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Four Last Things is a single player puzzle game with comedy, medieval and historical themes. It was developed by JoeRichardson and was released on February 23, 2017. It received overwhelmingly positive reviews from players.

Four Last Things: A Point-and-Click Renaissance Masterpiece By Joe Richardson This prototype was made in two weeks for #advjam2016 I don't recommend playing this prototype before playing the...

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95%Audience ScoreBased on 1,068 reviews
humor490 positive mentions
replayability4 negative mentions

  • Unique and visually stunning art style using animated Renaissance paintings.
  • Clever, Monty Python-esque humor with witty dialogue and creative puzzles.
  • Immersive classical music soundtrack performed by in-game characters enhances atmosphere.
  • Game is very short, typically around 1–3 hours, limiting replay value.
  • Some puzzles can be obtuse and may require external hints or guides to solve.
  • Lack of voice acting and limited interactivity can make presentation feel off or flat.
  • humor

    490 mentions Positive Neutral Negative

    The humor in "Four Last Things" is widely praised for its clever, absurdist, and Monty Python-inspired style, blending Renaissance art with witty, irreverent, and often bawdy comedy. Players consistently highlight its sharp, tongue-in-cheek dialogue and visual gags that effectively complement the game's unique artistic presentation, though humor appreciation can be subjective and some find parts repetitive or less impactful. Overall, it offers a hilarious, quirky experience that perfectly suits those who enjoy dark, artful, and offbeat humor in a short, engaging point-and-click adventure.

    • “Four last things is a unique and visually stunning adventure game, a true masterpiece that seamlessly combines breathtaking graphics with witty humor. Beyond its awe-inspiring visuals, it excels in delivering witty humor. The game masterfully blends absurd situations, clever wordplay, and tongue-in-cheek commentary to create a hilarious and engaging narrative. From quirky interactions with peculiar characters to witty dialogue throughout, it keeps players entertained with sharp and intelligent humor.”
    • “It's like playing a point-and-click video game of a Terry Gilliam animation from 'Monty Python's Flying Circus,' which is hilariously amazing. The animated renaissance paintings combined with Monty Python-style comedy create an absolutely hilarious mix, full of irreverent and absurd humor reminiscent of classic British comedy.”
    • “The humor is excellent: dry, clever, and perfectly matched with the absurdity of the art style. The game’s premise is unique and hilarious, perfectly using its absurd and surrealist tone to deliver a comedic adventure filled with smart puzzles, witty dialogue, and a blend of high art and lowbrow comedy that creates a distinct and memorable atmosphere.”
  • music

    277 mentions Positive Neutral Negative

    The music in "Four Last Things" is widely praised for its authentic use of classical and renaissance-era pieces, all played diegetically by in-game musicians, which enhances the immersive and artistic experience. The soundtrack perfectly complements the intricate animated renaissance artwork and Monty Python-esque humor, creating a unique and charming atmosphere that appeals especially to fans of classical art and music. While some note the music loops can become repetitive, overall the classical soundtrack is considered a standout, integral part of the game's identity and appeal.

    • “The sound is great, every screen has its own piece of classical music played by its own band of freaks and misfits that you can show your appreciation for by clapping at their songs and maybe singing along to their tunes.”
    • “Each scene has its own bit of classical music, drawn from the masters, and you can interact with musicians to find out the names of the pieces they are playing.”
    • “The soundtrack consists entirely of classical music pieces, which fits perfectly and enhances the authentic renaissance atmosphere of the game.”
    • “Plus some of the musical pieces made me want to jam a screwdriver through my eardrums after having to hear them several times.”
    • “And then you're stuck for hours with that tedious, repetitive short music loops in that couple of screens the game has to offer and don't know how to proceed from here.”
    • “The background music that's always on becomes a little bit tiring.”
  • graphics

    230 mentions Positive Neutral Negative

    The game's graphics uniquely repurpose and animate real Renaissance paintings, creating a visually stunning and immersive collage aesthetic reminiscent of Monty Python's style. This clever fusion of classical art and creative animation provides an original, humorous, and intellectually engaging visual experience that stands out strongly in the point-and-click genre. While some players find the busy visuals occasionally make interaction challenging, the artwork’s charm, complemented by fitting classical music, is widely praised as the game’s defining and most captivating feature.

