- September 20, 2019
- Shifting Tides
The Sojourn
Platforms
About
The Sojourn is a single-player mystery action game with a good plot, graphics, and soundtrack. Players traverse through a thought-provoking puzzle game in a beautiful, color-drenched world of light and shadow. With dozens of challenging puzzles across four chapters, players must banish darkness to reveal obstacles and unravel the game's captivating tale of light, darkness, and reality.
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- The Sojourn features beautiful visuals and a calming atmosphere, enhanced by its music.
- The puzzles are engaging and provide a satisfying challenge, with a good difficulty curve that gradually introduces new mechanics.
- The game offers a unique light and dark world mechanic that adds depth to the puzzle-solving experience.
- The game suffers from slow movement speed and lacks a sprint option, making navigation tedious.
- Many puzzles can feel repetitive and overly complex, leading to frustration rather than enjoyment.
- The story is vague and poorly integrated, leaving players feeling disconnected from the narrative.
story
110 mentions Positive Neutral NegativeThe story in the game is largely abstract and conveyed through static imagery, primarily statues, rather than a coherent narrative, leading to confusion among players. Many reviewers found the storytelling vague and lacking depth, often feeling that it detracted from the puzzle-solving experience. While some appreciated the artistic presentation, the overall consensus is that the game prioritizes puzzles over a meaningful story, resulting in a monotonous experience for those seeking a compelling narrative.
“The abstract story so far is very interesting and mysterious.”
“Beautiful graphics, great music, and a compelling story.”
“The story begins with following beings of light into an environment that unfolds before you.”
“The story that does exist is told in the abstract, through imagery, rather than dialogue.”
“There is no story, there are no distractions of any kind, so it does become quite monotonous about halfway through and just feels like a chore.”
“A game this focused on puzzles doesn't need a story so there shouldn't have been an attempt at creating one, because it turned out to be confusing and distracts from the puzzle experience.”