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STAR WARS: Bounty Hunter

Star Wars: Bounty Hunter is a solid throwback to the glory days of 2000s action games.
STAR WARS: Bounty Hunter Game Cover
74%Game Brain Score
story, gameplay
stability, grinding
83% User Score Based on 1,034 reviews
Critic Score 65%Based on 11 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
STAR WARS: Bounty Hunter Game Cover

About

STAR WARS: Bounty Hunter is a single player platformer game with a science fiction theme. It was developed by Aspyr and was released on July 31, 2024. It received mostly positive reviews from critics and positive reviews from players.

Bring In Your Bounty, Dead or Alive Let the Hunt Begin In this classic third-person action-adventure, you'll become Jango Fett, Prime Clone of the Grand Army of the Republic, hired to capture a deranged Dark Jedi. Relive the Timeless Tale Experience the legendary Bounty Hunter fantasy set before the events of Star Wars: Episode II - Attack of the Clones. Face off against foes and maneuver thro…

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83%
Audience ScoreBased on 1,034 reviews
story96 positive mentions
stability22 negative mentions

  • Strong Star Wars lore and story focusing on Jango Fett's backstory serving as a prequel to Attack of the Clones.
  • Engaging and varied gameplay including jetpack mechanics, dual blasters, and a diverse arsenal.
  • Polished remaster with improved graphics, lighting, quality-of-life features like slowed scanning, and decent mouse and keyboard support.
  • Clunky and occasionally frustrating controls and camera system, with issues locking targets and controlling perspective.
  • Bounty hunting mechanic is tedious and offers little gameplay reward, often disrupted by AI glitches causing bounties to die or fall off the map.
  • Limited save system with five continues per level leading to frustrating restarts and repetitive enemy spawns increasing difficulty artificially.
  • story
    268 mentions Positive Neutral Negative

    The story of this game is widely praised for its strong connection to Star Wars lore, offering a compelling and engaging prequel narrative that explores Jango Fett's backstory and how he became the clone template. Fans appreciate the voice acting, pacing, and integration with the wider universe, noting it adds depth and context missing from the films themselves. However, some find the story straightforward and typical of its era, with limited character development, and suggest that for non-fans, the gameplay frustrations may overshadow narrative enjoyment.

    • “The voice acting & the story are very good; you never feel like something's out of place. I really wish this story would be considered canon, as it genuinely meshes well with how we know Jango Fett from the canon lore, and helps accentuate him as a character.”
    • “Originally a GameCube-era tie-in to Attack of the Clones, this game outshines the film it was connected to with a far better story, a cooler lead in Jango Fett, and surprisingly engaging gameplay.”
    • “Star Wars: Bounty Hunter tells Jango Fett’s backstory as he competes to become the 'kingpin' of the clone army by pursuing an elusive rogue Jedi. Temuera Morrison brings depth to Jango’s character, enhancing the story’s appeal. Side characters add richness, and the story captures the essence of the Star Wars prequel era.”
    • “The plot is pretty flat, though unintentionally funny at times.”
    • “For those who are interested in story and character development, you won't find much of that here.”
    • “If you are only interested in the story and find the combat boring then this is not for you.”
  • gameplay
    208 mentions Positive Neutral Negative

    The gameplay of this remastered Star Wars: Bounty Hunter is a nostalgic throwback featuring jetpack mechanics, diverse weapons, and classic run-and-gun action, but it suffers from outdated, repetitive design, clunky controls, limited lives, and a cumbersome bounty hunting system. While some appreciate its authentic Star Wars feel and engaging levels, many find the camera issues, AI, and lack of gameplay depth frustrating, making it best enjoyed with nostalgia or as a fan service piece rather than for modern gameplay standards.

