Thy Creature Game Cover
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"Thy Creature" is a simulation game where you nurture and grow a mysterious creature from a seed. Shape its evolution by providing different environments, food, and social interactions. Explore various biomes, meet other creatures, and uncover the secrets of this unique organism's origin and purpose.

  • Nintendo Switch
  • PC
  • Windows

Reviews

66%
Audience ScoreBased on 56 reviews
story16 positive mentions
stability10 negative mentions
  • The story is well-written and emotionally engaging, with interesting characters and a unique take on the Frankenstein narrative.
  • The art style and music are beautiful, enhancing the overall atmosphere of the game.
  • The gameplay, while challenging, is fun and rewarding, with engaging puzzles and bullet hell mechanics.
  • The game has experienced a drop in quality from early access to full release, particularly in pacing and character interactions.
  • There are significant issues with difficulty balance, making it frustrating for players who are not experienced with bullet hell games.
  • The sound design can be distracting, with loud and obnoxious sound effects that break immersion during serious moments.
  • story52 mentions

    The story is generally praised for its intriguing and emotive narrative, with well-developed characters and a unique take on the Frankenstein theme. However, some players express disappointment over the pacing and quality drop from early access to the final release, noting a confusing tonal shift and reliance on fetch quests. Despite these criticisms, many find the story engaging enough to motivate them through challenging gameplay, and appreciate the overall artistic presentation.

    • “The story is intriguing and the characters are likable as well.”
    • “The story is interesting, emotive, and beautifully written (without spoilers it does somewhat follow the plot of Frankenstein whilst definitely being its own unique and intriguing take).”
    • “The story takes a while to pick up the pace but by the end you still get a complete and cohesive story with interesting characters that, while maybe not that helpful in unveiling the mystery surrounding Victor, will still make you fall in love with them and surprisingly sympathetic bosses.”
    • “I enjoyed the puzzles, but as someone who puts a lot of importance on plot, I'm really disappointed at the drop in quality between the early access and final release.”
    • “The intro ends, you start a new game and open in a dark corridor, it hints at a somber tone but then you cross the corridor and suddenly get given a quest by these three randos who did not acknowledge your existence until the end of the conversation. Then it turns out that they are with you, and the tone does a complete 180; the enemies are goofy-looking instead of scary, the relaxed attitude of the characters erases any tension, and the player is just left very confused until you get to floor 2-3.”
    • “The story feels much simpler, with the pacing of the early access version mostly gone.”
  • music28 mentions

    The music in the game has received high praise for its quality and ability to enhance the atmosphere, with standout tracks like the opening by mili and haunting boss themes. Reviewers noted that the deep string compositions effectively complement the dark fantasy and horror elements of the game, creating an immersive experience. However, there are concerns about potential copyright issues with certain late-game tracks when streaming.

    • “The style is very nice for the dark fantasy and almost horror aspect they want to achieve, and the deep string music they've composed is fantastic at setting the atmosphere.”
    • “The puzzles are fun and gradually get harder and more interesting, the bullet hell battle mechanic is challenging and at times intense, and the music is just beautiful from the opening by mili (featuring stunning animations) to the haunting boss music.”
    • “I love the artwork of not just the characters (and trust me they are very good) but the environment and the nepes (good god those look creepy), atmosphere is solid, the music is very good especially the opening by mili, and I like how the story is progressing.”
    • “By the way, apparently one of the very late game songs used in the game can get flagged for copyright if you try to stream it.”
    • “Dodging bullets in tight spaces is annoying, until you go into the manager's office and just vibe to the soundtrack.”
    • “The music, art, and characters are generally pretty great.”
  • graphics22 mentions

    The graphics of the game are widely praised for their stunning visuals, unique art style, and charming aesthetics, which contribute to a captivating atmosphere. Each level is distinct, enhancing the overall experience, although some players note that the art style can occasionally make gameplay, particularly dodging bullets, a bit challenging. Overall, the game's visuals are considered a highlight, effectively complementing its narrative and thematic elements.

