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The Séance of Blake Manor

The Séance of Blake Manor is an elegant, humane twist on folk horror and detective design. It’s patient, smart, and disturbing in ways that linger.
The Séance of Blake Manor Game Cover
94%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
95% User Score Based on 2,870 reviews
Critic Score 89%Based on 2 reviews

Platforms

LinuxPCSteam DeckWindows
The Séance of Blake Manor Game Cover

About The Séance of Blake Manor

The Séance of Blake Manor is a single player puzzle game with horror, mystery and historical themes. It was developed by Spooky Doorway and was released on October 27, 2025. It received positive reviews from critics and overwhelmingly positive reviews from players.

The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.

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Games Like The Séance of Blake Manor

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Reviews

95%Audience ScoreBased on 2,870 reviews
story556 positive mentions
grinding54 negative mentions

  • Engaging and well-written story with deep, interesting characters and many interwoven mysteries.
  • Unique time mechanic that adds tension without punishing exploration and encourages strategic investigation.
  • Rich atmosphere, beautiful comic book art style, and immersive voice acting that enhance the supernatural and folk horror theme.
  • Occasional frustrating backtracking and slow loading screens due to large manor exploration and no fast travel.
  • Some mysteries require finding obscure clues or following specific dialogue orders, which can lock progress and cause confusion.
  • Puzzle and hypothesis mechanics are generally easy and sometimes feel hand-held, limiting player deduction and agency.
  • story

    1,189 mentions Positive Neutral Negative
    47% positive mentions, 52% neutral mentions, 1% negative mentions

    The story of The Séance of Blake Manor is widely praised for its intricate, well-written narrative, rich character development, and immersive atmosphere grounded in Irish folklore and late 19th-century spirituality. Reviewers highlight its blend of supernatural mystery and detective elements, with numerous interwoven subplots and surprising twists that keep players engaged, despite occasional pacing issues and some linear gameplay constraints. While the puzzles are generally considered light, the storytelling and emotional depth make it a compelling experience for fans of narrative-driven mystery games.

    • “An absolute masterpiece with an excellent story, well-written characters, and a wonderful eerie atmosphere.”
    • “The story is brilliantly written and engagingly told, largely through environmental storytelling and conversations with people.”
    • “Blake Manor gets it right - outstanding writing and great voice acting support an experience where every plot point, mystery and character converges so naturally and elegantly.”
    • “What he stumbles upon is a story about religion, ghosts and spirits involving many people and, unfortunately, a game that tries too hard to solve itself, resulting in absolute confusion at times.”
    • “Resolving a certain character's side story results in character development that is immediately undone and ignored in forced story segments that don't account for having completed their quest early.”
    • “There are crucial NPCs for progressing mystery storylines who become unavailable for large periods, making it frustrating to advance the story; combined with slow movement and lack of fast travel, this becomes a chore.”
  • gameplay

    939 mentions Positive Neutral Negative
    28% positive mentions, 69% neutral mentions, 3% negative mentions

    The gameplay of The Séance of Blake Manor features a unique time mechanic where every interaction costs in-game time, encouraging deliberate investigation and preventing exhaustive trial-and-error. This system adds tension and urgency without being overly stressful, allowing players enough freedom to explore and solve mysteries at a thoughtful pace. While some find portions of the deduction and puzzle elements simple or hand-holding, the combination of exploration, dialogue-driven inquiry, and clue organization offers a satisfying detective experience enhanced by well-integrated mechanics and a rich narrative.

    • “The time mechanic is a really great way to make sure you can't just brute force the conclusion by investigating every object and asking every character about every topic.”
    • “The gameplay loop is great, world building is fun and it's been enjoyable strategising and solving the game together.”
    • “The time mechanic forces the player to consider what is or isn't worth investigating, while still giving us plenty of margin of error.”
    • “The time mechanic is so poorly managed that I played poorly and still managed to get the good ending while skipping nearly the entire third day.”
    • “The start is terrible and had me restart the whole first portion of the game because I didn't understand the time mechanic would punish me in the tutorial, and I didn't have a save further back enough so that I would be able to complete the first objective.”
    • “Regarding the suspect no actual deduction is required from the player, making sure you've searched through all of the rooms is very tedious and not that interesting gameplay wise and the writing of most of the dialogue outside of key moments is rather dull and often doesn't contain relevant information so I found myself just skipping through textboxes for most of my playthrough.”
  • atmosphere

