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The World Next Door

Competent but uninspired match-three gameplay and a surface level story leave The World Next Door with little to offer unless you’re looking for a simple, relaxing experience.
The World Next Door Game Cover
74%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:replayability, grinding
79% User Score Based on 285 reviews
Critic Score 55%Based on 2 reviews

Platforms

Nintendo SwitchPCMac OSWindows
The World Next Door Game Cover

About The World Next Door

The World Next Door is a single player and multiplayer action adventure game with fantasy and anime themes. It was developed by Rose City Games and was released on March 28, 2019. It received neutral reviews from critics and mostly positive reviews from players.

The World Next Door is a narrative-driven, action adventure game that follows Jun, a rebellious teen girl trapped in a parallel world inhabited by magical creatures. Inspired by the emotional storytelling and thrilling action of both anime and indie games, players can expect to meet and develop friendships with an eclectic cast of characters while uncovering the mysteries hidden within this world.

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Games Like The World Next Door

Looking for games like The World Next Door? Here are top action adventure recommendations with a fantasy and anime focus, selected from player-similarity data — start with Lilly Looking Through, Indivisible or Mages of Mystralia.

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Reviews

79%Audience ScoreBased on 285 reviews
story106 positive mentions
grinding7 negative mentions

  • Engaging and unique mix of match-3 puzzle combat with visual novel storytelling and strong anime-inspired art style.
  • Charming, well-designed characters with heartfelt dialogue, creating a warm, emotionally resonant atmosphere.
  • Enjoyable gameplay mechanics that balance puzzle-solving and action, with an accessible difficulty and an assist mode for story-focused players.
  • The game is very short, often completed in around 3-6 hours, and feels rushed with an abrupt, incomplete ending leaving many plot threads unresolved.
  • Combat controls and mechanics are sometimes clunky and frustrating, including issues with hit detection, movement, and spell casting responsiveness.
  • Limited character development and shallow worldbuilding leave some characters and story elements feeling underdeveloped, with little impact from player choices and lacking replay value.
  • story

    313 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The story of "The World Next Door" is a charming, short, and approachable visual novel blended with puzzle combat, featuring engaging characters and an imaginative world. However, many players find the plot underdeveloped and abruptly ended, with numerous loose threads and missed opportunities for deeper narrative and character development, leaving a sense of unfinished business and sequel baiting. While the story’s lighthearted tone and art style are praised, its simplicity and lack of impactful choices may disappoint those seeking a more complex or satisfying story experience.

    • “The world next door is a compact but stylish blend of visual-novel storytelling and real-time puzzle combat that thrives on atmosphere, character chemistry, and an imaginative sense of worldbuilding.”
    • “It's a beautiful marriage of visual novel and puzzle gameplay, with fun and challenging puzzles between dialogue and story.”
    • “The story is also very engaging and the combat feels refreshing, an overall good experience :)”
    • “I finished in about 3 hours, and I felt cheated by the story which just abruptly wraps up the main plot with almost no climax, and leaves multiple plot threads and mini-quests unresolved.”
    • “There is zero closure regarding the mysterious people who kidnapped Liza's friends; what even was the point of that plot addition? These are plot elements that should be explored in this game, not as DLC or a second game in the same world.”
    • “The story was the most disappointing part of the game, by far. After that, however, the game started to drag, and I really only pushed through for the story and characters, but the story fell flat and led to a disappointing ending.”
  • gameplay

    152 mentions Positive Neutral Negative
    35% positive mentions, 62% neutral mentions, 3% negative mentions

    The gameplay in "The World Next Door" is a unique and refreshing blend of match-3 puzzles combined with real-time combat, offering an innovative twist on familiar mechanics. While praised for its charm, accessibility, and engaging combat-puzzle integration, it suffers from occasional frustrating controls, inconsistent hit detection, and limited depth that hinder long-term challenge and player agency. Overall, it's a fun, concise experience with room for improvement in polish and complexity.

