- December 11, 2015
- Brainbox Software
Dragon's Wake
Platforms
About
"Dragon's Wake" is a strategy game where players protect their dragon's brood from waves of enemies. By building towers and managing resources, players can ensure the survival of their dragons and ultimately achieve victory. The game features different dragon types, enemy varieties, and a leveling system that adds depth to the strategic gameplay.
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- Playing as a dragon offers a unique and enjoyable experience.
- The game features a charming art style and a touching story told without dialogue.
- The controls, while initially challenging, provide a rewarding sense of flight and progression.
- The game is very short, typically taking only 1-2 hours to complete.
- The final boss presents a significant difficulty spike that can be frustrating.
- Controls can feel wonky and imprecise, particularly during flying and platforming sections.
story
296 mentions Positive Neutral NegativeThe game's story is a touching and minimalist narrative that effectively conveys emotion without dialogue, using visual storytelling through artwork and gameplay events. Players embark on a journey as a young dragon, experiencing themes of growth, loss, and self-discovery, with multiple endings that enhance replayability. While some found the story short and occasionally vague, many praised its ability to engage players emotionally and its unique perspective on the dragon narrative.
“The storytelling is brilliant; it is executed better than many stories are, including those made by multi-million dollar game companies.”
“Without any words, the story is able to be told well, and I think that is a selling point in and of itself.”
“The story is a narrative of very few words, guiding you subtly yet clearly through the game, never making you feel lost.”
“The game was alright but with a lack of any real storytelling other than what the images show leaves a lot to be desired from a game about dragons. I mean, it's a small game (plus it was not that expensive) but I sure would have appreciated maybe even the murals saying anything about the black knight; just killing because it's fun and all but eh, it lost my interest rather quickly with that.”
“The story doesn't make much sense either.”
“I felt some aspects of the branching story (which really only branches into 'lonely ending' and 'hero ending') were not obvious the first time around, and felt a little too obtuse.”