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The Thing: Remastered

Nightdive Studios does what it does best in restoring this PS2-era classic, but it also fixed a long-time problem that makes the game better.
82%Game Brain Score
gameplay, story
music, stability
92% User Score Based on 1,039 reviews
Critic Score 72%Based on 9 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5Steam DeckSteam DeckWindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SCloudCloudPlayStationPlayStationXboxXboxXbox Cloud GamingXbox Cloud GamingXbox Game PassXbox Game Pass

About

"The Thing: Remastered" is a survival horror shooter game that serves as a sequel to the 1982 film. As Cpt J.F. Blake, you lead a team to investigate the mysterious deaths at Outpost 31 in Antarctica, where you encounter a shape-shifting alien. The game features enhanced graphics, fast-paced squad action, and a challenging blend of survival horror. Your team's survival depends on your ability to utilize all members and uncover the truth behind the alien threat.

The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
The Thing: Remastered screenshot
+1

92%
Audience ScoreBased on 1,048 reviews
gameplay55 positive mentions
music9 negative mentions

  • Faithful remaster that captures the essence of the original game and the 1982 film.
  • Improved graphics, lighting, and controls enhance the overall experience.
  • The trust and fear mechanics add a unique layer of tension and strategy to gameplay.
  • The game is short, typically taking around 5-7 hours to complete, which may not justify the full price.
  • AI pathfinding issues and companion behavior can be frustrating, leading to moments of annoyance.
  • The story and gameplay can feel dated, with some mechanics not fully realized or impactful.
  • gameplay
    242 mentions Positive Neutral Negative

    The gameplay of the remastered title retains much of the original's charm while introducing quality-of-life improvements, though it still feels dated and occasionally clunky. Players appreciate the unique squad mechanics and the tension created by trust and fear systems, but many feel these elements are underutilized and lack depth. Overall, while the gameplay is engaging and nostalgic, it suffers from linearity and some unresolved issues from the original, making it a mixed experience for both new players and fans of the classic.

    • “The gameplay is just as tense and engaging as you remember, leading a team through the frozen wasteland of Antarctica, battling freaky shape-shifting monsters, and never knowing who you can trust.”
    • “The gameplay is still just as fun and nerve-wracking, the story still delivers that classic sense of paranoia, and the whole experience feels like a love letter to fans of both the 2002 game and Carpenter’s movie.”
    • “The squad-based mechanics are really good, especially for 2002, and I found the infection system to be a nice twist that keeps you guessing as to if your teammates are infected or not.”
    • “The so-called and hyped-up 'squad mechanic' is so bare bones it might as well not even exist; it's as if they forgot they were making a 'The Thing' movie-themed video game and added a 'trust' system at the very last second.”
    • “Fear/trust and infection mechanics are half-baked and can’t really shine in a game so short and linear.”
    • “Sadly, the gameplay didn't receive such a thorough treatment and barely any of its issues have been addressed.”
  • story
    162 mentions Positive Neutral Negative

    The story of the remastered game is a mixed bag, with many reviewers finding it generic and lacking coherence, often feeling like a predictable rehash of familiar tropes. While some appreciate its connection to the 1982 film and the nostalgic elements, others criticize it for straying too far from the original's ambiguous narrative and introducing convoluted plot points. Overall, the storytelling is seen as cheesy and underwhelming, with a few highlights for fans of the source material, but it ultimately fails to deliver a compelling experience.

    • “The gameplay is still just as fun and nerve-wracking, the story still delivers that classic sense of paranoia, and the whole experience feels like a love letter to fans of both the 2002 game and Carpenter’s movie.”
    • “This game is really faithful to the lore of The Thing and continues the story.”
    • “If you are a fan of the 1982 film, I recommend this because it's a good continuation of the story.”
    • “Maybe I just have the nostalgia glasses off, but the plot of this story is all over the place and hardly makes any sense.”
    • “The story becomes even worse, introducing aspects typical for an alien sequel that don’t fit into what The Thing was about, and the storytelling is a complete mess.”
    • “There’s no hope of taking the plot seriously after the first hour - and it’s quickly evident that this story is painfully generic and could be an original IP just as easily as this one.”
  • graphics
    160 mentions Positive Neutral Negative

    The remaster features significant graphical improvements that enhance the original game's visuals while maintaining its classic art style, resulting in a polished and nostalgic experience. While some reviewers noted that the remaster feels somewhat lazy compared to modern standards, many praised the updated lighting, textures, and overall performance, making it a solid choice for fans of the original. Overall, the remaster successfully revitalizes the game with enhanced graphics and quality-of-life improvements, though it may not meet the expectations of those seeking cutting-edge visuals.

