- May 17, 2011
- Geoff Keighley
Portal 2 - The Final Hours
Platforms
About
"Portal 2 - The Final Hours" is a digital book that provides an in-depth look at the creation of the game Portal 2. It includes a 15,000 word multimedia experience with exclusive photos, videos, and interviews, offering a behind-the-scenes look at Valve's creative process. The book reveals the original concept for Portal 2 as a prequel without portals or GLaDOS, and the development of Directed Design Experiments after Half-Life 2: Episode Two. A free bonus chapter covers the making of the 'Peer Review' DLC and future plans for Portal 2.
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- Provides a fascinating behind-the-scenes look at the development of Portal 2, including insights into Valve's company culture and the creative process.
- Contains a wealth of interesting information and interactive elements that enhance the reading experience for fans of the Portal franchise.
- Highly recommended for die-hard fans of Portal and those interested in game development, especially given its low price.
- Many interactive elements and links are broken or outdated, making the experience frustrating for users expecting a fully functional product.
- The presentation and navigation can be cumbersome, detracting from the overall enjoyment of the content.
- Some users feel it should be free or included with the base game, as it lacks substantial new information compared to existing online resources.
story
28 mentions Positive Neutral NegativeThe story aspect of the game is primarily focused on the behind-the-scenes development of Portal 2, offering an insightful and detailed look into the creative process and challenges faced by the developers at Valve. While some users appreciate the depth and interesting anecdotes, others criticize the presentation and interactivity, suggesting it feels more like an e-book than a traditional game. Overall, it is recommended for dedicated fans of the series who are interested in the development narrative rather than casual players.
“While it is titled 'the final hours', it actually covers the whole development in good detail, even including some 'backstory' on the first game's development.”
“A great story about the developer steps it took to create a wonderful game, and detailed behind-the-scenes information, with ideas and story parts cut from the final game.”
“This story offers a rare glimpse at the talent, the culture, and the decisions behind a multi-award winning product.”
“It's only a reading story... no game!”
“Just a virtual book with some backstory of Portal 2; I recommend this to the super fan but not the average user.”
“I paid money for the story behind Portal 2?”