- October 21, 2017
- Bytro Labs GmbH
- 42h median play time
Call of War
Platforms
About
"Call of War is a strategic MMO game set in World War 2, where players control a country and expand their empire through battle and defense. With long-term gameplay, players can recruit units, upgrade buildings, train armies, and research technologies to gain an edge. Natural resources are vital for success but can also be exploited by rivals, adding another layer of complexity to the game."
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- Engaging grand strategy gameplay that allows for deep tactical planning and alliances.
- Fun to play with friends, offering a social aspect to the strategy experience.
- Free to play with the option to earn in-game currency through gameplay, making it accessible.
- Heavy pay-to-win mechanics that can overshadow skill-based gameplay, making it frustrating for free players.
- Real-time mechanics lead to long wait times for troop movements and building construction, which can be tedious.
- Inconsistent moderation and community management, with reports of bans for minor infractions or criticism.
gameplay
83 mentions Positive Neutral NegativeThe gameplay of the game is characterized by solid mechanics and strategic depth, but it is heavily marred by pay-to-win elements that allow players with financial resources to gain significant advantages. While some players appreciate the engaging and immersive aspects, many criticize the slow pace, lack of clarity in mechanics, and the overwhelming influence of microtransactions, which detracts from the overall enjoyment and fairness of the experience. Despite its potential, the game struggles with balancing free-to-play accessibility and monetization strategies, leading to a mixed reception among players.
“Solid strategy gameplay!”
“Great strategy war game with simple and understandable gameplay and concepts.”
“Great replay value, with balanced game mechanics.”
“The pay-to-win basis of the game is expensive, especially when you consider the very low graphics and basic mechanics of the combats, and the cost of resources and build time speed-ups.”
“Pay-to-win gameplay with ads.”
“Although the gameplay is good under most conditions, when battle conditions or numbers of players start having too many moving parts, gameplay slows and access to the server becomes buggier than a tick-infested hound dog.”