- February 19, 2016
- Redshift
- 31h median play time
The Quest
Platforms
About
"The Quest" is a role-playing game that transports players to a fantasy world filled with magic, monsters, and mystery. As the chosen hero, players embark on a series of quests to save the kingdom of Erinor from destruction. Along the way, they'll encounter various characters, battle enemies, and make decisions that affect the game's outcome. With its immersive storyline and open-world exploration, "The Quest" offers a rich and engaging RPG experience.











- The game features a unique hand-drawn art style that enhances the nostalgic feel of classic RPGs.
- It offers a vast open world with a plethora of quests that can be completed in multiple ways, allowing for player choice and exploration.
- The turn-based combat system is engaging, requiring strategy and careful planning, especially when managing resources like potions and spells.
- The quest log is often vague and does not provide updates, making it easy to lose track of objectives.
- Combat can feel slow and tedious, especially against ranged enemies that can overwhelm the player.
- Some players may find the writing and character interactions to be poorly executed or lacking depth.
story
307 mentions Positive Neutral NegativeThe story in "The Quest" is a blend of classic RPG elements with a nostalgic charm, featuring a variety of quests that often allow for multiple resolutions and moral choices. While some players appreciate the depth and humor in the side quests, others criticize the main storyline for being uninspired and the quest design for lacking clarity, leading to confusion and frustration. Overall, the game offers a rich world filled with lore and engaging narratives, appealing to fans of old-school RPGs despite its flaws in quest tracking and writing quality.
“The story seems simple at first but gains complexity as it unfolds, and the side quests are often cunning and offer multiple resolutions.”
“The quest is a beautifully crafted world, with lots of interesting quests; I don't find them repetitive and I actually really enjoy the challenge the game brings.”
“The quests are story-based, which includes decision-making; particularly in the dialogue which eventually affects outcomes.”
“The problems that drag it down is the fact that over half of the quests are written like the author is taking the piss; I would prefer it taken itself a bit more seriously.”
“Completing quests can be fairly trial and error, and never did I feel as though it was important to save the realm or rescue anybody in particular.”
“The biggest flaw of this game definitely is the writing and the way quests are designed.”