    • “Originally a GameCube-era tie-in to Attack of the Clones, this game outshines the film it was connected to with a far better story, a cooler lead in Jango Fett, and surprisingly engaging gameplay.”
    • “Really fun levels, engaging gameplay, level design is brilliant!”
    • “From the fluid jetpack mechanics to the gritty accurate environments that evoke the feel of the Star Wars universe, it’s clear that the game developers took care to stay true to the source material.”
    • “Most frustrating parts are the old school mechanics of 5 lives per level and the next to last mission that strips your gear since the melee is poor and 3 hit kills you.”
    • “A few bugs, gameplay is lackluster, doesn't fulfill the bounty-hunting fantasy, with endless streams of carbon-copy enemies with basic AI; switching weapons is cumbersome, blasters are by far the best weapon for 99% of situations, rockets and grenades are so dangerous they're not worth the risk, especially with limited ammo; if you don't kill all of your targeted enemies you feel foolish for trying.”
    • “The bounty hunting mechanics are very clunky; you have to switch from your blasters to a scanner that puts you into first-person mode just to look at NPCs on the screen to see if they have a bounty or not, lock onto them, and then switch to a rope to capture them, which is boring in quiet moments, frustrating during combat, but always pointless strictly in terms of gameplay.”
  • graphics
    132 mentions Positive Neutral Negative

    The remaster offers noticeably improved graphics over the original 2002 PS2 release, featuring upscaled textures, better lighting, and smoother performance, while retaining the classic early-2000s aesthetic that many find nostalgically charming. However, the visual enhancements are considered modest, with some complaints about occasional bugs, dark areas, and lack of modern graphical features or options to revert to original visuals. Overall, the graphics are appreciated for modern hardware compatibility and clearer visuals but remain dated compared to contemporary standards.

    • “Just want to start by saying that Aspyr did a fantastic job with this port, and I really greatly appreciate getting to play a PlayStation 2 game with 4K graphics on a modern PC.”
    • “I played it for a little while and as a player of the original I can say that the remaster is in excellent condition; the graphic update is gorgeous with HD textures and shadows, even adding ambient occlusion; gameplay stayed the same with a few changes such as a dedicated button for the scanner and slow-mo for using it (pretty much appreciated).”
    • “The visuals are top-notch, with detailed character models and environments that bring the Star Wars universe to life in a way that few other games have managed to do.”
    • “The graphics and clunkiness are terrible and feel more like a 2000's game.”
    • “The graphics are remastered, but still very unpolished... and the interface, that's actually the whole point, why this should've remained hidden from prying eyes forever.”
    • “Though unlike Aspyr's Tomb Raider remasters, you can't swap back and forth between the old graphics.”
  • optimization
    31 mentions Positive Neutral Negative

    Optimization in this remaster is generally solid, delivering smooth controls, polished visuals, and stable performance on a range of hardware, including high-end PCs and lower-spec systems. However, some users report occasional frame drops, stuttering, and loading issues, indicating inconsistent optimization across different setups. Overall, while performance is good for most players, a few stability quirks and variability remain.

    • “Controls and game are very smooth, visuals and performance are polished, jetpack controls and gunplay are well done; lore is interesting and I'm having a great time.”
    • “I've had zero performance issues so far on both my PC (4080 Super/5900X/64GB DDR4 - extreme settings) and Steam Deck OLED (high settings).”
    • “Performance has been good so far. I always lock my FPS externally to 60; maybe it runs worse unlocked for those seeking 120+, but I had dynamic shadows/lights, bump mapping, bloom & ambient occlusion on extreme, anti-aliasing & motion blur turned off, resolution at 1600x900, and it was a locked 60 FPS on my laptop (i5-11400H, RTX 3050 4GB VRAM, Win11, 16GB RAM).”
    • “Despite being a game that originally launched decades ago, the optimization on PC is surprisingly poor.”
    • “Frame drops, stuttering, and other performance hiccups are inexplicably common, which is a bit frustrating given the game’s age and relatively modest visual enhancements.”
    • “Myself and several others are having difficulty loading into the main menu (requires a workaround where you need to disable your graphics adapter for your CPU) and understandably when loaded in the performance is choppy and the game can't be saved.”
  • stability
    29 mentions Positive Neutral Negative

    The game's stability is mixed, with many users reporting frequent bugs, crashes, glitches, and control issues that impact progression, while others find the remaster runs smoothly with improved performance and minimal problems, especially on PC. Despite occasional stutters and frustrating bugs, some consider it acceptable given its age and nostalgic value. Overall, stability varies depending on platform and user patience with inherent legacy issues.

