- May 30, 2015
- 高考恋爱委员会
- 32h median play time
Gaokao.Love.100Days
Platforms
About
"Gaokao.Love.100Days" is a single-player Drama RPG with an intriguing story centered around a Chinese student's final 100 days of high school before the National College Entrance Exam. Balance romantic relationships with classmates and studying, as your choices lead to over 50 different endings. This wholesome and hilarious game brings back memories of high school and is worth playing repeatedly.
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- The game offers a unique blend of visual novel and gameplay mechanics, requiring players to balance studying and relationship management.
- It effectively captures the stress and pressure of preparing for the Gaokao exam, resonating with players who have experienced similar academic challenges.
- The art style and character designs are appealing, and the game features a significant number of endings, providing high replayability.
- The English translation is often poor, with numerous grammatical errors that can detract from the overall experience.
- The game can feel repetitive, especially in the latter stages, with filler dialogue and limited player agency in certain parts.
- Some players may find the strict requirements for unlocking routes and endings frustrating, often necessitating the use of guides.
story
166 mentions Positive Neutral NegativeThe story of the game is generally well-received, with many players appreciating its emotional depth, character development, and the variety of endings available, which encourage multiple playthroughs. However, some critiques highlight issues with translation quality that can hinder understanding, as well as a narrative focus that may feel repetitive or narrow at times. Overall, while the storytelling is engaging and impactful, it is marred by dialogue that can be excessive and not always relevant to the plot progression.
“The storytelling and the sheer amount of content is stellar.”
“This is a deeply emotional and story-rich game.”
“The storyline in the game is absolutely amazing, and so is the character development of Muxin and Xiaohan.”
“So imagine my surprise when on day 65, the story takes away all player action and I suffer through 50 days of straight, terrible dialogue.”
“It's needless and forcing a story to be told in a very narrow way, which is great for books and films, but not for video games (especially for a visual novel).”
“Because of the story's focus not shifting to prioritize other characters, they felt wasted as they were never the focus for long.”