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The Séance of Blake Manor

The Séance of Blake Manor is an elegant, humane twist on folk horror and detective design. It’s patient, smart, and disturbing in ways that linger.
The Séance of Blake Manor Game Cover
94%Game Brain Score
story, gameplay
grinding, stability
95% User Score Based on 2,091 reviews
Critic Score 89%Based on 2 reviews

Platforms

LinuxPCSteam DeckWindows
The Séance of Blake Manor Game Cover

About

The Séance of Blake Manor is a single player puzzle game with a mystery theme. It was developed by Spooky Doorway and was released on October 27, 2025. It received positive reviews from critics and overwhelmingly positive reviews from players.

Set in 1897 Ireland, you play as Private Investigator Declan Ward, tasked with finding a missing woman at Blake Manor during a mysterious grand séance. Interrogate suspects, gather clues, and uncover hidden motives as you navigate the eerie manor. Unravel the dark secrets surrounding the mystical gathering and the veil between worlds.

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95%
Audience ScoreBased on 2,091 reviews
story404 positive mentions
grinding34 negative mentions

  • Engaging story with well-developed characters and interesting subplots.
  • Unique time mechanic that adds urgency without being overly punishing.
  • Beautiful art style and atmospheric sound design that enhances the spooky vibe.
  • Some puzzles can feel overly simplistic and lack challenge.
  • Frequent loading screens when moving between rooms can disrupt immersion.
  • Certain clues may be too obscure or require backtracking, leading to frustration.
  • story
    864 mentions Positive Neutral Negative

    The story of "The Séance of Blake Manor" is widely praised for its engaging narrative, rich character development, and incorporation of Irish folklore, creating a compelling backdrop for the mystery. Players appreciate the intertwining personal stories of the characters, which enhance the overall plot, although some feel that certain character arcs become irrelevant once resolved. The game balances supernatural elements with a detective narrative, offering a unique experience that keeps players invested through its atmospheric storytelling and well-crafted dialogue.

    • “I really loved the protagonist, as he wasn't just a blank canvas silent type and had some interesting things to say and an interesting story of his own to tell.”
    • “The story is told extremely well.”
    • “The story is captivating, winding, and--in a good way--weirdly specific.”
    • “The plot is fairly straightforward and is steeped in various esoteric or pagan mythologies that provide an interesting backdrop, even if it ultimately resolves in a fairly uninspiring way.”
    • “Worse, on the story front, the initial mysteries and lore seem very promising, yet as the game unravels more and more characters end up being red herrings whose story you can effectively discard because they have zero relevance to the main story or main characters.”
    • “The story was passable.”
  • gameplay
    670 mentions Positive Neutral Negative

    The gameplay of "The Séance of Blake Manor" is characterized by a unique time mechanic where each action consumes in-game minutes, adding a layer of urgency to investigations without being overly punishing. Players engage in a mix of exploration, dialogue, and puzzle-solving, with many praising the integration of character schedules and the mind map system for organizing clues. While some find the mechanics complex or frustrating, the overall consensus highlights a satisfying gameplay loop that encourages thoughtful decision-making and enhances the immersive detective experience.

    • “The gameplay is a huge hook - mechanics and logic flow so well, one mystery flowing into the next, and each puzzle I solve, or piece of logic I connect contributes to the story as a whole, hooking me more and more.”
    • “The time mechanic adds tension without being brutal, making every choice feel important and giving you a ticking clock.”
    • “The gameplay consists of carefully observing your surroundings, questioning the guests, and solving occasional puzzles, creating a satisfying investigative experience.”
    • “However, the time mechanic is kind of poorly done and there were multiple instances where I was basically locked out of progressing mysteries because I did them just an hour or two too late compared to the intended time that I was supposed to do them.”
    • “The actual mechanics of the game are where things start to come undone.”
    • “The gameplay becomes formulaic and the new parts of the manor you get to explore are far more sparse than in the first half.”
  • atmosphere
    278 mentions Positive Neutral Negative

    The atmosphere of "The Séance of Blake Manor" is widely praised for its rich, immersive qualities, blending gothic horror with a compelling narrative steeped in Irish folklore. Players appreciate the game's ability to create a spooky yet not overtly scary environment, enhanced by stunning visuals, atmospheric music, and strong voice acting that brings the characters and setting to life. Overall, the game successfully captivates players with its haunting ambiance and engaging storytelling, making it a standout experience in the mystery genre.