    388 mentions Positive Neutral Negative
    65% positive mentions, 34% neutral mentions, 1% negative mentions

    Reviews overwhelmingly praise the game's atmosphere as richly immersive, eerie, and deeply engaging, combining spooky, gothic, and supernatural elements without relying on jump scares. The art style, music, voice acting, and setting—rooted in Irish folklore and 19th-century mysticism—work harmoniously to create a gripping and haunting ambiance that keeps players absorbed. Overall, the atmosphere is frequently cited as the game's standout feature, elevating its story, characters, and mystery.

    • “The séance of Blake Manor emerges as a richly atmospheric and intricately designed investigative adventure, offering a blend of supernatural intrigue, historical tension, and methodical detective work that feels both contemporary and classically gothic.”
    • “Rooms feel lived-in, layered with emotional residue, and the manor itself becomes a character—its creaks, dim lanterns, shifting silhouettes, and tightly framed spaces cultivating an atmosphere thick with whispered secrets.”
    • “Ultimately, The séance of Blake Manor stands as a beautifully crafted detective experience—haunting, intelligent, and richly atmospheric.”
    • “There's no real payoff (or jumpscares if you're worried) beyond the atmosphere, and you may feel the game doesn't do enough with what it's got.”
    • “Adding to the sullen atmosphere, the music is generic, uninspired, and uninspiring.”
    • “Given how dialogue-heavy the game is, this can occasionally pull you out of the atmosphere when you suddenly have to stop and read instead of listening.”
  • graphics

    343 mentions Positive Neutral Negative
    56% positive mentions, 43% neutral mentions, 1% negative mentions

    The game's graphics feature a distinctive, comic book-inspired art style that effectively combines 2D character models with a 3D cel-shaded environment, creating a visually captivating gothic atmosphere. Reviewers consistently praise the unique, stylish visuals for enhancing the spooky and immersive experience, though some note occasional performance issues and loading delays. Overall, the graphics are lauded for their artistic coherence, atmosphere-building quality, and fitting complement to the game's mystery and supernatural themes.

    • “The artwork is fab! The presentation is crisp, the visuals consistently eye-catching, and the interplay of colour and lighting beautifully complements the Victorian gothic atmosphere.”
    • “The comic book art style is gorgeous, but it’s the details that really creep you out. The static, graphic-novel environments mean performance issues are rare, and the art style helps the game stand out among modern adventure titles while enhancing the mystery and overall vibe.”
    • “The art style is amazing, the soundtrack is amazing, the story is amazing, the game is amazing! An amazing art style, an atmospheric setting, combined with rich gameplay that really does make you feel like a detective!”
    • “My PC is powerful enough for games with more demanding graphics, yet here I sometimes wait as long for a cutscene to load as the cutscene itself is.”
    • “Had to turn down the graphics to prevent crashing when getting into the séance.”
    • “The art-style is incredibly dull and generic, to the point where most of the outdoor areas feel and seem empty, like a work in progress.”
  • music

    160 mentions Positive Neutral Negative
    41% positive mentions, 54% neutral mentions, 5% negative mentions

    The music in the game is widely praised for its eerie, haunting, and atmospheric qualities that perfectly complement the spooky and mysterious setting. While highly effective in building mood, some users note a lack of variety and repetitiveness in the soundtrack, which can occasionally detract from immersion. Overall, the soundtrack and sound design are integral to the game's compelling ambiance and narrative experience.

    • “The music carries the uncanny atmosphere perfectly with its droning and sombre sounds; occasionally there are little subtle but beautiful melodies.”
    • “The creepy horror vibes, the music, the art, every single thing about this game is so carefully crafted.”
    • “The atmospheric sound design and music play a major role in maintaining the game’s sense of dread.”
    • “My biggest complaint would be the lack of music variety; what was there was pretty good and fit the mood but can get old when walking around from person to place.”
    • “The music is probably the most lacking part, as there are only a few tracks and they repeat fairly often, but the price point, overall writing, and visual design of Blake Manor is absolutely worth it.”
    • “The background music tracks while exploring (so what's playing for the vast majority of the game) are very repetitive and samey, felt very much like an afterthought.”
  • grinding

    55 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    Grinding in this game is often described as tedious and slow, primarily due to extensive backtracking, lack of fast travel, and having to search numerous rooms and characters under time constraints. While the puzzles and mystery-solving elements remain engaging for many, the frequent running around, waiting for characters to appear, and navigating cumbersome UI contribute to a frustrating and repetitive experience for some players. Nonetheless, fans of thorough exploration and clue gathering may find the grind worthwhile despite these pacing issues.

