Throne of Bone
- April 8, 2024
- Windmill Slam
- 18h median play time
![Throne of Bone Game Cover](https://img.gamebrain.co/games/475/throne_of_bone_windmillslam_2024_9_xl.jpg)
"Throne of Bone" is a strategy game where players assist minions in automated battles against numerous encounters. With over 50 minions, 30 spells, and 20 relics, players must draft teams and restore their ancestral keep to reclaim the throne. Additional castle activities add variety to each run.
Reviews
- The game offers a solid gameplay loop with engaging mechanics and a unique necromancer theme, making it enjoyable for fans of deck-building and autobattler genres.
- There are many fun card interactions and a variety of strategies to explore, providing a satisfying experience as players experiment with different builds.
- The developers are actively updating the game, showing promise for future content and improvements, which keeps players excited about its potential.
- The game currently lacks sufficient content and variety, leading to a feeling of repetitiveness after a few runs, which may deter long-term engagement.
- Balancing issues exist, with certain builds being overwhelmingly powerful while others feel underwhelming, making the gameplay less strategic and more reliant on luck.
- At its current price point, many players feel the game does not offer enough content to justify the cost, suggesting it may be better to wait for more updates or a sale.
- gameplay86 mentions
- 28 % positive mentions
- 67 % neutral mentions
- 5 % negative mentions
The gameplay is generally praised for its solid mechanics and enjoyable loop, reminiscent of popular titles like Hearthstone Battlegrounds, with unique card interactions and deck-building elements that enhance replayability. However, some players note issues with balance and certain mechanics that can lead to frustrating experiences, suggesting that the game would benefit from additional content and refinement. Overall, while the core gameplay is fun and engaging, there are areas that require improvement to elevate the experience further.
“The gameplay loop is really solid and reminds me a bit of Hearthstone Battlegrounds.”
“Completed all existing content and thoroughly enjoyed it; the core gameplay is solid.”
“Manages to nail the basic gameplay loop of games that came before it, while adding enough of its own twists on the formula (focus on spells, area-to-area upgrades, support units working from storage) to help it stand out.”
“Player choices are also limited by the reduction of slots you can store your monsters in and by reducing the usefulness of certain key mechanics like the shields.”
“The general foundation of the game is there and what it's trying to be, and there are some basic mechanics and systems in place so far to make it fun, but it also needs work and mostly content.”
“Clunky mechanics, poor balance.”
- replayability26 mentions
- 31 % positive mentions
- 58 % neutral mentions
- 12 % negative mentions
Overall, the game's replayability is a mixed bag; while some players appreciate the strategic depth and RNG mechanics that offer varied experiences, many feel that the current content is limited and lacks sufficient diversity in characters, enemies, and scenarios. The addition of difficulty modifiers has improved replayability for some, but many still find runs to be repetitive and express a desire for more content and features to enhance long-term engagement. As it stands, the game shows potential for replayability, but significant improvements are needed to fully realize it.
“Great game with some replayability now that you can increase the difficulty to level 7.”
“All the different characters and RNG mechanics make this game have a lot of replayability.”
“It has depth in the strategy which allows for a ton of replayability in terms of strategies.”
“This is a fun autobattler, though the content is limited and it doesn't feel nearly as replayable as most autobattlers at this time.”
“Many runs feel extremely similar to each other, and there is very little replay value and therefore little reason to level up the 6 characters.”
“Completed entirely in around 3 hours, no replayability (no difficulty increase option), the different characters don't give enough variation; come back when the game has more content.”
- graphics20 mentions
- 50 % positive mentions
- 35 % neutral mentions
- 15 % negative mentions
The graphics of the game have received positive feedback, with players praising the excellent artwork and the spooky "Halloween" aesthetic that complements the necromancer theme. The art style is noted for its complexity and appeal, contributing to the game's overall fun and engaging atmosphere, although some players feel it may lack variety. As the game is still in early access, there are indications that further improvements are expected.
“Love the aesthetics and themes!”
“Interesting mechanics, replayability, nice graphics, fun theme.”
“Love the art style, mechanics strike a good balance of complexity, and it seems like the devs continue to actively improve it.”
“While I think the whole necromancer aesthetic might be a tad one note, the art and character design does a really good job striking that particular note.”
“I like card games, not usually big on autobattlers but the art style drew me in.”
“Placement, auto-spell casting, artifacts, and persistent unlocks combine with a generally serious art style - much like Iratus - to result in an extremely easy-to-get-into game that, though challenging, is genuinely tremendous fun.”
- story16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The game's story is described as a captivating blend of elements from popular auto battlers like Storybook Brawl and Hearthstone Battlegrounds, featuring a unique necromancer theme filled with dark and whimsical imagery. Players appreciate its single-player experience, which evokes nostalgia for Storybook Brawl while introducing new mechanics that enhance gameplay. Overall, it successfully fills a void left by other games in the genre, offering an engaging narrative and gameplay experience.
“It fills a storybook brawl-shaped hole in my heart, and what's better is that it fills that hole with bones and skulls and poison and stuff.”
“Single player storybook brawl... it's actually great!”
“Slay the Spire meets necromancers, with a sprinkling of storybook brawl and Hearthstone battlegrounds.”
“The story feels disjointed and lacks depth, making it hard to connect with the characters.”
“I found the narrative to be predictable and uninspired, which really detracted from my overall experience.”
“The game presents an interesting premise, but the execution of the story is lacking and fails to engage.”
- music6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, with reviewers highlighting a great soundtrack that complements the fun gameplay and stylized art. The combination of engaging music and thematic elements enhances the overall experience, making it a standout feature.
“Also has a great soundtrack.”
“Fun combos and yet a lot to try, good music.”
“Love the theming, stylized art, and the soundtrack.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is perceived as heavily reliant on advertising, suggesting that it may overshadow the actual gameplay experience.
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, users report that the game's optimization is effective, with a smooth performance that enhances the overall experience.
“The concept is good and everything runs smoothly.”
- stability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, users report that the game is stable during early access, with no significant bugs present, although some artwork is still missing.
“The early access has some art missing, but aside from that, it is bug-free.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development is noted for its strong art and design, effectively capturing the necromancer aesthetic, though some users feel this theme may lack depth and variety.
“The art and character design do a really good job of capturing the necromancer aesthetic, even if it feels a bit one-note.”