- March 7, 2013
- Geoff Keighley
Tomb Raider - The Final Hours Digital Book
Platforms
About
"Tomb Raider - The Final Hours Digital Book" is an interactive companion to the Tomb Raider game reboot, offering behind-the-scenes insights, developer interviews, and exclusive concept art. It delves into the game's development process, providing an insider's view on the challenges and triumphs of the reimagined Lara Croft. This immersive digital book is a must-have for Tomb Raider fans, offering an enriched understanding of the game's narrative and design.







- A must-read for any Tomb Raider fan, offering fascinating insights into the development process and behind-the-scenes content.
- The interactive elements and exclusive behind-the-scenes videos provide a unique experience that enhances appreciation for the game.
- Well-written and informative, this digital book serves as a great companion piece to the Tomb Raider reboot, showcasing the effort and creativity involved in its creation.
- Many videos and links are broken or lead to external sites, diminishing the overall experience and value of the content.
- The application is buggy and poorly optimized for PC, making navigation difficult and frustrating for users.
- Despite its interesting content, the book lacks substantial depth and can be read quickly, leaving some fans wanting more.
story
30 mentions Positive Neutral NegativeThe story of the 2013 "Tomb Raider" game is praised for its powerful narrative that redefines Lara Croft's origin, moving away from earlier ghost story concepts to a more compelling survival tale. Reviewers appreciate the depth of storytelling, enhanced by multimedia elements, concept art, and behind-the-scenes insights that showcase the development journey. Overall, the effort put into the story and its evolution has garnered significant respect from fans and critics alike.
“Tomb Raider's story is amazing, and the amount of effort they've put into it since its creation is incredible.”
“Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000-word story with never-before-seen art and videos from parts of the game left on the cutting room floor.”
“Tomb Raider's story is a simple one filled with rushed releases, a reboot that revived the series in a great way, then another reboot that modernized it.”
“The book contains extra info on how the game was built up, how the developers started with many ideas, a horror-themed game with monsters, and how they ended up with a survival story.”
“I must hand it to the team that it was a good choice to switch to this instead as it is such powerful storytelling and leads to Rise of the Tomb Raider and Shadow of the Tomb Raider, which were pretty good.”