- December 7, 2016
- Vladislav Castillo Gonzalez
- 10h median play time
Tomato Way
Platforms
About
"Tomato Way" is a game set in a post-apocalyptic world overrun by plants, where a young tomato hero earns a living by defeating monsters. The game features non-linear level design with secrets, scary monsters, and psychedelic characters. Gameplay includes melee and ranged combat, with a variety of weapons to purchase, and an arena mode for survival. The focus is on fast-paced, complex battles that may require players to break a sweat.
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- Tomato Way offers a unique and bizarre experience that blends humor, action, and a surreal narrative, making it a memorable adventure.
- The game features dynamic combat with a variety of weapons, providing a visceral and engaging gameplay experience that keeps players on their toes.
- Many players found the artistic direction and character design to be creative and charming, contributing to the game's overall appeal.
- The game suffers from significant optimization issues, resulting in poor performance and low frame rates, even on high-end systems.
- Many players criticized the controls and mechanics as clunky and unintuitive, making gameplay frustrating at times.
- The short length of the game, often completed in under an hour, left some players feeling disappointed and wanting more content.
story
61 mentions Positive Neutral NegativeThe story of "Tomato Way" is a whimsical yet profound narrative that explores themes of resilience and self-discovery through the journey of a tomato battling bizarre foes. While some players find the plot nonsensical or poorly executed, many appreciate its emotional depth, vibrant characters, and unique storytelling that elevates the overall experience. However, critiques also highlight its brevity and occasional lack of clarity, leaving some players wanting more from the narrative.
“The plot of Tomato Way might seem nonsensical at first—a tomato wielding weapons and battling bizarre foes—but beneath the surface lies a narrative of resilience and self-discovery.”
“The tomato’s journey inspired me to take control of my own narrative, to see myself as the hero of my story.”
“This game was not only a treat for the eyes but also a treat for the soul; the story brought me to my knees in an odd mix of joy and anger.”
“I don't get why someone decided to take their time and create this atrocity; the mechanics are annoying, the game is locked at 30 fps (despite your PC's specs), and the story is very random. It has no sense, and in some moments it feels like the developer is trying to make some funny moments but it fails horrifically.”
“Story: 1/5 - very badly executed.”
“Length: 1/5 - the story is only one hour long and it all feels way too short.”