    • “All visuals are assembled from animated cutouts of real renaissance paintings, and the effect works remarkably well — helped by the inherently surreal nature of many of the chosen artworks.”
    • “The graphics are unique, made from over forty real life paintings from the renaissance, painstakingly edited in such a way to animate and create something unique and enjoyable for the player to gaze upon and be delighted.”
    • “The artwork is amazing, beautiful music and the comedy is on point.”
    • “The main unique selling point about the game is the use of renaissance and early modern artwork, but that actually becomes a problem in game design terms because it means the game is incredibly visually busy, which makes working out what exactly can be interacted with and what can't a difficult proposition - not a great thing in a genre long known for its pixel hunting problems.”
    • “Not only that, but it clearly presents a challenge for the plot as well because the plot and puzzles need to fit in with the available artwork, rather than the artwork adapting to the puzzles, and the end result is a somewhere incoherent mish-mash of events which makes this game a fine example of ridiculous adventure game logic, of the type complained about by old man murray in his article "death of adventure games." Even without the artwork limitations the plot is remarkably vague and hard to pick up on - "commit seven deadly sins" isn't much guidance.”
    • “On the other hand, its just cut and paste without original graphics.”
  • story

    93 mentions Positive Neutral Negative

    The game's story is a short, humorous, and cleverly written quest centered on a sinner's mission to commit the seven deadly sins for absolution, blending witty dialogue with Renaissance-inspired artwork. While some find it delightfully absurd and intellectually engaging with Monty Python-style humor, others note its simplistic, linear, and occasionally incoherent plot, making it a quirky but brief narrative experience. Overall, it offers a unique and amusing take on point-and-click adventures, though its depth and complexity may be limited.

    • “The story revolves around a sinner who, after being cast out of both heaven and hell, is tasked with a peculiar mission: to collect four symbolic items representing death, judgment, heaven, and hell to earn a rightful place in the afterlife.”
    • “The dialogue is sharp and witty, injecting levity and charm into the adventure, while the storyline’s unconventional progression keeps players curious and engaged.”
    • “Its unique aesthetic and witty storytelling provide a fresh take on the point-and-click genre, offering something truly different for players looking for both intellectual stimulation and comic relief.”
    • “The plot is insignificant, and it's not really funny despite it tries to be.”
    • “Not only that, but it clearly presents a challenge for the plot as well because the plot and puzzles need to fit in with the available artwork, rather than the artwork adapting to the puzzles, and the end result is a somewhere incoherent mish-mash of events which makes this game a fine example of ridiculous adventure game logic, of the type complained about by old man murray in his article 'death of adventure games.' Even without the artwork limitations the plot is remarkably vague and hard to pick up on - 'commit seven deadly sins' isn't much guidance.”
    • “I'm not sure if this was done on purpose, but the problem I dealt with was not knowing where I had to go, who I had to talk to, or in what order I had to do things to continue with the main storyline.”
  • gameplay

    79 mentions Positive Neutral Negative

    The gameplay is classic point-and-click, featuring intuitive mechanics like item collection, puzzle-solving, and NPC interactions, with puzzles ranging from straightforward to cleverly unconventional. While praised for its humor, artistic presentation, and engaging narrative integration, the gameplay is often noted as short (around 1.5–2 hours) and somewhat simple, leading many to recommend it primarily at a discounted price. Overall, it offers a charming and enjoyable experience that effectively complements its unique visual and musical style.

    • “The gameplay is centered around classic point-and-click mechanics, inviting players to explore each scene thoroughly, collect items, and solve puzzles that range from straightforward to delightfully unconventional.”
    • “The puzzles seamlessly integrate into the narrative, enhancing the overall experience and ensuring that gameplay feels like an integral part of the journey rather than a mere distraction.”
    • “The entire gameplay is not more than 2 hours and there's no manual saving, but the core mechanics work very well, puzzles are funny and logical.”
    • “Short and lacking in gameplay department, but the artistry and the humour definitely make up for it.”
    • “On the negative side of things, the gameplay did start to frustrate me after some time, both because it was glitchy and because it seemed needlessly tedious.”
    • “The gameplay itself however is not particularly engaging, puzzles are not exactly clever or challenging and the humour feels somewhat stale.”
  • atmosphere

    14 mentions Positive Neutral Negative

    The game's atmosphere is uniquely captivating, blending high art with offbeat humor through the clever reuse of medieval and Renaissance artwork, complemented by authentic period music. This creates an immersive, visually stunning, and richly charming environment that appeals to fans of art history and witty, Monty Python-style comedy. Despite some unnecessary interactables, the overall mood is praised for its creativity, cohesion, and engaging humor.

