- May 25, 2022
- Pierre Vandermaesen
- 5h median play time
TINYFOLKS
Platforms
About
"TINYFOLKS" is a single-player fantasy turn-based strategy game with fantastic mechanics, featuring crisp pixel art graphics, splendid music, and lots of grinding. Train your folks from over 20 different classes, equip them with various weapons and artefacts, and upgrade your town's buildings to unlock new activities. Battle through 13 unique biomes, defeat 70+ monsters, and defeat the evil Sorcerer to save the town. Available on Steam.
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- Fun and engaging gameplay with a variety of classes and strategies to explore.
- Charming pixel art and an excellent soundtrack that enhances the overall experience.
- Great value for the price, offering hours of entertainment and replayability through different challenge modes.
- Some classes and abilities feel underwhelming or unbalanced, leading to less strategic diversity.
- The game can be completed relatively quickly, which may leave some players wanting more content.
- Minor bugs and typos present in the game can detract from the overall polish and experience.
music
122 mentions Positive Neutral NegativeThe music in the game has received widespread acclaim, with many reviewers praising its catchy, upbeat chiptune soundtrack that enhances the overall experience. Players appreciate how the music complements the charming pixel art and engaging gameplay, often describing it as a standout feature that elevates the game to a must-play status. Overall, the soundtrack is frequently highlighted as a major reason to recommend the game, with many calling it "banger" and "killer."
“The soundtrack is just brilliant.”
“The music is catchy and the gameplay is straightforward.”
“This game has some rough edges with character balancing, but aside from that, it is a fantastic game with an incredible soundtrack.”
“The only thing that can be improved is the music and SFX.”
“Simple graphics, simple soundtrack, simple premise.”
“I really like the art style, music, and overall idea of the game, but the fact that the length of the campaign is based on the difficulty setting completely ruins the game for me, because losing a well-trained/equipped character now feels infinitely worse.”