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No Time is a single player and multiplayer open world role playing game with a science fiction theme. It was developed by Erathor_Noname and was released on April 14, 2019. It received overwhelmingly positive reviews from players.

DISCLAIMER: The file is a very very early Tech Demo which was released in early 2019. You can support the latest and full version of the game by clicking here: After you stole a time machine from a secret facility you go on a trip through time. Visit all possible time periods with specific jobs and quests for each of them. But watch out for the Time Agents.  And avoid yourself when traveling in t…

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97%
Audience ScoreBased on 1,567 reviews
story196 positive mentions
stability74 negative mentions

  • Innovative and engaging time travel mechanic allowing travel to nearly any date, with consequences like meeting your past self and causing paradoxes.
  • Detailed and evolving open world spanning centuries with varying environments, jobs, and side quests enriching exploration.
  • Strong inspiration and homage to Back to the Future with a unique original story, immersive gameplay, and frequent updates from dedicated solo developer.
  • Game is buggy and unpolished in early access, with issues like crashing, stuck NPCs, item glitches, and occasionally inconsistent quest progression.
  • Graphics and animations are basic and sometimes unpleasant, with some players finding art and character designs unappealing.
  • Controls can be clunky or unintuitive especially in driving and flying mechanics; interface and inventory management are sometimes frustrating, and the story contains awkward dialogue and heavy religious undertones that may not appeal to all.
  • story
    503 mentions Positive Neutral Negative

    The game offers a rich and engaging original time travel story inspired by but distinct from Back to the Future, featuring complex timelines, intriguing plot twists, and detailed characters. While the narrative is praised for its depth, length, and immersive time travel mechanics, some find it inconsistent, occasionally marred by bugs, fetch quests, and abrupt religious themes. Overall, the story is a strong highlight that keeps players invested and complements the sandbox gameplay, though it remains a work-in-progress with room for polish and expansion.

    • “The story pulls you in with a cool sci-fi mystery and some great twists.”
    • “While this game can be quite janky in several places, it is an amazing little game and it being made by one person is extremely impressive. The most important mechanic of the car itself works so well and is significantly more polished than some of the other aspects, which is a good thing. The story is really engaging and uses the mechanics really well and I was quite surprised at how long it is. It took me a good 11 hours just to get to the epilogue not even including side quests.”
    • “I don't delve into story details in my reviews for sake of spoilers, but it is very obvious that a lot of care and dedication from the developer went into writing the story, and in fact continues to be put into it as the story is being continuously expanded upon in further updates.”
    • “But it's the story missions that ruined the whole experience for me. Mostly fetch quests, but once you get to act 2 the story replaces the entire timeline you've learned to navigate with an entirely boring one - then it does it again in act 3.”
    • “The game is a great homage to the back to the future franchise and the time travel works flawlessly, however the story mode is very buggy, doing almost anything outside of the story can break the story later on, on occasion the story will also just not progress even though you did everything the way the mission told you to do it.”
    • “Plus, the story can be such a slog to get through at points with the dialogue being somewhat poorly written (though I assume there's just a language barrier, so that's fine) and some of the writing in general - especially in act ii when the dev randomly starts trying to shoehorn religion into everything for no apparent reason, like the main scientist character suddenly changing his ideals (which has no impact on the story, they just put it in there to put it in there), and putting in bible references for no reason.”
  • gameplay
    170 mentions Positive Neutral Negative

    The gameplay is widely praised for its unique and deep time travel mechanics, engaging sandbox elements, and creative features like interacting with past selves, crafting, and driving. Despite notable bugs, clunkiness, and simple graphics, players find it highly immersive, fun, and innovative, especially for an indie game developed by a single creator. Some critiques mention underutilization of mechanics in the campaign and occasional combat limitations, but overall the gameplay is considered creative, rewarding, and one of the best time travel experiences in gaming.

    • “The time travel mechanic is great, being able to see your previous self play out what you've done previously is a great way for the game to make you feel as if you're really travelling through time and fully immerses you in what you're doing.”
    • “This game delivers perfect time travel mechanics, a rich story, and various activities that you can do in different times.”
    • “The gameplay itself is unbelievably fun and I found the fact that you can even run into your past self (and watch the things you did at that time play out in front of your other self!) to be one of my favorite things in the game.”
    • “Currently the game is a buggy mess with its map design and textures being atrocious but the mechanics in the game are quite interesting and the actual story is quite fun.”
    • “Acts 1 through 3 are infinitely better than the epilogue; however, they are plagued with some of the worst gameplay No Time has to offer.”
    • “Many of my original complaints were centered around general buggy gameplay to the point it impeded or altogether halted progress.”
  • graphics
    110 mentions Positive Neutral Negative

    The game's graphics are widely described as simple, janky, or rough, with many noting they lack modern polish or high detail. However, this modest visual presentation is often seen as fitting the game's tone and style, sometimes even charming, and is generally outweighed by praise for its deep time travel mechanics and compelling story. While some technical glitches and performance issues related to graphics persist, they do not significantly detract from the overall gameplay experience for most players.

