- January 5, 2017
- Party for Introverts
Thing-in-Itself
Platforms
About
"Thing-in-Itself" is a single-player Romance Interactive Fiction game with an intriguing story and good graphics, exploring the struggles of understanding another person in a relationship. This 15-minute game, based on Immanuel Kant's concept, has no win or lose conditions and features inspired voice acting, aiming to connect the mediums of game and short story. The game presents a thought-provoking, emotional journey with a modern relationship theme.






- The game features excellent voice acting that effectively conveys the emotional weight of the story.
- It presents a unique and interesting exploration of Kant's philosophical concept of 'thing-in-itself' through the lens of relationships.
- Despite its short length, the game manages to evoke strong emotions and provoke thought about communication and understanding in relationships.
- The game is extremely short, with many players feeling that it lacks depth and a compelling storyline.
- Player choices have minimal impact on the outcome, leading to a sense of frustration regarding the lack of meaningful decisions.
- The graphics and overall presentation are considered subpar, which detracts from the immersive experience.
story
63 mentions Positive Neutral NegativeThe game's story is a brief, interactive narrative centered on the struggles of understanding relationships, particularly through the lens of a couple's disintegration. While some players appreciate its philosophical underpinnings and emotional resonance, many criticize its brevity and lack of impactful choices, leading to a feeling of incompleteness. Overall, it offers a simple yet relatable experience, but may not satisfy those seeking a deeper or more engaging storyline.
“The story and dialogue were powerful, and most likely something most of us can relate to!”
“Thing-in-itself is a lovely experience that uses its story to give meaning to its main concept, and both are richer because of it.”
“Very nice, short dive into philosophy with a relatable story.”
“It felt like the game’s story exists entirely because of lack of communication.”
“There isn't much of a storyline, and the decisions you make change very little, if anything at all in the game.”
“The philosophy is deep, but the story feels incomplete.”