Time to Strike
- February 19, 2024
- Ravernt
"Time to Strike" is a roguelike bullet hell game where players create overpowered builds by collecting powerful weapons and modifying them with quirky mods. Experience intense action and discover wild synergies as you blast your way through hordes of enemies. Each purchase includes a Steam key for you to start your journey.
Reviews
- The game offers a fun and addictive gameplay loop with lots of synergies and options to explore.
- It has a clean art style and interesting mechanics, making it enjoyable for fans of roguelikes.
- The developer is responsive to issues, and there is potential for future updates to improve the game further.
- There are significant visibility issues due to visual clutter, making it hard to see projectiles and enemies.
- The game lacks content compared to similar titles, feeling somewhat thin in terms of unlocks and variety.
- Controls can feel loose at higher levels, and some achievements are frustratingly tied to luck rather than skill.
- gameplay8 mentions
- 75 % positive mentions
- 13 % neutral mentions
- 13 % negative mentions
The gameplay is described as highly addictive, featuring a satisfying and complete mechanics system, despite a minor bug related to weapon information. Players appreciate the clean art style and the innovative mechanics, although some elements, like the bat reload mechanic, present challenges that can become integral to the experience. Overall, the gameplay loop is engaging and enjoyable.
“Great addicting gameplay loop.”
“The mechanics feel complete and satisfying.”
“There's a clean art style and interesting mechanics.”
“The bat reload mechanic is inherently a weakness, but it can become something you can't stop using, and this applies to everything within the game.”
- graphics6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The graphics of the game are characterized by a clean and consistent art style that enhances the overall game feel and visibility. Players appreciate the simple yet effective visuals, which complement the game's mechanics and variety, making it a standout in the survivor-like genre.
“Aside from the visibility, the game overall has a great consistent art style, game feel, run variety, and I could see myself mentioning this to friends.”
“There's a clean art style and interesting mechanics.”
“This is probably the best survivor-like of its specific type (simple graphics, synergy effect power-ups, build-heavy system) that I've played.”