    • “The simple match-three gameplay is given quite a surprising challenge with combat and health mechanics complete with unique boss fights.”
    • “Short game but it has a nice gameplay, very simple connect-3 but with its own originality by combining it with in real time combat.”
    • “The gameplay is simple to pick up but takes practice to (satisfyingly) master, the characters are likeable, the art is cute, and it's overall a solid short experience.”
    • “There were also issues with the gameplay itself, such as puzzle pieces not registering, and enemies constantly hovering over you making it difficult to move around and see what you're doing.”
    • “The mechanic of chaining powers together is mostly unimpactful, giving some bonus damage and nothing interesting, and the special abilities you equip from your party are very finicky to activate; the fact that they can whiff completely only adds insult to injury.”
    • “I found myself raging a little at the fact that the NPCs could push you into an area you couldn't get out of because there was no mechanic to dash through or around them, so all I could do was sit and die.”
  • graphics

    89 mentions Positive Neutral Negative
    63% positive mentions, 34% neutral mentions, 3% negative mentions

    The graphics of the game are widely praised for their charming, colorful, and anime-inspired art style, with beautiful character designs and visually appealing environments that create an engaging aesthetic experience. While the artwork is generally seen as a standout feature, some critiques mention occasional visual lag and inconsistent character sprite quality. Overall, the visuals contribute significantly to the game's appeal, though some feel the presentation is undermined by the game's short length and limited content.

    • “The art style, music and atmosphere are ethereal - I don't think I've come across a video game that looks more beautiful.”
    • “The artwork and aesthetic choices in this game are what drew me in initially and the combination of having a sort of 2.5d look while exploring and moving around and a visual novel look when interacting with characters is quite charming.”
    • “The art style is gorgeous, the soundtrack is great, and you can just tell there's a ton of polish to those aspects of the game.”
    • “This is not a graphically sophisticated game, yet somehow it has horrible visual lag.”
    • “It's not so bad when you are moving around the town -- it just looks cheap and amateurish for a game that is hardly going to strain your graphics card to run so bad.”
    • “While the artwork for the actual game itself with the tiny sprites and soft visuals is utterly gorgeous, the various sprites displayed when characters are talking all look like plastic dolls that would be sold to young girls, or the kinds of character models you would see in a stock mobile dating game with underhanded pay to play elements.”
  • music

    48 mentions Positive Neutral Negative
    50% positive mentions, 44% neutral mentions, 6% negative mentions

    The game's music is widely praised for its chill, indie vibe that perfectly complements the whimsical and atmospheric world, enhancing both exploration and combat. While the soundtrack is generally considered beautiful and immersive, some players found battle music repetitive or forgettable. Overall, the music is regarded as a strong, charming aspect that richly supports the game's art and storytelling.

    • “The soundtrack reinforces the blend of danger and wonder, with moody electronic pulses underscoring shrine battles and softer, atmospheric melodies accompanying exploration.”
    • “The art style is gorgeous, the soundtrack is great, and you can just tell there's a ton of polish to those aspects of the game.”
    • “The music, and the lack of, were perfect for each situation, though the music for the battles did get a little tiring after a while.”
    • “The soundtrack is also compressed to 320kb/s.”
    • “The soundtrack, to be honest, was very bland, so much that I can barely recollect what it sounded like though I just finished the game a few moments ago.”
    • “Music is forgettable.”
  • character development

    39 mentions Positive Neutral Negative
    59% positive mentions, 33% neutral mentions, 8% negative mentions

    The game is widely praised for its outstanding and charming character designs, which many find visually appealing and full of personality. However, character development is generally seen as shallow and underdeveloped, with many reviewers noting the story and characters lack depth, complexity, and satisfying growth—often feeling rushed or surface-level. While fans of the art and style may enjoy the characters, those seeking rich narrative or meaningful character progression may find the experience lacking.

    • “Wonderful writing and character development.”
    • “I really enjoyed the story and character development based on your choices within the game.”
    • “I really loved the character design and all of their different personalities.”
    • “The ending (even the 'true' ending that honestly feels barely tacked on and messes with the message of trusting others, namely your friends) was incredibly rushed, and it is glaringly obvious that a lot more time and just game was needed to flesh it out.”
    • “This game is comprised of lazy character designs alongside thoughtless cheesy walls of uninspiring text.”
    • “Sadly though, character development never gets particularly complex nor deep and it always glides on the surface of events that could've been developed a lot more so you never actually get to know much about any of the characters.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Replayability opinions are mixed; some find the game lacks lasting replay value beyond the initial 4-hour playthrough, while others appreciate features like versus mode, multiple dialogue choices, and experimental combat that encourage replay. Improvements like dialogue skipping and smoother movement could enhance replay appeal. Overall, replayability is moderate but supported by engaging gameplay and story elements for those interested in exploring different responses.