    • “The atmosphere is incredibly rich, dense with mystery, suspicion, and unease, before climaxing in a quite spectacular final act.”
    • “The atmosphere, writing, and voice acting are excellent, and the comic style art really stands out.”
    • “The atmosphere is top notch—the combination of the Victorian era, a creepy estate, Irish folklore, and the graphical style all work together to result in a very impactful setting.”
    • “There's no real payoff (or jumpscares if you're worried) beyond the atmosphere, and you may feel the game doesn't do enough with what it's got.”
    • “Adding to the sullen atmosphere, the music is generic, uninspired, and uninspiring.”
    • “There is no mystery anymore with this amount of hand-holding and the creepy atmosphere was lost in the 'hotel maid simulator'.”
  • graphics
    247 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning comic book art style, which effectively enhances the atmospheric and spooky elements of the narrative. Many players appreciate the unique aesthetic that combines 2D and 3D elements, creating a visually engaging experience that complements the storytelling. However, some users noted performance issues, such as long loading screens and occasional graphical simplicity in outdoor areas, which slightly detracted from the overall experience.

    • “The graphics are stunning, the voice acting is captivating, and the stories/mysteries are full of surprises.”
    • “The art style is gorgeous, and the story is really well done.”
    • “The art style and presentation give me a very nostalgic feeling of an old comic book.”
    • “The art style is incredibly dull and generic, to the point where most of the outdoor areas feel and seem empty, like a work in progress.”
    • “However, it takes a very long time to load for something with such 'simplified' graphics.”
    • “Optimization seems to be lacking, as there are relatively slow loading screens between every room for a game that is generally not graphically intense.”
  • music
    115 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to create a haunting and immersive atmosphere, effectively enhancing the spooky ambiance and complementing the visual style. While many reviewers appreciate the eerie soundscapes and well-placed tracks, some note that the music can become repetitive over time, with a limited number of looping tracks. Overall, the soundtrack is considered integral to the game's mood, though a desire for more variety and depth in the music is expressed by several players.

    • “The music is fitting and eerie, the characters are varied and broadly likeable.”
    • “Stunning art, fantastic music that set the 'something's not right here...' atmosphere perfectly, characters I kept actively wanting to learn more about and a plot that is quite the delightful rollercoaster.”
    • “The atmospheric sound design and music play a major role in maintaining the game’s sense of dread.”
    • “The music is almost non-existent outside of major scenes.”
    • “The background music tracks while exploring (so what's playing for the vast majority of the game) are very repetitive and samey, felt very much like an afterthought.”
    • “If I had to give any sort of constructive feedback, I will admit that at times the music started feeling a bit repetitive, and I do wish there was a bit more variety.”
  • replayability
    35 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players finding significant value in revisiting the experience to uncover missed mysteries or explore different choices, while others note that the linear narrative and fixed paths limit replay potential. Many appreciate the challenge of solving puzzles and the time constraints that encourage multiple playthroughs, but some feel that once the story is known, the incentive to replay diminishes. Overall, while there are elements that promote replayability, opinions vary widely on its overall effectiveness.

    • “After I finished it the first time, I immediately started a new file to see if I could solve everything faster the second time around, so it has a surprisingly high replay value for a mystery game.”
    • “Definite replay value as you try to uncover all the mysteries that you may not have had time to piece together the first go-around.”
    • “The limited 'time' mechanic is just excellent - ensuring the player pays close attention to what's going on around them, making thoughtful, tactical choices over what to interact with - and potentially promoting some real replayability as I imagine it's impossible to encounter all the game's content on your first try.”
    • “Not really replayable.”
    • “The only downside is that, as this is a very linear and scripted story, despite there being some freedom as to which plotlines you'll address first, and which you'll leave for later, it doesn't feel like it has any replayability value.”
    • “This game has minimal replay value.”
  • grinding
    35 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for its tedious nature, with players expressing frustration over the slow movement, lack of fast travel, and the need to backtrack frequently to find characters or clues. Many reviews highlight the repetitive point-and-click mechanics and the overwhelming amount of dialogue and tasks that can feel like chores rather than engaging gameplay. While some players found enjoyment in the story and puzzles, the overall sentiment leans towards the experience becoming monotonous and frustrating due to the excessive grinding required to progress.

    • “You'll need a second life for grinding.”
    • “These windows of time can turn into a semi-tedious game of checking nearly every room in the house (a pretty big house where your detective character has to walk with no fast travel) to find a character, only to waste your time when they aren’t there.”
    • “This often creates frustrating scenarios where you already know the answer, but must nonetheless tediously click on everything in each room to find that one interactable that will allow you to continue playing.”
    • “The whole game feels like you're running chores for people by tediously rifling through each of their rooms and grabbing objects instead of actually solving anything.”
  • optimization
    28 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with many players noting that while it generally runs smoothly and is not demanding on hardware, there are significant issues with loading times between areas, particularly when opening doors. Some users experienced minor bugs and performance hiccups, especially in the mid-late game, but the simplistic visuals helped maintain solid performance overall. Despite these concerns, the game's atmosphere and voice acting were praised, indicating that the optimization could benefit from further refinement.