    • “The game runs great, looks great (for an updated 22 year old PS2 game), and plays better than the original.”
    • “Graphically enhanced, now the signature 2000s contrast in quality between CGI cutscenes and gameplay is thinner than ever, and it plays smoothly with a keyboard and mouse setup despite the original release never intended to use them as controls, running great without any performance issues so far after 23 years.”
    • “It runs great on Steam Deck.”
    • “I played the game for an hour only and it's already repetitive, without nostalgia this game isn't really playable, not to mention the glitches or constant crashes.”
    • “I cannot progress due to a bug in chapter 4 mission 2 where Zam freezes and does not open the door for me.”
    • “Everyone just meat riding this game as much as I want it to be good it's a buggy mess, I get 120 fps but it stutters when I walk around, shoot, jump, if you move at all it stutters, this game is unplayable.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game is widely praised for capturing the authentic Star Wars atmosphere, featuring iconic John Williams scores blended with original compositions, and strong sound design that immerses players in the universe. However, some reviews note issues with music integration, such as abrupt changes during combat or looping that can feel repetitive or mismatched with the action. Overall, the soundtrack and voice acting are considered top-tier and a highlight of the experience.

    • “The music, the sound of your blasters, the way the jetpack kicks in — it’s pure Star Wars energy.”
    • “The soundtrack does justice to the Star Wars universe, blending Jeremy Soule’s original compositions with snippets of John Williams’ classic scores.”
    • “The sound design is equally impressive, with iconic Star Wars music and sound effects that immerse you in the world and make you feel like you're really there.”
    • “Very poor music integration (although I love Star Wars music) as they use bits and pieces that are overly dramatic in a constant loop, and in some areas it really becomes a strain and simply does not fit the moment.”
    • “Some audio issues still lurk from the old version as well; the music will sometimes not play at all in combat or stop completely after losing one of your 5 lives and never return.”
    • “Here to ruin the menu music for you.”
  • grinding
    16 mentions Positive Neutral Negative

    The grinding in the game is often described as tedious and frustrating, especially due to the repetitive bounty hunting mechanic that requires frequent scanning and weapon switching. While some appreciate the challenge and replay value, many find the constant task of tagging targets and clearing mobs disrupts the flow and enjoyment, making progress feel slow and laborious.

    • “Having to constantly switch from your weapon to the scanner to scan enemies before killing them just in case they may be a bounty was just so tedious and unintuitive.”
    • “Bounty hunting is also tedious, as you need to consistently switch between helmet view and weapons to find bounty hunting targets and tag them before you can capture them.”
    • “The bounty hunting system is very annoying and tedious and removes all fun from the game.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game arises from its unintentional quirks, such as overly easy boss fights, amusing bugs like enemies falling to their doom, and quirky animations like ladder climbing and T-posing prisoners. Development bloopers and funny achievements add a lighthearted touch, while playful weapon mechanics and chaotic firefights contribute to the overall comedic experience.

    • “The outtakes are hilarious.”
    • “The t-posing prisoners in chapter 3 will never not be funny to me.”
    • “Also the ladder climb animation has a certain level of sass in it, and I find that really funny.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is praised for its immersive Star Wars vibe, enhanced by iconic audio and engaging set design, though some find it somewhat dated. Improved visuals and lighting updates bring a cleaner look, helping the experience feel more contemporary while maintaining nostalgic appeal. Overall, the atmosphere effectively complements the gameplay and story, contributing to the game's lasting charm.

