- June 7, 2010
- Brawsome
- 5h median play time
Jolly Rover
Platforms
About
"Jolly Rover" is a swashbuckling adventure game with a humor-filled pirate theme. The game follows the story of Gaius James Rover, a cursed pirate captain turned into a dog, who seeks to regain his human form and restore his family's honor. Featuring brain-teasing puzzles, clever dialogue, and unique pirate-themed gameplay mechanics, Jolly Rover offers a light-hearted and entertaining experience for all players.











- Charming and humorous writing with a likable main character, making for an enjoyable experience.
- Well-executed point-and-click mechanics with a helpful hint system that makes puzzles accessible without being frustrating.
- Visually appealing with good voice acting, creating a nostalgic feel reminiscent of classic adventure games like Monkey Island.
- The game is quite short, typically taking only 4-6 hours to complete, which may leave players wanting more.
- Technical issues such as improper aspect ratio on modern monitors can detract from the overall experience.
- Some puzzles may be too easy for seasoned adventure gamers, leading to a lack of challenge.
- story76 mentions Positive Neutral Negative
The story of "Jolly Rover" is a lighthearted and humorous adventure featuring a swashbuckling dog protagonist on a quest to lift a curse in a pirate-themed world. While some reviewers noted its cookie-cutter elements and linear progression, many appreciated the quirky characters, clever puns, and engaging puzzles that enhance the overall experience. Overall, the narrative is enjoyable and reminiscent of classic adventure games, making it a fun choice for fans of the genre.
“The main character develops from a prig into a swash-dachshund, which is a reasonably good arc for a reasonably good story about pirate dogs.”
“The story is full of puns and humor which fits well to the genre.”
“The game flows perfectly and the witty storyline fits in very well with the puzzles.”
“Bland point and click with a generic story in a derivative setting featuring a pointless scoring system.”
“Could not get into the characters, story, anything really.”
“Kind of funny and charming at first, but the typical problems point-and-clicks often have (pixel-hunting, non-intuitive puzzle solutions), combined with the fact that the whole plot and setting get old very, very fast just make the game a failure.”