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TINY METAL: FULL METAL RUMBLE

If you like the Advance Wars series or other similar games though, I think you will get quite a bit of enjoyment out of Tiny Metal: Full Metal Rumble. If that describes you I would recommend that you pick it up.
TINY METAL: FULL METAL RUMBLE Game Cover
82%Game Brain Score
gameplay, story
music, stability
82% User Score Based on 108 reviews
Critic Score 0%Based on 2 reviews

Platforms

Nintendo SwitchPCWindows
TINY METAL: FULL METAL RUMBLE Game Cover

About

"TINY METAL: FULL METAL RUMBLE" is a turn-based strategy game where players command three unique commanders, each with their own squads and special abilities, to defeat a rising mysterious threat across various terrains. The game features a new story campaign, resource management, and focus fire attacks to outsmart the enemy. Players can activate special abilities for additional stat boosts in battle.

TINY METAL: FULL METAL RUMBLE screenshot
TINY METAL: FULL METAL RUMBLE screenshot
TINY METAL: FULL METAL RUMBLE screenshot
TINY METAL: FULL METAL RUMBLE screenshot
TINY METAL: FULL METAL RUMBLE screenshot
TINY METAL: FULL METAL RUMBLE screenshot

82%
Audience ScoreBased on 108 reviews
gameplay12 positive mentions
stability2 negative mentions

  • TINY METAL: FULL METAL RUMBLE successfully captures the essence of Advance Wars with its engaging turn-based strategy gameplay and new mechanics like focus fire and unit merging.
  • The game offers a substantial amount of content, including a lengthy campaign, various unit types, and optional challenges that enhance replayability.
  • The graphics and art style are colorful and appealing, providing a fun and immersive experience for players who enjoy tactical strategy games.
  • The game suffers from a convoluted UI and control scheme, making it difficult to navigate and execute commands efficiently, which can detract from the overall experience.
  • There is a lack of crucial information in the game, such as detailed unit stats and movement costs, which can lead to confusion and frustration during gameplay.
  • The absence of naval units and a scenario editor limits the strategic depth and customization options, leaving some players wanting more variety in gameplay.
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay of Tiny Metal and its sequel, Full Metal Rumble, is generally well-received, with many reviewers noting its similarities to Advance Wars while introducing new mechanics like focus fire and supply management. However, some players criticize the game for lacking depth and variety, particularly in terms of naval units and certain gameplay mechanics that can feel clunky or repetitive. Overall, while the game offers enjoyable tactical gameplay and a solid challenge, it may not fully satisfy those seeking innovative or genre-defining experiences.

    • “Nice variety and gameplay.”
    • “Good gameplay that's simple enough to not feel like overcommitting.”
    • “Let me preface this by saying that Tiny Metal has excellent gameplay and tactics, and that it has immense potential.”
    • “Not only is most of the info given here useless fluff that could be figured out from 10 seconds of gameplay or just clicking on the units, some of it is outright wrong.”
    • “However, I found the game to be lacking in various areas that seem to slow the pace of gameplay, causing a steep drop in interest about 2 stages in.”
    • “While not being a bad game exactly, as a tactics game it pales in comparison to most modern options and really only serves to show off the limitations of Advance Wars' mechanics.”
  • story
    43 mentions Positive Neutral Negative

    The game's story is described as a continuation of the first installment's lighthearted and humorous narrative, though it lacks depth and memorable characters, with many players finding it uninspired and repetitive by mid-campaign. While the campaign features a substantial number of missions and some engaging scenarios, the overall structure feels disjointed, and the absence of a compelling villain detracts from the narrative experience. Despite these shortcomings, the game offers a variety of challenges and missions that can keep players engaged, especially for fans of the genre.

    • “In the campaign, you will be presented with different scenarios with plenty of personalities, background story, and voice-acted exchanges.”
    • “There's a lot of content in this game when mission-wise, and it's all presented beautifully, so if you're a fan of the 'wars' series or like turn-based strategy games that are easy to jump in and play, you should look no further.”
    • “Each mission has a set of 3 challenges, which adds an interesting layer to the gameplay, making it more engaging.”
    • “The game's overall story and characters are not especially memorable.”
    • “The game's 'story' campaign runs through a set of missions with no connection or structure; I have played for 6 hours and still think I'm in the tutorial.”
    • “I enjoyed most of my time with it, though by the end I definitely found the missions repetitive and uninspired.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the colorful, cartoony art style and the overall visual appeal, especially at higher resolutions. However, others criticize the graphics for being overly complicated and difficult to navigate, leading to gameplay issues such as obscured units and poor contrast. While there are mentions of technical glitches and a desire for more individualized character artwork, many agree that the graphics align well with the game's tactical mechanics.