    • “I like the atmosphere and the idea of the bounty hunting gimmick, as well as the verticality introduced once Jango gets his jetpack.”
    • “Blast anyone in your path, take optional bounties, do jank but fun jetpack platforming and absorb all the amazing atmosphere and set dressing.”
    • “The storyline, gameplay mechanics, and overall atmosphere make it a timeless classic that continues to captivate new and returning players.”
    • “The atmosphere feels incredibly dated, adding to the overall disappointment.”
    • “The game has been visually enhanced with improved textures, lighting, and colors, resulting in a cleaner and more contemporary appearance, allowing Jango Fett to shine as he deserves.”
    • “The atmosphere, along with fully voice-acted cutscenes, help overcome most of the flaws.”
  • replayability
    10 mentions Positive Neutral Negative

    Replayability receives mixed feedback, with some finding it low due to repetitive or tedious gameplay, while others praise the game's depth, varied approaches, and challenge that encourage experimentation and repeated playthroughs. Overall, replay value is rated around 6 to 7 out of 10, balancing challenge and fun, especially for achievement seekers.

    • “Some may find the gameplay repetitive, tedious and overly difficult, but I find there is enough content in the game to challenge the player and provide replay value.”
    • “For those like me, who aim for achievements, I'd give the replayability a 7/10, balancing challenge with nostalgic fun.”
    • “I just love the sheer amount of depth and replayability in "Bounty Hunter." There are so many different ways to approach each level and take down your targets, and the game rewards experimentation and clever thinking.”
    • “I think the replay value for this game is low.”
    • “Replayability: 6/10”
    • “Replay value is designed to stimulate muscle memory the more you play and die, which can be quite frequent on some levels.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is minimal, offering only brief glimpses into key characters like Jango, whose traits resemble those of Din Djarin from The Mandalorian. While the final boss Komari Vosa has a compelling design, her fight lacks the challenge and impact of earlier encounters, limiting deeper engagement with the characters.

    • “Personally, while I absolutely loved the final boss - Komari Vosa's - character design and fighting style, I found her fight extremely underwhelming compared to Montross' boss fight prior to hers in the final chapter, who was much more difficult to defeat.”
    • “While the game doesn't do too much in terms of character development for someone as stolid as Jango, you still get to see glimpses of his Mandalorian faith, and a part of me immediately identified how eerily similar Jango felt to Din Djarin from The Mandalorian in both personality and mannerisms.”
    • “For those who are interested in story and character development, you won't find much of that here.”
    • “While the game doesn't do too much in terms of character development for someone as stolid as Jango, you still get to see glimpses of his Mandalorian faith, but it feels limited.”
    • “The character development is minimal, making it hard to connect deeply with the protagonist.”
  • emotional
    3 mentions Positive Neutral Negative

    The game evokes strong nostalgia, making players feel like they are revisiting their childhood PlayStation 2 experience. While it may lack deep emotional storytelling or exceptional writing, its gritty lore and familiar gameplay elements resonate well with fans of Star Wars underworld narratives.

    • “It ran beautifully and made me feel like I was a kid playing it on my PlayStation 2 again.”
    • “Although it may lack emotional depth or exceptional writing, it serves as a gritty, lore-filled bounty hunting story that enthusiasts of Star Wars Underworld narratives will find valuable.”
    • “The same slightly awkward lock-on system, the same at-times painful camera, and in the first level all the same little things that made me feel smart when I found them as a kid, e.g., small areas where if you jump at the right part you can stick your head through the ceiling.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization is praised for its focus on genuine gameplay rather than relying on graphics, skins, or microtransactions, delivering a thoughtful remaster without feeling like a cash grab.

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9h Median play time
25h Average play time
7-20h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

STAR WARS: Bounty Hunter is a platformer game with science fiction theme.

STAR WARS: Bounty Hunter is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 25 hours playing STAR WARS: Bounty Hunter.

STAR WARS: Bounty Hunter was released on July 31, 2024.

STAR WARS: Bounty Hunter was developed by Aspyr.

STAR WARS: Bounty Hunter has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

STAR WARS: Bounty Hunter is a single player game.

Similar games include Star Wars: Dark Forces Remaster, Star Wars: Shadows of the Empire, Star Wars Jedi Knight: Dark Forces II, Sphinx and the Cursed Mummy, Spyro Reignited Trilogy and others.