    • “When it comes to performance, it runs great.”
    • “I was worried because sometimes small developers' first forays into 3D aren't well optimized, but navigating Blake Manor in 4K resolution went smoothly even on my mid-range PC from a few years ago.”
    • “The game runs smoothly and isn’t demanding on hardware.”
    • “The game seems poorly optimized.”
    • “Optimization seems to be lacking, as there are relatively slow loading screens between every room for a game that is generally not graphically intense.”
    • “The game is also very poorly optimized for a point-and-click game.”
  • emotional
    28 mentions Positive Neutral Negative

    The game is praised for its emotionally rich storytelling, with characters that feel real and relatable, leading to impactful interactions and heartfelt resolutions. Players appreciate the blend of Irish history, cosmic horror, and personal narratives, which create a compelling atmosphere that resonates deeply. While some found the emotional investment varied, many highlighted the game's ability to evoke strong feelings, culminating in a memorable and touching experience.

    • “Absolutely amazing story, and a wonderful portrayal of Irish history intertwined with cosmic and folk horror that felt very rewarding to learn about as someone raised primarily in North America. I loved all the characters so much to the point that it made me feel bad having to interrogate them on their personal problems because they all felt very real to me.”
    • “Through interrogation, eavesdropping, and deduction, their stories unravel in fragmented yet emotionally resonant ways.”
    • “Séance rituals, spirit manifestations, shifting allegiances, and revelations about Evelyn’s fate coalesce into an emotionally charged finale.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many users noting it is "a bit buggy" but still performs well overall, especially on the Steam Deck. While some bugs and glitches have been addressed in recent patches, players have reported issues such as disappearing characters, puzzle malfunctions, and occasional crashes. Despite these problems, most reviewers feel that the bugs do not significantly detract from the overall experience.

    • “When it comes to performance, it runs great.”
    • “As a side note, it runs great on Steam Deck.”
    • “I should have known it was buggy because at the beginning when all characters are in the same room, some disappear, some only have heads or bodies.”
    • “A few game crashes, a couple of freezes, some spelling errors, objects not behaving as they should, missing NPC sprites.”
    • “On the nitpicky side: there are some minor bugs (camera sometimes breaks on inputting safe codes) and visual glitches (characters create a very strange ripple around them when they turn around, animations are also sometimes a bit wonky).”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is characterized by its clever character interactions and absurd situations, often leading to comedic moments when players confront characters about their obvious motivations. While some players found the humor to occasionally disrupt immersion, many appreciated the lighthearted take on horror elements, such as surprising ghost encounters and the absurdity of character reactions. Overall, the game successfully blends humor with its supernatural themes, making it enjoyable for fans of puzzles and point-and-click adventures.

    • “It can actually be kind of funny when you act surprised ghosts are real when very early you are neck deep in crazy ghosts, but then on the last day you stumble on an early clue that suggests ghosts cannot possibly be real.”
    • “This happened several times in my playthrough and made me laugh quite a bit, where a character is giving me information about their plans, then I accuse them of having those exact plans and they act all surprised that I know about them.”
    • “The (turn-based) timer mechanic is hilarious; I seem to enjoy creating my own thrills by getting things done with only a couple of minutes to spare.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews; while many players praise the exceptional character design and art style, highlighting its comic book aesthetic, some express disappointment in the depth and originality of the character arcs, noting repetitive patterns. Overall, the artistic elements are celebrated, but the character development may not meet the high expectations set by initial reviews.

    • “Fantastic character development, excellent puzzles, and the art is a delight.”
    • “I appreciate the game's art design, character development, and story arc.”
    • “They definitely aren't the biggest issue, and some of the cutscenes and character designs are fine, but after reading all the praise they get in reviews, I was very disappointed.”
    • “At some point you'll realize some patterns in the character development, trust me.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism, as players feel that despite promotional efforts and discounts, the gameplay lacks substantial detective work, leading to disappointment regarding the value received for their purchase.

    • “The monetization model feels exploitative, with constant prompts to spend more money on in-game purchases.”
    • “It's frustrating to see that progress is heavily gated behind paywalls, making it hard to enjoy the game without spending extra.”
    • “The game is fun, but the aggressive monetization tactics really detract from the overall experience.”
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14h Median play time
13h Average play time
6-23h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

The Séance of Blake Manor is a puzzle game with mystery theme.

The Séance of Blake Manor is available on PC, Steam Deck, Windows and Linux.

On average players spend around 13 hours playing The Séance of Blake Manor.

The Séance of Blake Manor was released on October 27, 2025.

The Séance of Blake Manor was developed by Spooky Doorway.

The Séance of Blake Manor has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

The Séance of Blake Manor is a single player game.

Similar games include Paradise Killer, The Painscreek Killings, Goetia, Sherlock Holmes: Crimes & Punishments, Call of the Sea and others.