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The Sequence 2

57%Game Brain Score
optimization, gameplay
88% User Score Based on 16 reviews

Platforms

PCPCWindowsWindows

About

"The Sequence 2" is a visual programming puzzle game, similar to SpaceChem and other Zachtronics titles. It is the sequel to "The Sequence," introducing new modules and mechanics. Players must create moving sequences to transport a "Binary Unit" to the destination point, with multiple solutions possible for each level.

The Sequence 2 screenshot

88%
Audience ScoreBased on 16 reviews
optimization3 negative mentions

  • The puzzle design is brilliant, offering unique and challenging solutions that require creative problem-solving.
  • The game features a satisfying difficulty curve, with puzzles that become progressively more complex and engaging.
  • The introduction of new mechanics and a hexagonal grid adds depth and variety to the gameplay, making it a worthy sequel.
  • The tutorial is overly tedious and hand-holding, forcing players to repeat actions unnecessarily and detracting from the overall experience.
  • The user interface is not optimized for PC, retaining some mobile design elements that can be mildly annoying.
  • The lack of per-level high scores makes it difficult for players to track their progress and optimize their solutions effectively.
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization aspect is somewhat limited, as players often find only one solution to puzzles, with a focus on deploying the right number of "modules" rather than minimizing cycles. While some levels allow for optimization, many are constrained by space, making it difficult to achieve high scores or fully complete achievements. Overall, the optimization experience is less open-ended compared to similar titles like *SpaceChem*.

    • “Unlike the prequel, in the sequence we've got some Steam achievements that may require a bit of optimization.”
    • “It's a bit tough to tell how much optimization would really be required to 100% the achievements -- the limited amount of space on each board means that there are quite a few levels that don't allow for significant optimization.”
    • “There's usually only one solution and there's no open-ended programming or optimization (at least as far as I've gotten), but the puzzles are tricky and watching solutions run is satisfying.”
    • “The only metric for optimization here is the number of 'modules' you deploy on a level, not the number of cycles that are required for the machine to deliver enough binary units to the goals.”
    • “It's a bit tough to tell how much optimization would really be required to 100% the achievements -- the limited amount of space on each board means that there are quite a few levels that don't allow for significant optimization, and for the more open levels, I don't have a sense yet of how some of my sloppier builds might be dragging down my point total.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is praised for its solid mechanics and engaging challenge, offering over 10 hours of content that appeals to fans of "zach-likes." While there are minor quality of life issues, the game introduces new modules and mechanics with helpful tutorials, avoiding the forced guidance of its predecessor. Overall, it delivers a unique experience that stands out in the genre.

    • “Still separate sliders for music and FX, still cheaper on mobile, but still easily over 10 hours of solid gameplay means it's a solid pickup for fans of 'zach-likes.' While there are a few smaller quality of life issues that could use some polish, I give it a far more enthusiastic recommendation than I could for the prequel: it's a great game.”
    • “Each time a new module or mechanic gets introduced, you get a few easy tutorial-like levels (though, thankfully, the forced march 'click here now' tutorials from the prequel have largely been removed).”
    • “All in all, it's a true zach-like that doesn't skimp on challenge, but offers its own unique gameplay that's not just a carbon copy of another game.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is highly praised, contributing positively to the overall experience, and is considered a significant improvement over its prequel. Users appreciate the separate sliders for music and sound effects, allowing for personalized audio settings. Overall, the music enhances the gameplay, making it a solid choice for fans of the genre.

    • “Still separate sliders for music and FX, still cheaper on mobile, but still easily over 10 hours of solid gameplay means it's a solid pickup for fans of 'zach-likes.' While there are a few smaller quality of life issues that could use some polish, I give it a far more enthusiastic recommendation than I could for the prequel: it's a great game.”
    • “Music is great.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged during long play sessions.”
    • “While the gameplay is enjoyable, the soundtrack feels uninspired and doesn't enhance the overall experience.”
    • “The audio mixing is off, with the music often drowning out important sound effects, which can be frustrating.”
  • grinding
    1 mentions Positive Neutral Negative

    Many users find the grinding aspect of the game to be tedious, with some even abandoning it due to the lengthy and unengaging tutorial.

    • “The tutorial is so tedious that I gave up.”
    • “Grinding feels like a never-ending chore rather than an enjoyable part of the game.”
    • “The repetitive tasks required to level up make the game feel more like a job than a hobby.”

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