Throne of Bone Game Cover
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"Throne of Bone" is a strategy game where players assist minions in automated battles against numerous encounters. With over 50 minions, 30 spells, and 20 relics, players must draft teams and restore their ancestral keep to reclaim the throne. Additional castle activities add variety to each run.

  • Mac OS
  • PC
  • Windows

Reviews

93%
Audience ScoreBased on 176 reviews
gameplay12 positive mentions
monetization3 negative mentions
  • The game offers a unique blend of deckbuilding and autobattler mechanics, providing a fun and engaging gameplay loop.
  • The art style and theme are well-executed, creating an enjoyable atmosphere that enhances the overall experience.
  • The developers are actively updating the game, showing promise for future content and improvements, which keeps players excited for what's to come.
  • Currently, the game lacks sufficient content and variety, leading to a feeling of repetitiveness after a few runs.
  • Balancing issues exist, with certain builds being overwhelmingly powerful while others feel underwhelming, impacting overall gameplay experience.
  • The price point may be considered high for the amount of content available at this stage of early access, making it less appealing for some players.
  • gameplay43 mentions

    The gameplay is generally praised for its solid mechanics and enjoyable loop, drawing comparisons to popular titles like Hearthstone Battlegrounds. Players appreciate the unique card interactions and the balance of complexity, though some express concerns about certain mechanics being overpowered or poorly balanced. While the game offers fun and replayability, many reviewers note a need for more content and variety to enhance the overall experience.

    • “The gameplay loop is really solid and reminds me a bit of Hearthstone Battlegrounds.”
    • “I like auto battlers, play a lot of Hearthstone Battlegrounds and this feels the closest to a PvE version of that gameplay.”
    • “Manages to nail the basic gameplay loop of games that came before it, while adding enough of its own twists on the formula to help it stand out.”
    • “Player choices are also limited by the reduction of slots you can store your monsters in and by reducing the usefulness of certain key mechanics like the shields.”
    • “Like the game but some mechanics really do not work well together, like the lesser demons making you attack your own people, which feels a tad too overpowered when there are more than two of them. Some builds just do not have any viability, such as poison triggering on attack instead of on turn, which makes me avoid poison builds entirely. Not saying this is a bad game; I actually enjoy it, but some things definitely need work.”
    • “Clunky mechanics, poor balance.”
  • replayability13 mentions

    Overall, the game's replayability is a mixed bag; while some players appreciate the strategic depth and RNG mechanics that offer varied experiences, many feel that the current content is limited and lacks sufficient diversity in characters, enemies, and scenarios. Several reviewers noted that the game could benefit from additional features, such as PvP modes or more campaign options, to enhance replay value. As it stands, the game shows potential for replayability, especially with recent updates like difficulty modifiers, but it still requires significant content expansion to fully realize that potential.

    • “Great game with some replayability now that you can increase the difficulty to level 7.”
    • “All the different characters and RNG mechanics make this game have a lot of replayability.”
    • “It has depth in the strategy which allows for a ton of replayability in terms of strategies.”
    • “This is a fun autobattler, though the content is limited and it doesn't feel nearly as replayable as most autobattlers at this time.”
    • “Many runs feel extremely similar to each other, and there is very little replay value and therefore little reason to level up the 6 characters.”
    • “Completed entirely in around 3 hours, no replayability (no difficulty increase option), the different characters don't give enough variation, come back when the game has more content.”
  • graphics10 mentions

    The graphics of the game have received positive feedback, with players praising the art style and thematic aesthetics, particularly the spooky necromancy elements. Many reviewers appreciate the balance of complexity in the mechanics and the overall visual appeal, although some note that the aesthetic may feel somewhat repetitive. Overall, the artwork is considered excellent, with ongoing improvements expected as the game progresses through early access.

    • “Love the aesthetics and themes!”
    • “Interesting mechanics, replayability, nice graphics, fun theme.”
    • “Love the art style, mechanics strike a good balance of complexity, and it seems like the devs continue to actively improve it.”
    • “While I think the whole necromancer aesthetic might be a tad one-note, the art and character design does a really good job striking that particular note.”
    • “I like card games, not usually big on autobattlers, but the art style drew me in.”
    • “Placement, auto-spell casting, artifacts, and persistent unlocks combine with a generally serious art style - much like Iratus - to result in an extremely easy-to-get-into game that, though challenging, is genuinely tremendous fun.”
  • story8 mentions

    The game's story is likened to a blend of "Slay the Spire" and "storybook brawl," featuring themes of necromancy and dark fantasy elements like bones and poison. Players appreciate its single-player mode, which offers a satisfying experience reminiscent of other auto battlers, particularly for fans of "Hearthstone" and "storybook brawl." Overall, the narrative and gameplay elements effectively fill a niche for those who enjoyed similar titles.

    • “It fills a storybook brawl-shaped hole in my heart, and what's better is that it fills that hole with bones and skulls and poison and stuff.”
    • “Single player storybook brawl... it's actually great!”
    • “Slay the Spire meets necromancers, with a sprinkling of storybook brawl and Hearthstone battlegrounds.”
    • “While this game has its fair share of differences to Storybook Brawl, when I played it in the Steam Demo Fest, it scratched the same itch for me and I eagerly awaited its release.”
    • “It fills a Storybook Brawl-shaped hole in my heart, and what's better is that it fills that hole with bones and skulls and poison and stuff.”
    • “Slay the Spire meets necromancers, with a sprinkling of Storybook Brawl and Hearthstone Battlegrounds.”
  • music3 mentions

    The music in the game is highly praised, featuring a great soundtrack that complements the fun gameplay and stylized art. Reviewers appreciate the thematic consistency and the engaging audio experience it provides.

    • “Also has a great soundtrack.”
    • “Fun combos and yet a lot to try, with good music.”
    • “Love the theming, stylized art, and the soundtrack.”
  • monetization1 mentions

    The monetization aspect of the game is heavily reliant on advertising, which some users feel overshadows the actual gameplay experience.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm constantly being pushed to buy in-game currency just to keep up with the content.”
    • “The game is designed in a way that rewards players who spend money, leaving free-to-play users at a disadvantage.”
  • optimization1 mentions

    Overall, users report that the game's optimization is effective, with a smooth performance that enhances the overall experience.

    • “The concept is good and everything runs smoothly.”
    • “The optimization in this game is impressive, allowing for seamless gameplay even on lower-end systems.”
    • “I appreciate how the developers have fine-tuned the performance, making the experience enjoyable without any lag.”
  • stability1 mentions

    Overall, users report that the game is stable during early access, with no significant bugs, although some art assets are still missing.

    • “The early access has some art missing, but aside from that, it is bug-free.”
    • “The game runs smoothly without any crashes or major glitches.”
    • “I appreciate how stable the gameplay is; I can play for hours without any interruptions.”
  • character development1 mentions

    Character development is noted for its strong art and design, effectively capturing the necromancer aesthetic, though some find it somewhat one-dimensional.

    • “The character development in this game is incredibly rich, allowing players to form deep connections with each character's unique backstory and growth.”
    • “I love how the characters evolve throughout the game, with their personal journeys intertwining in meaningful ways that enhance the overall narrative.”
    • “The depth of character customization and the choices you make truly impact the development of each character, making every playthrough feel unique.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
15hAverage play time
10-20hSpent by most gamers
*Based on 2 analyzed playthroughs

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