- June 1, 2015
- CAVYHOUSE
This Starry Midnight We Make
Platforms
About
In "This Starry Midnight We Make," create celestial objects using the Star-seeing Basin as you follow overserious clergywoman Hamomoru Tachibana's journey. After meeting Chuuya Shingoh during a night festival in early 20th century Kyoto, Japan, Hamomoru becomes intrigued by his star-growing experiments and joins him, leading to a unique celestial growth simulation adventure.











- The game features a unique and charming art style, complemented by a calming soundtrack that enhances the meditative gameplay experience.
- Players appreciate the freedom to experiment with the game's mechanics, allowing for creative problem-solving and exploration.
- The story is engaging, with well-developed characters and a narrative that intertwines with the gameplay, providing a sense of purpose.
- The lack of guidance and hints can lead to frustration, as players may find themselves stuck or unsure of how to progress.
- The game can become tedious, especially when waiting for stars to evolve or when trying to complete specific tasks that require a lot of trial and error.
- Some players have reported issues with the visual presentation, including motion sickness from certain character designs and a clumsy interface.
story
40 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some praising its charming characters and unique setting in 1910s Japan, while others find it slow-paced and lacking depth compared to previous titles by the developer. Although the narrative is delivered through engaging visual novel-style cutscenes, some players feel the overarching plot is ham-handed and not as compelling as the character-driven elements. Overall, while the story may not be groundbreaking, it effectively supports the gameplay and provides a sense of purpose.
“Great translation, awesome Taisho-era aesthetic, entrancing story as always from Cavyhouse.”
“The story is even deeper than it looks at first glance (because of the true story at the end).”
“I also like how they use the story to drive the progression of the game, give you hints for certain types of stars, and provide an overall sense of purpose.”
“While I liked Cavyhouse's previous game, Forget Me Not: My Organic Garden, this one falls short in terms of story and gameplay.”
“The game is let down by some ham-handed and poor writing in the overarching story aspect - especially with the game's endings - but this is very much an unavoidable problem with the original script rather than any fault in localization.”
“It's a slow-paced and rather boring puzzle game, gating a slow-paced and rather boring storyline.”