Toki Pona Island Game Cover
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Toki Pona Island is 2D language learning adventure game! After a teleportation incident, you wake up on a tropical island inhabited by a variety of interesting locals. Unfortunately, none of them speak your language. Therefore, you'll have to learn theirs instead if you want to cooperate. The good news is that the Toki Pona is relatively easy language to learn. Slowly, but surely you'll acquire m…

  • PC
  • Windows

Reviews

57%
Audience ScoreBased on 16 reviews
music2 positive mentions
gameplay2 negative mentions
  • The game provides a fun and cute way to engage with the Toki Pona language, making it enjoyable for beginners.
  • The pixel-art graphics and music create a pleasant atmosphere that enhances the overall experience.
  • Players can learn some Toki Pona vocabulary and grammar through gameplay, making it a decent supplement for language learners.
  • The gameplay is overly simplistic, lacking challenges, missions, and enemies, which may disappoint those seeking a more traditional platformer experience.
  • The language learning aspect is unintuitive, with limited teaching of vocabulary and a cumbersome in-game dictionary without a search function.
  • Technical issues, such as overlapping text and dialogue selection problems, detract from the overall experience.
  • gameplay4 mentions

    The gameplay is described as simplistic and barebones, primarily featuring a high jump mechanic with no enemies or additional abilities. Despite its amateurish feel, players find it entertaining, particularly enjoying the jump-cartwheel combo for its distance.

    • “Gameplay-wise, it is a barebones platformer, with no enemies nor any abilities or quirks to it beyond a simple high jump.”
    • “Gameplay, while simplistic and somewhat amateurish, is entertaining, especially some of the distance you can get with a jump-cartwheel combo.”
  • story2 mentions

    The story aspect of the game is criticized for lacking depth and challenge, with missions primarily revolving around simple item collection within the same area and the absence of enemies, leading to a monotonous experience.

    • “No real challenge, no real missions; people ask you to collect something, and usually the item to collect is in the same area, with no enemies.”
  • music2 mentions

    The music in the game effectively sets the right mood and enhances gameplay, although players suggest that adding music to the quieter areas would improve the overall experience.

    • “The sprites are great, and the music is of the right mood to facilitate play, though I would suggest some music in the silent areas.”
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