    • “Phenomenal story, fun gameplay, replayability in the form of a versus mode.”
    • “That said, you don’t have to worry about missing important dialogue as the purpose of the chats are solely to build up a better relationship with the selected recipient, yet it also opens the game up for replayability should you wish to choose different responses to them.”
    • “It definitely has replay value since it has so many dialogue choices and since the combat is so fun to experiment with, and for that alone I think it's worth the asking price, even with the few caveats it has.”
    • “The world next door has zero replayability because it just becomes boring.”
    • “Little replayability.”
    • “I would buy some cheap DLC to wrap up the story, but I don't think the game has replay value or is worth more than $3-4.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 22% neutral mentions, 78% negative mentions

    Grinding in the game is generally seen as tedious and underdeveloped, with match-3 puzzle combat feeling repetitive and battles becoming a slog rather than fun. The visual novel segments are long, unskippable, and disrupt pacing, making replaying and 100% completion frustrating. While achievements are manageable, extended grinding often feels like a chore rather than an engaging challenge.

    • “Really short game; playtime past 2 hours is spent on AFK card farming.”
    • “You'll need a second life for grinding.”
    • “As it is, the battles and puzzles are tedious, and you find yourself slogging through them with irritation at the game devs for not prioritizing fun.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers heartfelt emotional moments primarily through its visual-novel segments, where character interactions foster genuine connections and charm. While some relationships and storylines feel underdeveloped and the plot's conflicts lack strong motivation, the sincere portrayal of friendship and belonging, combined with expressive art and unique gameplay, creates an overall warm and engaging experience.

    • “Much of the emotional weight comes from the game’s visual-novel segments, where Jun explores the streets and outskirts of Emrys, interacts with its quirky residents, and deepens relationships through dialogue.”
    • “These interactions form the heart of the experience, grounding the magical setting in believable emotional connections.”
    • “Its charm lies in its sincerity: a small, heartfelt story about friendship, risk, and the desire to belong somewhere—told through expressive art, memorable characters, and a unique gameplay loop that blends thought and action.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is generally well-received, featuring funny and relatable dialogue that keeps players engaged and smiling throughout. While some find the characters unintelligent in an unfunny way and dislike certain plot twists, many appreciate the witty sidequests and overall comedic tone.

    • “The game’s sense of humor is on the spot, and I’ve kept catching myself grinning at the screen for more or less the entire game.”
    • “In terms of story, the dialogues are not only funny but also relatable.”
    • “There are also a couple of side quests in the game which are sometimes quite funny as well.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The atmosphere is praised for its stylish and imaginative worldbuilding, enhanced by a moody and ethereal soundtrack that perfectly balances tension and wonder. Combined with stunning art and strong character chemistry, the game creates a uniquely beautiful and immersive experience.

    • “The world next door is a compact but stylish blend of visual-novel storytelling and real-time puzzle combat that thrives on atmosphere, character chemistry, and an imaginative sense of worldbuilding.”
    • “The soundtrack reinforces the blend of danger and wonder, with moody electronic pulses underscoring shrine battles and softer, atmospheric melodies accompanying exploration.”
    • “The art style, music and atmosphere are ethereal - I don't think I've come across a video game that looks more beautiful.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is hindered by several glitches and a buggy combat system, which detracts from the overall experience. Despite its appealing art and initial intrigue, the technical issues make gameplay feel tedious and limit the sense of a fully immersive world.

    • “Its suffering buggy combat system.”
    • “I really want more and would be happy to pay for more, but as is, the game is merely attractive art with some elements placed on top to give the user some feeling of satisfaction through initially interesting but ultimately tedious and buggy battles and the illusion of a deep world when they are allowed to explore only a tiny percentage of what would be possible.”
    • “Has a couple of glitches, but I really liked this game!”
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Play Times

6h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

The World Next Door is a action adventure game with fantasy and anime themes. Common tags for The World Next Door include indie, lgbtq+, trading, 2d, female protagonist and others.

The World Next Door is available on Nintendo Switch, PC, Mac OS and Windows.

On average players spend around 5 hours playing The World Next Door.

The World Next Door was released on March 28, 2019.

The World Next Door was developed by Rose City Games.

The World Next Door has received neutral reviews from players and neutral reviews from critics. Most players liked The World Next Door for its story but disliked it for its replayability.

The World Next Door is a single player game with multiplayer and local co-op support.

Similar games include Lilly Looking Through, Indivisible, Mages of Mystralia, Belladonna, Cris Tales and others.