    • “Regarding the suspect, no actual deduction is required from the player; making sure you've searched through all of the rooms is very tedious and not that interesting gameplay-wise, and the writing of most of the dialogue outside of key moments is rather dull and often doesn't contain relevant information, so I found myself just skipping through textboxes for most of my playthrough.”
    • “These windows of time can turn into a semi-tedious game of checking nearly every room in the house (a pretty big house where your detective character has to walk with no fast travel) to find a character, only to waste your time when they aren’t there.”
    • “This often creates frustrating scenarios where you already know the answer, but must nonetheless tediously click on everything in each room to find that one interactable that will allow you to continue playing.”
  • emotional

    40 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a rich emotional experience through its unique cel-shaded art, grounded and mature storytelling, and well-developed characters with touching backstories that often evoke heartfelt moments and even tears. While some voice acting and writing may lack nuance, the blend of supernatural atmosphere, thoughtful mysteries, and character-driven narratives creates a compelling, immersive experience that resonates emotionally without relying on horror shocks. Players frequently feel both smart and deeply invested, as the game balances emotional tension with clever investigation and historical folklore.

    • “The voice actors have done an excellent job, and the pay-off of different character mini-quest arcs was usually really emotionally rewarding.”
    • “Both the ghosts encountered in the manor and the characters’ personal relationships with them are written in a way that feels grounded and emotionally mature.”
    • “Absolutely amazing story, and a wonderful portrayal of Irish history intertwined with cosmic and folk horror that felt very rewarding to learn about as someone raised primarily in North America. I loved all the characters so much to the point that it made me feel bad having to interrogate them on their personal problems because they all felt very real to me.”
  • replayability

    39 mentions Positive Neutral Negative
    15% positive mentions, 77% neutral mentions, 8% negative mentions

    Replayability in this game is generally considered moderate to high due to the inability to uncover all mysteries in a single playthrough, multiple endings, and time-limited mechanics that encourage multiple attempts. However, its largely linear and scripted narrative somewhat limits replay value, especially once the story is known, making the experience more about revisiting than discovering new variations. Some reviewers note frustration with pacing and limited puzzle variety, but many appreciate the tactical choices and unfolding revelations that prompt repeated playthroughs.

    • “After I finished it the first time I immediately started a new file to see if I could solve everything faster the second time around, so it has a surprisingly high replay value for a mystery game.”
    • “The limited 'time' mechanic is just excellent - ensuring the player pays close attention to what's going on around them, making thoughtful, tactical choices over what to interact with - and potentially promoting some real replayability as I imagine it's impossible to encounter all the game's content on your first try.”
    • “Definite replay value as you try to uncover all the mysteries that you may not have had time to piece together the first-go-around.”
    • “I'll never be able to unknow what I know, so the replayability is unfortunately nil, unless I want to get the 3 achievements I missed.”
    • “The only downside is that, as this is a very linear and scripted story, despite there being some freedom as to which plotlines you'll address first, and which you'll leave for later, it doesn't feel like it has any replayability value.”
    • “Please note that this game has very little replay value.”
  • optimization

    38 mentions Positive Neutral Negative
    34% positive mentions, 55% neutral mentions, 11% negative mentions

    Blake Manor generally runs smoothly on modest hardware thanks to its simplistic visuals, with solid performance during gameplay and voice acting. However, frequent loading screens between rooms, occasional bugs, and some minor performance hiccups detract from the experience, highlighting areas where optimization could be improved. Overall, while the game is not demanding and performs well, better handling of loading times and fewer glitches would enhance gameplay fluidity.