    • “This unusual marriage of high art and lowbrow comedy creates a distinct atmosphere that is as entertaining as it is visually captivating, making it a memorable journey for fans of both art history and offbeat humor.”
    • “Usually, we frown on reuse of assets in video games, but Four Last Things (death, judgement, heaven, and hell) cleverly repurposes medieval (and even Goya-esque) artwork, presenting each scene as a static tableau, paired with Baroque and Renaissance musicians, to create a beautiful and immersive atmosphere.”
    • “It looks beautiful (how could it not, with the clever use of Middle Ages and Renaissance art to create the scenes and many characters), sounds awesome (using real period pieces of music to add tons of charm and atmosphere), and is a fun and very funny puzzle-based story.”
    • “There were some interactables that didn’t serve the story or atmosphere, and the game could have gone without.”
    • “If you like games like the ones Daedalic produces where you have to basically do a lot of experimenting, then you might find this game to be a little bland in terms of puzzles, but I think the atmosphere and visual concept will more than make up for it.”
    • “- An overwhelmingly beautiful and bewildering atmosphere.”
  • replayability

    9 mentions Positive Neutral Negative

    The game is short and offers little to no replay value, with most users finding no compelling reason to play it again. While clever and enjoyable initially, its limited playtime and linear design reduce its longevity. Replayability is generally rated low, around 4/10.

    • “It's a pity this game is so short and non-replayable.”
    • “Cons - the play time is only a few hours, there is no replayability, some of the linear paths are not necessarily that sensible, and what's up with that dog?”
    • “Short - there's less than two hours of gameplay in this title and - as is customary with this genre - no replay value.”
  • grinding

    6 mentions Positive Neutral Negative

    Grinding in this game is often seen as tedious and repetitive, with some players finding it frustrating due to glitches and monotonous music during extended farming sessions. However, it avoids becoming overly annoying compared to other grind-heavy titles, maintaining a balance that some appreciate.

    • “You'll need a second life for grinding.”
    • “On the negative side, the gameplay started to frustrate me after some time because it was glitchy and seemed needlessly tedious.”
    • “Most of the rest of the time is spent on card farming.”
  • emotional

    3 mentions Positive Neutral Negative

    The game delivers a clever and heartfelt emotional experience, enriched by enchanting music that deepens immersion. Beyond its humor and visuals, it thoughtfully explores profound themes like existentialism, religion, death, and the manipulation of free will, creating a touching and impactful narrative.

    • “It's clever, witty, and clearly heartfelt.”
    • “The music, with its enchanting melodies and whimsical tones, immerses players further into the world, enhancing the emotional impact of each scene.”
    • “At the last moment I understood that this game isn't just a fun game with humorous dialogue and nice visuals; it's a lot more touching—exploring existentialism, how religion and the concept of death shape society for the worse, and how free will is manipulated so easily by fear and conformity!”
  • optimization

    2 mentions Positive Neutral Negative

    Users report that the game runs smoothly with stable performance on mid-range hardware like a GTX 970, i7-4790k CPU, 16GB RAM, and SSD, indicating good overall optimization.

  • stability

    2 mentions Positive Neutral Negative

    The game generally runs smoothly with appealing graphics, though occasional glitches and minor bugs—such as unresponsive controls requiring restarts—can disrupt gameplay but are expected to be addressed in future updates.

    • “It was also a tiny bit buggy, I had to restart the game a couple times because I lost the ability to click on things and move areas, but I assume that'll be fixed soon.”
    • “The game offers some nice graphics and a nice aesthetic, although some ugly glitches appear here and there; it is pleasant all the same.”
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4h Median play time
3h Average play time
2h Main story
2h Completionist
2-6h Spent by most gamers
*Based on 9 analyzed playthroughs
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Four Last Things is a puzzle game with comedy, medieval and historical themes.

Four Last Things is available on PC, Mac OS, Phone, iPad and others.

The main story can be completed in around 2 hours, while the entire game is estimated to take about 2 hours to finish. On average players spend around 3 hours playing Four Last Things.

Four Last Things was released on February 23, 2017.

Four Last Things was developed by JoeRichardson.

Four Last Things has received overwhelmingly positive reviews from players. Most players liked Four Last Things for its humor but disliked it for its replayability.

Four Last Things is a single player game.

Similar games include The Procession to Calvary, Death of the Reprobate, Kelvin and the Infamous Machine, Paradigm, The Book of Unwritten Tales and others.