    • “Beautifully remastered visuals and even fixes to some of the more dire bugs the original PS2/Xbox releases saw, including some additional new special bonus content as well. This is inarguably the definitive way to experience the ultimate in alien terror!”
    • “The graphical updates are fantastic; the added facial animations to the characters look great, and the new lighting makes it look more like the movie did.”
    • “The remaster preserves every detail of the 2002 cult classic while refining its visuals and gameplay to meet contemporary standards.”
    • “The graphics are not impressive, but it's enjoyable.”
    • “Not worth $30 for a 22-year-old game with slight graphical improvements.”
    • “The graphics have not aged well, and character models are way behind MGS2, which came out before The Thing.”
  • atmosphere
    68 mentions Positive Neutral Negative

    The atmosphere of the game has been widely praised for effectively capturing the tension, paranoia, and immersive qualities of the original film, particularly in its early segments. Enhanced graphics, dynamic lighting, and shadows contribute significantly to the overall ambiance, although some reviewers noted issues with audio mixing that can disrupt immersion. Overall, the remaster successfully maintains the iconic atmosphere while updating the experience for modern audiences.

    • “I can say with confidence that this nails the atmosphere, tension, and paranoia of Carpenter's film.”
    • “The paranoia, the creepy atmosphere, the feeling of isolation, it’s all here, and it’s just as nerve-wracking as it was in the early 2000s.”
    • “The atmosphere and attention to detail is impeccable, and little nods make my inner nerd very happy!”
    • “Also, I would have to agree with other reviews mentioning that the audio aspect needs more polishing, as there are occasional soundtrack and SFX mixing issues that build up the atmosphere and suspense for about 3 seconds and then just cut off into silence, which disrupts immersion.”
    • “But there is a significant lack of proper ambient sounds to build the atmosphere, while the sounds that are there are not effective for a horror game either, failing to scare the player when things eventually happen.”
    • “The opening couple of hours started strongly and created a real atmosphere and ambience before devolving into something fairly generic.”
  • music
    42 mentions Positive Neutral Negative

    The music in the game has been widely criticized for its absence and lack of impact, with many players noting that it is often missing during key moments, such as boss fights and throughout the campaign. While some appreciate the sound design, the overall consensus is that the audio experience feels incomplete, with abrupt cuts and a need for more ambient tracks to enhance immersion. Additionally, the removal of certain songs from the credits has disappointed fans, further highlighting the need for a more polished audio experience.

    • “The game-play is fun and the music is fantastic, and although your main character Blake thinks he is the coolest, that old game syndrome shines through and he is kinda lame.”
    • “Sound design was good enough, the music was good.”
    • “Tldr: the game is fantastic, the music is great, and the game has unique.”
    • “The sound design and lack of music really kills the overall experience.”
    • “Music is severely lacking; can’t remember a single track apart from the credits tune, and it’s not that they were bland - I just can’t remember any existing in the first place.”
    • “Besides some very short snippets of music there’s literally no good audio in the game at all, which could have created some tension.”
  • stability
    40 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players report smooth performance and minimal bugs, others encounter frustrating glitches, particularly with AI companions and occasional gameplay interruptions. Some users have experienced no issues at all, while others note that the game can be somewhat buggy, suggesting the need for future patches. Despite these inconsistencies, the remaster is generally praised for its visual improvements and enjoyable gameplay.

    • “Runs great, and sadly that is not to be expected these days, even for a remaster.”
    • “This looks great, runs great and the quality of life updates are most welcome.”
    • “Looks good on new hardware and runs great with some controls refined for PC.”
    • “Game is very buggy, I'll change my review once the game gets patched a few times.”
    • “The only real complaint I have is the buggy squadmates who will regularly just stop following you at certain points or just run head first into swarms of creatures and get infected.”
    • “In the original version, the boss fights were very buggy where you would die nearly instantly after the cut scenes.”
  • optimization
    33 mentions Positive Neutral Negative

    The game's optimization has received overwhelmingly positive feedback, with players noting smooth performance, excellent graphics reminiscent of the PS3 era, and responsive controls. While there are minor issues such as occasional audio desynchronization during cutscenes, the overall experience is seamless and well-optimized, even on lower-end systems. The remastering by Nightdive Studios is praised for enhancing gameplay and visuals without compromising performance.

