- May 6, 2020
- Somi
- 5h median play time
The Wake: Mourning Father, Mourning Mother
Platforms
About
"The Wake: Mourning Father, Mourning Mother" is a narrative-driven game and the final installment in Somi's "Guilt Trilogy," following "Replica" and "Legal Dungeon." Players attend a three-day funeral and delve into the psyche of a man examining his family's generational curse through a simple substitution cipher. The game explores the roots of guilt, memories, and emotions, as players uncover the contradictions that define the protagonist's life.











- The story is deeply personal and emotionally engaging, leaving a lasting impression.
- The background music is beautiful and enhances the overall experience.
- The gameplay mechanics, while challenging, can be enjoyable once understood.
- The puzzle mechanics are often confusing and unintuitive, leading to frustration.
- The interface has readability issues, particularly with text being cut off and difficult to follow.
- The game feels more like a reading experience than a traditional game, with minimal impactful gameplay.
story
23 mentions Positive Neutral NegativeThe game's story is described as deeply personal and relatable, focusing on themes of family disconnection and childhood struggles, though it has been criticized for its familiarity and simplicity. While some players found the narrative engaging and beautifully complemented by the music, others felt it was overshadowed by a lackluster puzzle-solving experience. Overall, the story is seen as the main draw of the game, particularly for those in a reflective mood about family dynamics.
“Thankfully, the story kept me intrigued until the end, and the short length feels just right for me.”
“A deeply personal story about a disjointed family reconnecting over a funeral, told in broken puzzle bits and literary pieces.”
“All in all, it's really the story that should be the focus if you're interested in picking this up; if you're in a melancholic mood about family, I say get this game.”
“The puzzle-solving process was way too simple and a bit rough, which made it feel more like a bland short story than a puzzle game.”
“Irresponsible father who leaves his family behind, childhood poverty, a half-forced awkward family meeting that comes as a form of the funeral of a family member, this stereotypical story has been told before hundreds of times from the mouths and pens of others.”
“The story was a bore, weighed down with daddy issues.”