- May 25, 2022
- Pierre Vandermaesen
- 5h median play time
TINYFOLKS
Platforms
About
"TINYFOLKS" is a single-player fantasy turn-based strategy game with fantastic mechanics, featuring crisp pixel art graphics, splendid music, and lots of grinding. Train your folks from over 20 different classes, equip them with various weapons and artefacts, and upgrade your town's buildings to unlock new activities. Battle through 13 unique biomes, defeat 70+ monsters, and defeat the evil Sorcerer to save the town. Available on Steam.





- Fun and engaging gameplay with a variety of classes and strategies to explore.
- Charming pixel art and an excellent soundtrack that enhances the overall experience.
- Great value for the price, offering hours of entertainment in a compact format.
- Some classes and abilities feel underwhelming or useless, leading to balance issues.
- The game can be completed quickly, which may limit replayability for some players.
- Achievements are often bugged or unachievable, which can be frustrating for completionists.
music
244 mentions Positive Neutral NegativeThe music in the game has received widespread acclaim, with many reviewers praising its catchy, upbeat chiptune style that enhances the overall gameplay experience. Players appreciate the soundtrack's ability to evoke nostalgia while complementing the charming pixel art and engaging mechanics, making it a standout feature of the game. Overall, the music is described as "banger" and a significant reason to recommend the game, often noted as one of its best aspects.
“The soundtrack for this game is the best part of the game.”
“The music is totally awesome, and I like how the piece evolves as you achieve the stages in an encounter.”
“This game is amazing for how little it costs; really feels like it takes you back in time with the graphics and the music, all of which looks, feels, and sounds great.”
“The only thing that can be improved is the music and SFX.”
“Simple graphics, simple soundtrack, simple premise.”
“I really like the art style, music, and overall idea of the game, but the fact that the length of the campaign is based on the difficulty setting completely ruins the game for me, because losing a well-trained/equipped character now feels infinitely worse.”