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There Was A Dream

There Was A Dream Game Cover
41%Game Brain Score
atmosphere, humor
story, gameplay
70% User Score Based on 10 reviews

Platforms

PCWindows
There Was A Dream Game Cover

About

There Was A Dream is a single player casual role playing game. It was developed by Keydare Project and was released on July 4, 2020. It received mostly positive reviews from players.

Live a magical adventure with There Was A Dream and take part in the epic clash between dream and nightmare in a wonderful open world. Explore, farm, craft, fight, and solve puzzles. Embark on...

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70%
Audience ScoreBased on 10 reviews
atmosphere2 positive mentions
gameplay3 negative mentions

  • Beautiful and unique cartoon-ish art style with amazing landscapes and atmosphere that fit the dream/nightmare concept.
  • Engaging open world with various activities such as quests, crafting, fishing, and diverse transportation options, including a controllable cat.
  • Responsive developers who actively fix bugs and engage with the community; game shows significant evolution and promise despite being in Early Access.
  • Poor optimization leading to low framerates and occasional crashes; performance and stability issues persist in Early Access.
  • Lack of controller support makes gameplay awkward and less enjoyable for an action-oriented game.
  • Game world can feel empty with insufficient NPCs and environmental details, and some mechanics and tutorials lack clarity or depth.
  • story
    7 mentions Positive Neutral Negative

    The story provides a solid and engaging background that sets the stage well, but gameplay can feel like repetitive fetch quests. Quest markers, especially for sidequests, are often unclear or missing, leading to confusion and difficulty in tracking objectives. Despite this, exploration and crafting are enjoyable and straightforward elements within the game's narrative framework.

    • “Very nice story and idea.”
    • “It's a solid background story that you are introduced to at the beginning of the game.”
    • “I spent my time doing a few missions and just exploring the world that they created.”
    • “Gameplay feels really fetchquesty at times, and quest markers are not obvious.”
    • “Plus, sidequests don't even have markers at all, causing me to get lost at times when trying to not only do the sidequest, but also returning to the quest giver so I could finish.”
    • “(Or was that just bad luck when I started?) Where are quests to improve your skills?”
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay is somewhat shallow and overly focused on fetch quests with unclear quest markers. The dream vs nightmare mechanic lacks clarity, and the tutorial is too brief, resulting in players discovering many mechanics on their own. Despite this, there is a decent variety of activities to engage with.

    • “The dream vs nightmare mechanic is a little unclear: talking to NPCs once will improve the dream, but subsequently talking to them pushes it towards a nightmare.”
    • “Gameplay feels really fetch-questy at times, and quest markers are not obvious.”
    • “At this time, most mechanics are fairly shallow, but there is a variety of things to do.”
    • “The long introduction is offset by a too-short tutorial about game mechanics, leaving a lot to be discovered on one's own.”
  • graphics
    3 mentions Positive Neutral Negative

    Users appreciate the game's charming cartoon-like art style reminiscent of an old coloring book, but criticize the limited and inconsistent graphics settings, which often reset and fail to complement the overall aesthetic.

    • “I love the cartoon-ish art style of the game; almost like an old coloring book come to life.”
    • “Graphics settings return to potato mode every time it loads a new area.”
    • “They also don't match what ends up being used, and it's a fairly scant selection that all just kind of looks bad despite the game's overall aesthetic appeal.”
  • atmosphere
    2 mentions Positive Neutral Negative

    Users consistently praise the game's atmosphere, describing it as amazing and very immersive, which enhances the overall experience despite the gameplay being just decent.

    • “The atmosphere is amazing; the gameplay is decent.”
    • “Very nice atmosphere”
  • stability
    2 mentions Positive Neutral Negative

    The game, still in early access, has notable bugs and glitches affecting even basic functions like the tutorial, which sometimes fails to detect player actions. While these issues can be frustrating, they generally do not break the overall gameplay experience.

    • “Also I know the game is in early access, but it still feels very buggy in places that shouldn't be buggy, like the tutorial, which I had to skip since it didn't detect me doing it.”
    • “There are other bugs and glitches I still need to report, but they aren't truly game breaking.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is appreciated for its subtlety, often emerging once players become immersed in the beautifully detailed world. Players express a desire for even more lively and humorous elements scattered throughout the environment to enhance the comedic experience.

  • optimization
    1 mentions Positive Neutral Negative

    The game suffers from poor optimization, resulting in frequent low framerates and occasional near crashes, which significantly impact the overall experience.

    • “Game with an interesting idea, but the game is poorly optimized, causing constant low framerates and near crashes at times.”
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Frequently Asked Questions

There Was A Dream is a casual role playing game.

There Was A Dream is available on PC and Windows.

There Was A Dream was released on July 4, 2020.

There Was A Dream was developed by Keydare Project.

There Was A Dream has received mostly positive reviews from players. Most players liked There Was A Dream for its atmosphere but disliked it for its story.

There Was A Dream is a single player game.

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