- November 12, 2021
- [OneManBand]
The Sequence 2
Platforms
About
"The Sequence 2" is a visual programming puzzle game, similar to SpaceChem and other Zachtronics titles. It is the sequel to "The Sequence," introducing new modules and mechanics. Players must create moving sequences to transport a "Binary Unit" to the destination point, with multiple solutions possible for each level.

- The puzzle design is brilliant, offering unique and challenging solutions that require creative problem-solving.
- The game features a satisfying difficulty curve, with puzzles that become progressively more complex and engaging.
- The introduction of new mechanics and a hexagonal grid adds depth and variety to the gameplay, making it a worthy sequel.
- The tutorial is overly tedious and hand-holding, forcing players to repeat actions unnecessarily and detracting from the overall experience.
- The user interface is not optimized for PC, retaining some mobile design elements that can be mildly annoying.
- The lack of per-level high scores makes it difficult for players to track their progress and optimize their solutions effectively.
optimization
5 mentions Positive Neutral NegativeThe game's optimization aspect is somewhat limited, as players often find only one solution to puzzles, with a focus on deploying the right number of "modules" rather than minimizing cycles. While some levels allow for optimization, many are constrained by space, making it difficult to achieve high scores or fully complete achievements. Overall, the optimization experience is less open-ended compared to similar titles like *SpaceChem*.
“Unlike the prequel, in the sequence we've got some Steam achievements that may require a bit of optimization.”
“It's a bit tough to tell how much optimization would really be required to 100% the achievements -- the limited amount of space on each board means that there are quite a few levels that don't allow for significant optimization.”
“There's usually only one solution and there's no open-ended programming or optimization (at least as far as I've gotten), but the puzzles are tricky and watching solutions run is satisfying.”
“The only metric for optimization here is the number of 'modules' you deploy on a level, not the number of cycles that are required for the machine to deliver enough binary units to the goals.”
“It's a bit tough to tell how much optimization would really be required to 100% the achievements -- the limited amount of space on each board means that there are quite a few levels that don't allow for significant optimization, and for the more open levels, I don't have a sense yet of how some of my sloppier builds might be dragging down my point total.”