The Wheel of Fortune
- December 1, 2021
- Takujin Software
- 5h median play time
The only visual novel dating sim with turbo-folk music playing in the background.
Reviews
- The game offers a unique and relatable portrayal of Balkan life, complete with humor and cultural references that resonate with the target audience.
- The character designs and dialogue are well-crafted, making the interactions with the three main heroines enjoyable and engaging.
- The 'Wheel of Fortune' mechanic adds an interesting twist to gameplay, influencing luck and outcomes in a way that enhances the overall experience.
- The main character is often portrayed as sad and clueless, which can become frustrating and detract from the overall enjoyment of the game.
- Some players found the art style to be crude at times, particularly in the hentai scenes, which may not meet everyone's expectations.
- The humor may not resonate with non-Balkan players, potentially limiting the game's appeal to a broader audience.
- music8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game's music, heavily inspired by kemal malovčić and turbofolk, is widely praised for its ability to enhance the atmosphere and complement the game's scenes. Reviewers appreciate the natural integration of music with dialogue and the overall vibe it creates, making it enjoyable even for those who may not typically favor this genre. The soundtrack is considered a standout feature, contributing significantly to the game's charm and emotional depth.
“I could listen to it for days, and almost all of the music loops in the game are great; they perfectly match the situations or scenes they're in.”
“The dialogue was so natural, and the music was a perfect choice.”
“The turbofolk music definitely enhances the atmosphere.”
“The turbofolk music definitely sells the atmosphere.”
“I'm not a big fan of that kind of music, but in this game, it is really suitable, and I like the choice of each track.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by a blend of cruel and peak internet comedy, making it genuinely funny and effective as a parody. Players particularly enjoyed the humorous elements tied to the main character and the entertaining drinking scenes, which added to the overall comedic experience.
“See the ending of a girl's route if you make correct decisions, which I guess is a message in itself: 'we're all gonna make it.' The jokes are peak internet humor, and the game was genuinely funny as a parody as well.”
“The humor really sells this game.”
“It was funny; the turbofolk was awesome! I really loved the drinking scenes and the music that accompanied them.”
- story4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The story, set in a relatable Balkan small town, explores themes of ambition and everyday life, presenting a simple yet enjoyable narrative. Players particularly appreciate the character Niko, whose tsundere personality adds depth to the overall experience. The combination of a believable storyline and appealing artwork enhances the game's charm.
“The story is set somewhere in the Balkans and it's very relatable to people's experiences, like living in a small town or having goals that are very hard to achieve.”
“The story is simple but fun and believable.”
“The story is great, the artwork is good; I enjoyed playing the game.”
“The story is set somewhere in the Balkans, and it's very relatable to people's experiences, like living in a small town or having goals that are very hard to achieve.”
“But the best girl is definitely Niko. I'm not usually into the tsundere type, but I really like her and her story overall.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics in "Wheel of Fortune" are described as having a somewhat crude art style, but they convey a sense of genuine care and effort. While not the best in the genre, the artwork is appreciated for complementing the engaging story, contributing to an overall enjoyable gaming experience.
“The story is great, and the artwork is good; I enjoyed playing the game.”
“I have played a lot of visual novels with a lot of different art styles, and Wheel of Fortune has neither the best nor the worst.”
“The art style is a bit crude at times, but it definitely feels like it's made with real love!”
- gameplay2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The gameplay features an engaging "wheel of fortune" mechanic and offers 3-5 hours of content, depending on whether players pursue multiple endings and achievements or opt for a single playthrough. Players have found enjoyment in exploring various outcomes, enhancing replayability.
“I had a lot of fun trying to get as many endings as possible, and the unique 'wheel of fortune' mechanic is interesting.”
“There are about 3-5 hours of gameplay here; less if you only want a single playthrough, or more if you get lost in the save files and want to achieve all achievements.”
“There is about 3-5 hours of gameplay here, less if you only want a single playthrough, or more if you get lost in the save files and want to get all achievements.”
- character development1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The character designs are charming and appealing, contributing positively to the overall character development experience.
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The use of turbofolk music significantly enhances the game's atmosphere, creating an immersive and culturally rich experience for players.
“The turbofolk music definitely enhances the atmosphere.”
“The haunting visuals and ambient sounds create an immersive atmosphere that pulls you in.”
“The combination of lighting and sound design sets a captivating atmosphere that keeps you engaged.”
“The turbofolk music definitely sells the atmosphere.”
“The game feels lifeless and lacks any real sense of immersion.”
“The environments are bland and fail to evoke any emotional response.”