- April 8, 2024
- Windmill Slam
- 18h median play time
Throne of Bone
Platforms
About
"Throne of Bone" is a strategy game where players assist minions in automated battles against numerous encounters. With over 50 minions, 30 spells, and 20 relics, players must draft teams and restore their ancestral keep to reclaim the throne. Additional castle activities add variety to each run.







- The game offers a solid gameplay loop with engaging mechanics and a unique necromancer theme, making it enjoyable for fans of deck-building and autobattler genres.
- There are many fun card interactions and a variety of strategies to explore, providing a satisfying experience as players experiment with different builds.
- The developers are actively updating the game, showing promise for future content and improvements, which keeps players excited about its potential.
- The game currently lacks sufficient content and variety, leading to a feeling of repetitiveness after a few runs, which may deter long-term engagement.
- Balancing issues exist, with certain builds being overwhelmingly powerful while others feel underwhelming, making the gameplay less strategic and more reliant on luck.
- At its current price point, many players feel the game does not offer enough content to justify the cost, suggesting it may be better to wait for more updates or a sale.
gameplay
86 mentions Positive Neutral NegativeThe gameplay is generally praised for its solid mechanics and enjoyable loop, reminiscent of popular titles like Hearthstone Battlegrounds, with unique card interactions and deck-building elements that enhance replayability. However, some players note issues with balance and certain mechanics that can lead to frustrating experiences, suggesting that the game would benefit from additional content and refinement. Overall, while the core gameplay is fun and engaging, there are areas that require improvement to elevate the experience further.
“The gameplay loop is really solid and reminds me a bit of Hearthstone Battlegrounds.”
“Completed all existing content and thoroughly enjoyed it; the core gameplay is solid.”
“Manages to nail the basic gameplay loop of games that came before it, while adding enough of its own twists on the formula (focus on spells, area-to-area upgrades, support units working from storage) to help it stand out.”
“Player choices are also limited by the reduction of slots you can store your monsters in and by reducing the usefulness of certain key mechanics like the shields.”
“The general foundation of the game is there and what it's trying to be, and there are some basic mechanics and systems in place so far to make it fun, but it also needs work and mostly content.”
“Clunky mechanics, poor balance.”