- January 28, 2025
- The Game Kitchen
The Stone of Madness
The Stone of Madness innovates on tactical stealth and charms with the detailed art, but its survival mechanics bring too little to the table to sell me on this new formula.
Platforms
About
The Stone of Madness is a single player role playing game. It was developed by The Game Kitchen and was released on January 28, 2025. It received mostly positive reviews from both critics and players.
The Stone of Madness is a real-time tactical stealth game set in an 18th-century Spanish monastery housing a madhouse and inquisitorial prison. Players control five prisoners with unique, upgradable skills to face their fears, uncover dark secrets, and orchestrate a daring escape. Combining stealth, strategy, and exploration, they must evade guards and supernatural threats in a grim, atmospheric setting.











- The game features a stunning hand-drawn art style that creates an immersive and atmospheric experience.
- Each character has unique abilities and fears, adding depth to the gameplay and requiring strategic planning.
- The narrative is engaging, exploring themes of psychological trauma and survival within a richly detailed setting.
- The lack of manual saving and inconsistent autosave system can lead to frustrating experiences, especially after encountering bugs or making mistakes.
- Gameplay can feel clunky and unresponsive at times, with issues related to character movement and interaction with the environment.
- Some puzzles and objectives can be obscure or overly complex, leading to confusion and trial-and-error gameplay that may frustrate players.
- gameplay64 mentions Positive Neutral Negative
The gameplay is characterized by a blend of strategic stealth mechanics reminiscent of titles like *Commandos* and *Shadow Tactics*, with a strong emphasis on character interactions and narrative depth. While the game offers engaging and rewarding mechanics, players have noted frustrating technical issues, such as unresponsive controls and a lack of quality-of-life features, which can detract from the overall experience. Despite these drawbacks, the unique premise and thoughtful design elements create a compelling gameplay loop that keeps players invested.
“The characters and their strengths and weaknesses are well thought-out, and the story and gameplay are both about their cooperation to survive their traumas, escape the monastery, and discover dark secrets.”
“Thoughtful stealth gameplay: every movement and distraction feels deliberate, creating an experience where careful planning and calculated risks are consistently rewarded.”
“With its unique premise, stunning hand-drawn art style, and strategic gameplay, this is a title that stands out in the stealth genre.”
“The setting and mechanics are clever and cleverly layered, but now that I'm in the home stretch, the jank is really starting to grind me down as I lose another day to the game not registering my click before a soldier shoots me in the face.”
“Which is why I find it so immensely frustrating that a handful of baffling design decisions and player-unfriendly mechanics, including a bizarre autosave system, could completely ruin an experience that held so much promise.”
“The gameplay also suffers from a lack of quality-of-life features that are common to the genre.”
The Stone of Madness Review – Inessential Innovation In Infiltration
The Stone of Madness innovates on tactical stealth and charms with the detailed art, but its survival mechanics bring too little to the table to sell me on this new formula.
50%The Stone of Madness
For all its sins, there’s the makings of a stealth-tactics classic in The Stone of Madness. Its grisly sensibility, rock-hard difficulty, and inconvenient bugs at launch mean it’s not a game for the weak-hearted, but 20+ hours with its rich, system-driven drama produced many delightful escapades worth admiring - even if a good number ended with us back in our cell miserably plotting our next attempt.
70%The Stone of Madness Review – A Dark and Unforgiving Escape
The Stone of Madness offers a unique blend of tactical stealth and psychological survival, set in an eerie Spanish monastery. While its mechanics create engaging tension, the game’s difficulty, trial-and-error structure, and technical issues might frustrate some players.
60%
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Frequently Asked Questions
The Stone of Madness is a role playing game.
The Stone of Madness is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.
The Stone of Madness was released on January 28, 2025.
The Stone of Madness was developed by The Game Kitchen.
The Stone of Madness has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its stability.
The Stone of Madness is a single player game.
Similar games include We Are The Dwarves, Shadow Tactics: Blades of the Shogun, Eriksholm: The Stolen Dream, Partisans 1941, Iron Danger and others.