    • “I love the graphics; they are very cartoonish but beautiful and sometimes breathtaking.”
    • “The graphics of the game mixed with the sound and music create a nostalgic atmosphere that truly reminds you of the motion pictures that this game may or may not be based on.”
    • “The graphics appear to be cel shaded, and that does this game perfect for what it needs to do and accomplish.”
    • “The graphics are rough, items occasionally spawn in the wrong times, NPC pathfinding is weird, and cars drive down the road with another car on top.”
    • “The graphics need work, like a lot of work; the blockiness of the game doesn't really match the sort of style it was going for. It's a sandbox essentially, but the characters and worlds are just workarounds. It didn't feel like a game that I would pay full price for.”
    • “Performance sucks, graphics suck, buggy, laggy, but time travel cool.”
  • stability
    75 mentions Positive Neutral Negative

    The game is notably buggy and unstable, with frequent crashes, freezing, and various glitches affecting gameplay, NPC behavior, and multiplayer, which can sometimes impede progress or force restarts. However, many players acknowledge it is still in early access and appreciate the developers' efforts, finding the core mechanics and story enjoyable despite the rough edges. Overall, the game's ambition and fun factor outweigh its technical flaws for those willing to tolerate its current instability.

    • “To my disappointment, I soon came across my game freezing multiple times, crashing for no reason, and glitches that made it unenjoyable to play.”
    • “Unfortunately, the game is just enragingly buggy, so while my initial review is true, the bugs have become unbearable.”
    • “The game is a great homage to the Back to the Future franchise and the time travel works flawlessly; however, the story mode is very buggy, doing almost anything outside of the story can break the story later on, and on occasion the story will also just not progress even though you did everything the way the mission told you to do it.”
  • humor
    25 mentions Positive Neutral Negative

    The game's humor is generally praised for its clever dialogue, memorable characters, and comedic moments tied to time travel and quirky side quests. While some find the humor entertaining and well-integrated, others feel it's sometimes overdone or forced, with jokes occasionally falling flat. Overall, the humor adds charm and enjoyment, especially for those who appreciate experimental and unique comedic touches.

    • “Edward, your main friend and companion, was also very memorable and had some funny moments.”
    • “The dialogue constantly has some funny gems, from people demanding a 'burger with ash' in all caps to your character's disinterested and snarky remarks to a monologue.”
    • “It is literally a time machine simulator with hilarious quests and objectives.”
  • optimization
    16 mentions Positive Neutral Negative

    The game's optimization is currently inconsistent, with some users experiencing frequent stuttering and freezing even on high-end rigs, while others report stable performance at 60fps on moderate settings. Though bugs and lag remain issues, ongoing updates and community collaboration have led to noticeable improvements, and further optimization is expected by the final release. Overall, performance is acceptable for an indie title in early access but needs refinement, especially for lower-end machines.

    • “Obviously there are bugs, but there has already been significant work done to improve the performance and stability of the game due to collaboration between the community and the developer, so I expect most of them to be non-existent by the final release of the game.”
    • “This isn't the most demanding of games graphics-wise, and technical performance on my system was quite good, maintaining a constant 60fps at 1080p even during scenes with lots of action or time travel sequences.”
    • “An update last night introduced some more key bindings to make life more convenient and a fix for how the sky is drawn which has improved performance especially while streaming.”
    • “However, this experience is severely unoptimized and freezes for no reason.”
    • “However, if you're planning to actually release it and increase the price (as said in the early access Q&A), then the dev team should focus on fixing bugs from previous chapters and optimization rather than piling up a ton of content that just causes more problems.”
    • “I have a fairly new rig with a 3080 GPU and I'm still having a lot of stuttering despite not playing on the highest settings.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is well-received for its nostalgic and fitting atmosphere, enhancing the overall experience with enjoyable and appropriate tracks. While some users note the soundtrack incorporates royalty-free sounds, it effectively complements the game's action and setting. Minor improvements like better audio options could further enhance the experience.