    • “The aesthetics of the game are visually beautiful with a unique style, and the game portrays a narrative through gaming, which is an interesting concept.”
    • “Mazm always has, in my personal opinion, stunning artwork and the depictions of characters are always magnificent. This depiction of Frankenstein's creature may be my favorite so far.”
    • “Aesthetically, these are always beautiful games; there's a charm to the art style and it's very pleasing to the eye.”
    • “- The art style means dodging bullets can be a bit fuzzy.”
    • “Did you ever read Mary Shelley's Frankenstein and think how it could be improved if it was also bullet hell with a macabre stuffed-animal aesthetic?”
    • “I love the artwork of not just the characters (and trust me they are very good) but the environment and the nepes (good god those look creepy).”
  • gameplay14 mentions

    The gameplay is a mix of challenging mechanics and engaging puzzles, with some players finding it frustratingly difficult, particularly in bullet hell segments. Despite the high difficulty, many appreciate the fun and rewarding experience, especially after a difficulty patch that made it more accessible. Overall, the gameplay is described as enjoyable, with a captivating story and beautiful music enhancing the experience, lasting around 10-15 hours.

    • “The gameplay is challenging (which is so good) and the story is so, so, so interesting!”
    • “The puzzles are fun and gradually get harder and more interesting. The bullet hell battle mechanic is challenging and at times intense, and the music is just beautiful from the opening by Mili (featuring stunning animations) to the haunting boss music.”
    • “The gameplay was hard, no doubt, and sometimes had me leaving to cool off, but I would always come back because even if it was hard, I had fun playing the game, looking for clues and exploring the story.”
    • “The gameplay is horrendously difficult - and what makes that difficult gameplay worse is that it's entirely unnecessary.”
    • “Another issue for me personally is that I find 'bullet hell' games quite frustrating and difficult, but this is less of a critique of Mazm or Thy Creature and more of a comment about how much I struggle with certain game mechanics.”
    • “The gameplay was hard, no doubt, and sometimes had me leaving to cool off, but I would always come back because even if it was hard, I had fun playing the game, looking for clues, looking for the story.”
  • atmosphere12 mentions

    The atmosphere of the game is generally praised for its unique and immersive dark fantasy aesthetic, complemented by excellent art and haunting music that enhances the experience. However, some users feel that the atmosphere established during early access has been negatively impacted in the final version. Overall, the combination of themes, visuals, and sound creates a compelling and engaging environment.

    • “The atmosphere, the themes, and aesthetics are really good; each floor is so unique and different!”
    • “The style is very nice for the dark fantasy and almost horror aspect they want to achieve, and the deep string music they've composed is fantastic at setting the atmosphere.”
    • “I love the artwork of not just the characters (and trust me they are very good) but the environment and the nepes (good god those look creepy). The atmosphere is solid, the music is very good, especially the opening by Mili, and I like how the story is progressing.”
  • stability10 mentions

    The game exhibits some minor glitches and bugs, particularly with character movement and visual elements, but nothing that significantly disrupts gameplay. As it is currently in early access, players can expect these issues to be addressed in future updates. Overall, while stability is a concern, it is manageable and not game-breaking.

    • “There are some visual and gameplay glitches that I've seen others point out already, so hoping those will be addressed as well.”
    • “Also, character movement is buggy sometimes when hitting a wall.”
    • “Keep in mind that at the time of this review, the game is in early access, so it's going to have some bugs and glitches here and there, but don't worry, it'll get fixed over time.”
  • character development8 mentions

    Overall, the character development has received mixed feedback, with some praising the character designs and storyline, particularly highlighting unique elements like the fanged rabbit plushy boss. However, there are concerns about the pacing and quality of character development compared to earlier versions of the game.

    • “The storyline, character design, and OST are absolutely fabulous.”
    • “First of all, I love the character designs (especially the huge fanged rabbit plushy boss).”
    • “The pacing and character development in the early access was much better than it is now.”
  • emotional4 mentions

    Players have expressed that the game evokes strong emotions, particularly highlighting the impactful ending that left many in tears. The journey through the game, especially for long-time fans, adds to the emotional weight, making the conclusion feel deeply rewarding and significant.

    • “The ending made me cry, and I hope the big guy gets what he needs from Victor; he really does deserve it.”
    • “I have never been so emotional playing a game. The ending (I will keep it brief and not spoil it) was such an emotional hitter. Being in this game since its first development and the mindset I had really kept me going.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

90% average critic score

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