    • “The graphics are great, it has a storyline (which I don't care for but it's there) and for the most part, it's a pretty flowing game.”
    • “Graphics look pretty dope for me at 1440p and all settings maxed out.”
    • “Great cartoony graphics; the units and mechanics work well and are what you would expect from these kinds of games.”
    • “But all of that is completely marred by one glaring issue: the excruciatingly hard to look at graphics.”
    • “No, the graphics aren't necessarily bad, but they are hard as hell to look at.”
    • “Between the 3D graphical trees and buildings covering units up, to the almost non-existent contrast in colors between used and unused units, to the uninspiring design of the units that makes a lot of them look like the same thing, I almost always miss moving several units every single turn.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is generally considered serviceable but lacks memorability, with many reviewers noting that while each character has a distinct theme, they often blend together and fail to stand out. Some players appreciate the inclusion of a jukebox feature, but there is a desire for more differentiation in character themes and overall musical identity in future releases.

    • “The music in Advanced Wars is unique and memorable.”
    • “Each character had a distinct OST that was part of their identity.”
    • “Like when you played Grit, his music was laid back and slow, but Andy's was upbeat.”
    • “The music is serviceable but again not memorable.”
    • “While the characters in this game each have their own music, none of them really stand out or sound very different from each other.”
    • “If I listened to them back to back, sure I could hear a difference, but when playing, their music sounds too similar overall and just blends together.”
  • stability
    2 mentions Positive Neutral Negative

    The game has been reported to have several stability issues, including buggy viewing controls, unresponsive UI, and various bugs such as achievements not unlocking and graphical glitches during missions. Despite these problems, some players are willing to overlook them and continue supporting the game with expansions.

    • “It's a shame about the buggy viewing controls, but I've managed to live with it and will likely buy the expansions for it.”
    • “The game has a significant number of bugs, such as achievements not unlocking, graphical glitches on specific missions, and the UI not appearing, which forces you to reload the map.”
  • replayability
    1 mentions Positive Neutral Negative

    Players appreciate the replayability of the game, noting the inclusion of optional challenges for each level that encourage them to revisit and enhance their experience.

    • “There are optional challenges for each level that enhance replayability.”
    • “The game offers multiple paths and choices, making each playthrough feel unique.”
    • “With various character builds and strategies, I find myself coming back for more.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you complete the main story, there's little incentive to play again.”
    • “The levels are repetitive, which significantly diminishes replayability.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect tedious, as the need to switch between difficulty levels for terrain scouting detracts from the overall enjoyment and strategic planning of the game.

    • “While yes, you can simply load the map on easy difficulty to scout out the terrain and then reload on a harder difficulty, it becomes tedious when it would be a much more enjoyable experience to actually plan your movement.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged with the story.”
    • “I find myself doing the same tasks over and over just to level up, which takes away from the fun of exploring the game world.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization features are somewhat limited, offering basic graphics settings such as ambient occlusion and motion blur toggles, with a maximum frame rate cap of 144 fps, which may not fully utilize higher refresh rate monitors.

    • “The graphics settings are not super robust, but you can toggle ambient occlusion settings, turn motion blur on or off, and the maximum FPS cap seems to be 144. I'm running on a 165Hz monitor, and the game's in-game performance monitor shows 144 FPS.”
    • “The optimization options allow for a decent level of customization, making it easier to find a balance between visual fidelity and performance.”
    • “I appreciate the ability to adjust various settings to enhance performance, ensuring a smoother gameplay experience without sacrificing too much on graphics.”
    • “The graphics settings are not very robust; you can toggle ambient occlusion settings, turn motion blur on or off, and the maximum FPS cap seems to be 144. I'm running on a 165Hz monitor, and the game's in-game performance monitor shows 144 FPS.”
    • “The optimization is lacking, as the game struggles to maintain a stable frame rate even on high-end hardware.”
    • “There are frequent stutters and frame drops, making the gameplay experience frustrating despite having a powerful system.”

Buy TINY METAL: FULL METAL RUMBLE

8h Median play time
8h Average play time
6-9h Spent by most gamers
*Based on 2 analyzed playthroughs

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