    • “The graphics of the game mixed with the sound and music create a nostalgic atmosphere that truly reminds you of the motion pictures that this game may or may not be based on.”
    • “There are good easter eggs in the game and I really enjoy the sound design and music throughout the game.”
    • “The music is both appropriate during each scene and this game is packed with action and fun.”
    • “Anyway, that's enough of me, I need to get back to figuring out how to get this radio working... (It was my goal throughout the entire game, act 1 to act 4, to get one of the many radios I bought to play music, but no luck).”
    • “The music and sound effects mostly seem to be from royalty-free websites.”
    • “”
  • grinding
    10 mentions Positive Neutral Negative

    Grinding in the game is notably time-consuming and often tedious, with players spending significant hours performing repetitive tasks like working minimum wage jobs to earn money. While the game is engaging overall, the excessive focus on grinding can detract from the experience.

    • “45 of my 50 hours of this game are grinding out money working minimum wage at the burger king.”
    • “My only complaint is how much money grinding you need to do.”
    • “If you don't want to though, you could make money fairly instead of farming gold bars.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is highly praised for its powerful and epic storyline that deeply resonates with players, often eliciting tears. The narrative and unique elements, like traveling through time and memorable details, create a strong emotional connection and leave a lasting impression.

    • “The story is so good, I actually cried.”
    • “Very epic storyline; I cried somewhere towards the end. Some people may not like the graphics, but I find them charming. Small spoiler: you get a coffee at the beginning of the game and carry it all the way to the end.”
    • “Thank you to the developers for making such an amazing game with a very exciting story that actually made me cry at one point.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is praised for its dynamic shifts, seamlessly blending moments of playful silliness with genuine fear, enhanced by effective use of sound, fog, and vast environments that evoke both calm and unease. The nostalgic graphics and music further deepen immersion, reminiscent of classic motion pictures. However, certain character portrayals and thematic elements, such as the main boss's depiction, may detract slightly from the overall atmospheric depth.

    • “How Lost in Days handles No Time's atmosphere is just so well done. The game manages to switch up the entire feeling on you, being silly and cartoony one moment and inducing genuine fear the next. The use of sounds and fog in Pine City, along with the vastness and emptiness of space, creates a sense of calm while also sending a shiver up your spine.”
    • “But first, I just wanted to touch on the atmosphere a little.”
    • “There is a main boss who is portrayed as a communist, but his character is only as deeply written and researched as someone who thinks communism means calling all your henchmen 'comrades.' His family is shown to be the island's wealthiest throughout its history, and the antagonist's ideal 'economy' is Bitcoin and Neuralink, which turns most citizens into zombies that eat goo so they can march into an incinerator to pollute the atmosphere.”
    • “I just wanted to touch on the atmosphere a little, but unfortunately, no further details were provided.”
    • “The graphics mixed with the sound and music create a nostalgic atmosphere that truly reminds you of the motion pictures that this game may or may not be based on.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers extensive replayability, providing hundreds of hours of engaging content with plenty of activities to explore. Despite some bugs, it remains highly playable and encourages repeated playthroughs.

    • “This game deserves to blow up and is a great way to spend a weekend, coming with plenty of replayability.”
    • “Hundreds of hours worth of playtime, and that's not even considering the replayability!”
    • “This makes the game, in my opinion, as replayable as you want it to be with there always being something else to do or explore.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth and impactful plot twists, enhancing the storyline significantly, though opinions on character design are mixed, with some finding it unsettling.

    • “This game had nearly the best elements a story game could have: a good topic, a good storyline, and great character development.”
    • “Then the campaign picks up and reveals major plot twists and amazing story and character development.”
    • “Character design can be nightmare fuel at some points, but it's actually pretty good.”
  • monetization
    1 mentions Positive Neutral Negative

    Users express concern that if a major AAA publisher managed the game, it would likely feature extensive microtransactions, implying current monetization is more modest.

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56h Median play time
76h Average play time
10-160h Spent by most gamers
*Based on 6 analyzed playthroughs
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No Time is a open world role playing game with science fiction theme.

No Time is available on PC, Windows and Linux.

On average players spend around 76 hours playing No Time.

No Time was released on April 14, 2019.

No Time was developed by Erathor_Noname.

No Time has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

No Time is a single player game with multiplayer support.

Similar games include No Time, VEIN, RODINA, SpaceBourne 2, 9 Days and others.