, the monetization approach is seen as exploitative and detracts from the player experience.

    • “This is a cash grab version and not an actual game, sorry to the fans of this game.”
    • “This game, however, is an Ubisoft cash grab; except for minor things like flanking in battles, it really offers nothing new over Heroes 6.”
    • “The same issue is unacceptable, particularly given the cash grab that was "pre-order for beta access."”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is mixed, with some RPG-style dialogue adding variation and depth, but overall the storylines rely on common fantasy tropes without meaningful or surprising growth. Certain campaigns, like the mages, suffer from illogical character motivations and weak narrative coherence. While character designs are visually appealing, they do not enhance the game's overall impact due to stylistic limitations.

    • “Dynamic campaign is a lot of fun, with lots of variation in missions, and RPG-like character development dialogue, so it doesn't just feel like doing the same thing over on a different map.”
    • “The plotlines fall into common fantasy tropes without surprising twists or compelling character development.”
    • “Mages campaign is just bad story-wise since it makes no sense for a person who likes orcs to slay them (no Arthas-esque character development) or to swear love to a djinn and then murder her to obtain some artifact you can't even be sure is working.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express frustration with the game's emotional impact, citing a laggy and buggy experience that undermines engagement. The story and gameplay are described as uninteresting and hastily developed, leading to a lack of emotional connection.

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28h Median play time
88h Average play time
9-100h Spent by most gamers
*Based on 36 analyzed playthroughs
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Frequently Asked Questions

Might & Magic Heroes 7 is a open world role playing game with fantasy, warfare and economy themes.

Might & Magic Heroes 7 is available on PC, Windows and Uplay.

On average players spend around 88 hours playing Might & Magic Heroes 7.

Might & Magic Heroes 7 was released on September 29, 2015.

Might & Magic Heroes 7 was developed by Limbic Entertainment.

Might & Magic Heroes 7 has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its stability.

Might & Magic Heroes 7 is a single player game with multiplayer and local co-op support.

Similar games include Might & Magic: Heroes VI, Might & Magic Heroes VII - Trial by Fire, Heroes of Might & Magic V, Company of Heroes 3, SpellForce 3 and others.