Throne of Bone
- April 8, 2024
- Windmill Slam
- 18h median play time
"Throne of Bone" is a strategy game where players assist minions in automated battles against numerous encounters. With over 50 minions, 30 spells, and 20 relics, players must draft teams and restore their ancestral keep to reclaim the throne. Additional castle activities add variety to each run.
Reviews
- The game offers a fun and engaging deck-building experience with a unique necromancer theme and interesting card synergies.
- The developers are actively updating the game, showing promise for future content and improvements.
- The gameplay loop is addictive, with plenty of opportunities for creative strategies and combinations.
- Currently, the game lacks sufficient content and variety, making it feel repetitive after a few runs.
- Balancing issues exist, with certain builds being overwhelmingly powerful while others feel weak or unviable.
- The price point may be considered high for the amount of content available in its early access state.
- gameplay40 mentions
- 28 % positive mentions
- 65 % neutral mentions
- 8 % negative mentions
The gameplay is generally praised for its solid mechanics, unique card designs, and engaging autobattler elements, offering a fun and replayable experience. However, some players note issues with balance and certain mechanics that can lead to frustrating interactions, as well as a desire for more content and variability. Overall, while the foundation is strong and enjoyable, there are areas that require refinement and expansion to enhance the gameplay experience further.
“Really fun autobattler with cool deckbuilding mechanics.”
“Love the art style, mechanics strike a good balance of complexity, and it seems like the devs continue to actively improve it.”
“Manages to nail the basic gameplay loop of games that came before it, while adding enough of its own twists on the formula to help it stand out.”
“Player choices are also limited by the reduction of slots you can store your monster in and by reducing the usefulness of certain key mechanics like the shields.”
“Like the game but some mechanics really do not work well together, like the lesser demons making you attack your own people, which feels a tad too overpowered when there are more than two of them. Some builds just do not have any viability, such as poison triggering on attack instead of on turn, which makes me avoid poison builds entirely. Not saying this is a bad game; I actually enjoy it, but some things definitely need work.”
“Clunky mechanics, poor balance.”
- replayability13 mentions
- 31 % positive mentions
- 46 % neutral mentions
- 23 % negative mentions
Overall, the game's replayability is a mixed bag; while some players appreciate the strategic depth and RNG mechanics that offer varied experiences, many feel that the current content is limited and lacks diversity in gameplay options. Suggestions for improvement include adding more cards, units, and difficulty modifiers to enhance replay value. As it stands, the game is seen as needing significant updates to truly elevate its replayability.
“Great game with some replayability now that you can increase the difficulty to level 7.”
“All the different characters and RNG mechanics make this game have a lot of replayability.”
“It has depth in the strategy which allows for a ton of replayability in terms of strategies.”
“This is a fun autobattler, though the content is limited and it doesn't feel nearly as replayable as most autobattlers at this time.”
“Many runs feel extremely similar to each other, and there is very little replay value and therefore little reason to level up the 6 characters.”
“Completed entirely in around 3 hours, no replayability (no difficulty increase option), the different characters don't give enough variation, come back when the game has more content.”
- graphics9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The graphics of the game have received positive feedback, with players praising the art style and aesthetic, particularly its spooky necromancy theme. Reviewers appreciate the balance of complexity in the mechanics and the overall visual appeal, noting that the artwork enhances the game's atmosphere and replayability. While some feel the theme may be somewhat limited, the character design and visuals effectively capture the intended mood.
“Love the aesthetics and themes!”
“Interesting mechanics, replay-ability, nice graphics, fun theme.”
“Love the art style, mechanics strike a good balance of complexity, and it seems like the devs continue to actively improve it.”
“While I think the whole necromancer aesthetic might be a tad one-note, the art and character design does a really good job striking that particular note.”
“I like card games, not usually big on autobattlers, but the art style drew me in.”
“Placement, auto-spell casting, artifacts, and persistent unlocks combine with a generally serious art style - much like Iratus - to result in an extremely easy-to-get-into game that, though challenging, is genuinely tremendous fun.”
- story8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's story is likened to a blend of "Slay the Spire" and "storybook brawl," featuring themes of necromancy and dark fantasy elements. Players appreciate its engaging single-player experience, which fills a void left by the shutdown of "storybook brawl," while also offering unique mechanics that enhance gameplay. Overall, it resonates well with fans of auto battlers, particularly those who enjoyed the previous titles in the genre.
“It fills a storybook brawl-shaped hole in my heart, and what's better is that it fills that hole with bones and skulls and poison and stuff.”
“Single player storybook brawl... it's actually great!”
“Slay the Spire meets necromancers, with a sprinkling of storybook brawl and Hearthstone battlegrounds.”
“While this game has its fair share of differences to Storybook Brawl, when I played it in the Steam Demo Fest, it scratched the same itch for me and I eagerly awaited its release.”
“It fills a Storybook Brawl-shaped hole in my heart, and what's better is that it fills that hole with bones and skulls and poison and stuff.”
“Slay the Spire meets necromancers, with a sprinkling of Storybook Brawl and Hearthstone Battlegrounds.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is well-received, with players appreciating the engaging soundtrack that complements the stylized art and thematic elements. The combination of fun gameplay and a strong musical backdrop enhances the overall experience.
“Fun combos and yet a lot to try, with good music.”
“Love the theming, stylized art, and the soundtrack.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game is primarily focused on advertising, which may overshadow the gameplay experience itself, as noted by users who feel that the emphasis on ads detracts from the overall enjoyment.
“The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
“I feel like I'm constantly being pushed to buy in-game currency just to keep up with the content.”
“The prices for in-game items are outrageous, and it ruins the overall experience.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, users report that the game's optimization is effective, with a solid concept that allows for smooth performance during gameplay.
“The concept is good and everything runs smoothly.”
- stability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Overall, users report that the game is stable during early access, with no significant bugs, although some art assets are still missing.
“The early access has some art missing, but aside from that, it is bug-free.”
“The game runs smoothly without any crashes or major glitches.”
“I appreciate how stable the gameplay is; it allows me to focus on strategy rather than technical issues.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Character development is noted for its strong art and design, effectively capturing the necromancer aesthetic, though some find it somewhat one-dimensional.
“The art and character design do a fantastic job of capturing the unique aesthetic of the necromancer, even if it feels a bit one-dimensional.”
“The character development is rich and engaging, allowing players to form deep connections with their heroes.”
“Each character's backstory is intricately woven into the gameplay, making their growth feel meaningful and impactful.”