- February 8, 2016
- Joe Richardson
- 3h median play time
The Preposterous Awesomeness of Everything
Platforms
About
The Preposterous Awesomeness of Everything is a satirical point-and-click adventure game, set in a primitive society striving to build a space rocket. With a verb-based interface and unique collage-based art, players solve puzzles and engage with quirky characters while navigating through a distorted democracy and into outer space. The game offers intellectually stimulating satire and shenanigans with ~15,000 words of dialogue.
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- The game features a unique and humorous art style reminiscent of Monty Python, providing a fun and engaging experience.
- It offers sharp political and societal satire, making players ponder humanity's flaws while delivering laughs.
- The puzzles are simple and the gameplay is designed for short bursts, making it accessible and enjoyable for casual play.
- The game is quite short, typically lasting only 2-3 hours, which may leave some players wanting more content.
- There is a lack of voice acting and minimal sound design, which can detract from the overall experience.
- Some players found the humor and commentary to be surface-level and not as profound as it aimed to be.
humor
66 mentions Positive Neutral NegativeThe humor in the game is widely praised for its clever writing, satirical commentary, and quirky characters, often drawing comparisons to classic titles like Monkey Island and Monty Python. While some reviewers note that the humor can be simplistic or trite at times, the overall experience is described as funny, entertaining, and thought-provoking, making it a worthwhile play for fans of political and cultural satire. The game's ability to turn failure into a humorous experience further enhances its comedic appeal.
“It's basically Monkey Island with British humor and political commentary.”
“Absolutely hilarious if you're into political/cultural satire, more so if you've ever worked for a bureaucratic organization and were frustrated with your inability to get anything done.”
“You can fail the game by making the wrong choices, but failure is always rewarded by a humorous description of why your quest has ended, and choosing 'continue' from the main menu puts you right back to just before your ill-fated decision, which makes failure itself enjoyable.”