    • “The game is quite well optimized and practically bug free.”
    • “I was worried because sometimes small developers' first forays into 3D aren't well optimized, but navigating Blake Manor in 4K resolution went smoothly even on my mid-range PC from a few years ago.”
    • “The game runs smoothly and isn’t demanding on hardware.”
    • “The game is very poorly optimized for a point-and-click game.”
    • “Optimization seems to be lacking, with relatively slow loading screens between every room for a game that is generally not graphically intense.”
    • “Lows: performance when loading between areas can be bad occasionally; some basement areas cause bugs where the viewmodel glitches during puzzles and object highlights overlap, making it unstable.”
  • humor

    20 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and often arises from character interactions, unexpected reactions, and ironic situations, providing occasional laughs amid a generally somber and serious tone. While not overtly comedic or witty throughout, these moments of dry or situational humor help lighten the mood without overshadowing the game's mystery and suspense elements. Some players appreciated the humorous fail states and quirky dialogue, though the overall experience leans more toward thoughtful and atmospheric than outright funny.

    • “I wonder if -" in Declan's voice to our daily vocabulary, and confronting characters loudly mere inches from each other will never stop being funny.”
    • “What’s also funny is how you can ask each guest for their personal schedule and they will outline, in excruciating detail, what they are planning to do for the course of the entire weekend.”
    • “This happened several times in my playthrough and made me laugh quite a bit, where a character is giving me the information about their plans, then I accuse them of having those exact plans and they act all surprised that I know about their plans.”
  • stability

    19 mentions Positive Neutral Negative
    16% positive mentions, 0% neutral mentions, 84% negative mentions

    The game runs well performance-wise and is generally well-optimized, but it suffers from various bugs including UI issues, visual glitches, and puzzle inconsistencies. Some problems have been addressed in patches, though occasional crashes, freezes, and erratic NPC behavior persist. Overall, the bugs are noticeable but often don’t significantly detract from the experience.

    • “The game is quite well optimized and practically bug free.”
    • “When it comes to performance, it runs great.”
    • “It runs great on Steam Deck as well.”
    • “Also the UI is really buggy and has a tendency to not do what you want.”
    • “I should have known it was buggy because at the beginning when all characters are in the same room, some disappear, some only have heads or bodies.”
    • “A few game crashes, a couple of freezes, some spelling errors, objects not behaving as they should, missing NPC sprites.”
  • character development

    13 mentions Positive Neutral Negative
    54% positive mentions, 23% neutral mentions, 23% negative mentions

    Character development in the game is mixed, with some players praising certain side stories and the overall narrative, while others find development inconsistent or undermined by forced plot segments. However, character design is widely acclaimed for its exceptional, comic book-inspired art style and visual detail.

    • “Fantastic character development, excellent puzzles, and the art is a delight.”
    • “I appreciate the game's art design, character development, and story arch.”
    • “Resolving a certain character's side story involves them getting character development that is immediately, schizophrenically undone and ignored in certain forced story segments that didn't expect you to finish their quest quite so early in the day.”
    • “At some point you'll realize some patterns in the character development, trust me.”
    • “They definitely aren't the biggest issue, and some of the cutscenes and character designs are fine, but after reading all the praise they get in reviews, I was very disappointed.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization aspect is criticized for misleading advertising that creates false expectations of complex detective gameplay, resulting in disappointment among players who anticipate in-depth investigation or puzzle-solving.

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Play Times

14h Median play time
13h Average play time
7-23h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

The Séance of Blake Manor is a puzzle game with horror, mystery and historical themes. Common tags for The Séance of Blake Manor include first-person, indie, trading, psychological, narrative and others.

The Séance of Blake Manor is available on PC, Steam Deck, Windows and Linux.

On average players spend around 13 hours playing The Séance of Blake Manor.

The Séance of Blake Manor was released on October 27, 2025.

The Séance of Blake Manor was developed by Spooky Doorway.

The Séance of Blake Manor has received positive reviews from players and positive reviews from critics. Most players liked The Séance of Blake Manor for its story but disliked it for its grinding.

The Séance of Blake Manor is a single player game.

Similar games include The Painscreek Killings, Paradise Killer, Sherlock Holmes: Crimes and Punishments, Call of the Sea, The Sexy Brutale and others.