- February 10, 2017
- Innervision Games
Thunderbird: The Legend Begins
Platforms
About
"Thunderbird: The Legend Begins" is a 15-minute VR game that won Best VR Experience of 2016 at the Unity AR/VR Vision Summit. It offers high-quality, puzzle-based gameplay designed for true room-scale VR, requiring 3.6m x 2m of play space for optimal movement and interaction. The game may expand with additional content in the future, available for free to existing users.





- The game features beautiful graphics and light effects, creating an immersive atmosphere.
- Puzzles are intuitive and fun, providing a sense of engagement despite the short playtime.
- The developers are responsive and actively working to fix bugs and add more content.
- The game is extremely short, with most players completing it in about 10-15 minutes, making it feel more like a tech demo than a full game.
- Gameplay mechanics are often frustrating and buggy, leading to a poor user experience.
- There has been a lack of promised content updates, leaving players feeling disappointed and unfulfilled.
graphics
16 mentions Positive Neutral NegativeThe graphics in the game are consistently praised for their high polish, beautiful light effects, and overall visual appeal, creating an engaging atmosphere. However, many players express disappointment with the game's brevity, as the impressive visuals are overshadowed by a sudden and unsatisfying conclusion. Overall, while the graphics are a standout feature, they are not enough to compensate for the game's short length and abrupt ending.
“The puzzles are intuitive and fun, the graphics are highly polished and the hands-on interaction is natural.”
“Fantastic experience with great graphics, beautiful light effects and interesting puzzles.”
“However the game world is very pretty (turn up the graphics option as soon as the game launches) and the music is suitably hauntingly soulful, and the game starts to build up an air of mystery.”
“The door closed, but I was presented with a turn-around graphic and then a white cube room of no escape.”
“The door closed, but I was presented with a turn-around graphic and then a white cube room of no escape.”