    • “It’s rare to see a remaster this well-optimized, and it made my entire playthrough feel seamless.”
    • “On the technical side, the game is well-optimized, with no performance issues apart from that one glitch.”
    • “From the visuals of the game to the overall systems and performance.”
    • “I loved this game as a kid, so the only thing that would make me give it a bad review was if it had performance issues, poor controls, and somehow looked worse.”
    • “The decision to only bump the graphics up to Xbox 360/PS3 level was a genius move not just in terms of art but in performance as well.”
  • replayability
    11 mentions Positive Neutral Negative

    The game suffers from low replayability, primarily due to the absence of new game plus modes or alternative gameplay options, which detracts from its overall value, especially given its short campaign length of under 10 hours. While some improvements in NPC mechanics and combat AI in the remaster offer slight replay value, the experience largely hinges on individual enjoyment of the campaign. Overall, many reviewers rate the replayability around 5/10, indicating a significant limitation in this aspect.

    • “There is replay value in the new mechanics of the NPCs as they're more randomized now, but that's it.”
    • “On the bright side, the remaster helps with combat AI and makes the game a little bit more playable.”
    • “Unfortunately, the game is missing new game plus modes or alternate game modes to enhance replayability, which is another detractor considering the price tag.”
    • “Finally, keep in mind that the game can be beaten in less than 10 hours. The last third of the game seems to negatively change in both story and quality, and replayability is entirely dependent on how much you enjoyed the campaign.”
    • “My biggest complaint regarding the original release (beyond the lapses in coherent storytelling) was the lack of replayability.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is noted to be quite enjoyable, with players experiencing many funny moments, including amusing bugs and entertaining cutscenes. However, to fully appreciate the humor and storyline, players are advised to pay close attention to the cutscenes, as any input can skip them. Overall, the game offers a blend of humor that resonates well with players, making it a fun experience.

    • “I had a blast playing it, some very funny moments.”
    • “It can be pretty funny, as my girlfriend said more than once as I played through this game, but if you really want to understand what's going on in this game, then you better pay attention to all the cutscenes and keep your hands away from the controller as any input will skip them.”
    • “Not even a quarter of the way into the game, I loved playing the original even with its quality and sometimes funny bugs.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization of the game has been widely criticized as a blatant cash grab, with reviewers noting that it merely updates the original for modern systems without offering substantial improvements. Many recommend sticking to the original version instead, viewing the remaster as a mediocre attempt to capitalize on nostalgia with a higher price tag.

    • “Would recommend sticking to the original and ignoring this attempted cash grab that feels like it exists for a dev's portfolio rather than a serious remaster.”
    • “They do it for a cash grab, simply updating specs to run on current systems and slapping on the label 'remaster' to put on a higher price tag.”
    • “The game is a product of its time (and by this I mean it's a generic cash grab tie-in shooter).”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly in the second half where they are required to engage in repetitive combat against human enemies and complete monotonous objectives, such as destroying planes. This shift detracts from the overall experience, making it feel less engaging.

    • “The majority of the second part of the game involves fighting human enemies with guns and completing tedious objectives like blowing up planes. Does this sound appealing at this point?”
    • “The grinding in this game feels excessive, with repetitive tasks that detract from the overall experience.”
    • “I found myself stuck in a loop of grinding for resources, which made the gameplay feel monotonous and unengaging.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the unique dynamics of squad mate NPCs, whose emotional states and potential transformation into monsters due to an alien virus create a tense and immersive experience. The game's homage to John Carpenter's work enhances the emotional depth, evoking nostalgia and a strong connection to the source material.

    • “After that point, it becomes a vaguely squad-based survival horror game which is made unique by the emotional state of the squad mate NPCs and the fact that they are liable to become infected by an alien virus that will cause them to 'burst out' into monster form.”
    • “Every scene feels like a respectful nod to John Carpenter’s masterpiece, and the attention to detail made me feel like I was back in Outpost 31.”

Buy The Thing: Remastered

5h Median play time
6h Average play time
5-8h Spent by most gamers
*Based on 6 analyzed playthroughs

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