- November 12, 2019
- Kerberos Productions
- 13h median play time
The Pit: Infinity
Platforms
About
"The Pit: Infinity" is a rogue-like, sci-fi shooter that pits players against hordes of alien creatures in a procedurally generated arena. With a wide range of weapons and abilities to unlock, each run offers a unique and challenging experience. The game also features a permadeath system, adding an extra layer of tension and strategy to the intense combat.











- The game captures the essence of the original Sword of the Stars: The Pit, providing a unique roguelike FPS experience.
- The atmosphere and ambiance are immersive, with great lighting and sound effects that enhance the gameplay.
- The game offers a variety of character classes and skills, allowing for different playstyles and strategies.
- The game is unpolished and filled with bugs, leading to frustrating gameplay experiences.
- Many players have reported issues with enemy AI and pathfinding, causing unfair deaths and cheap kills.
- The inventory management and crafting systems are clunky, making resource management tedious and less enjoyable.
gameplay
126 mentions Positive Neutral NegativeThe gameplay of "The Pit: Infinity" is a blend of first-person shooter mechanics and roguelike elements, offering a challenging experience that requires players to adapt and learn from repeated failures. While it retains the core mechanics of its predecessor, "Sword of the Stars: The Pit," the transition to real-time gameplay introduces a level of chaos that some players find overwhelming, particularly those accustomed to turn-based strategies. Despite its clunky execution and numerous bugs, the game features engaging mechanics, such as a hunger system and weapon dynamics, that can be enjoyable for fans of the original, though it may disappoint newcomers.
“Gameplay consists of exploring each level, killing enemies, opening rooms to loot supplies/materials, crafting supplies, and avoiding death by enemies, traps, status effects, or hunger (yes, there is a hunger meter in the game, but it goes down very gradually).”
“The gameplay feels somewhat like a mashup of System Shock, Fallout, Doom, and Left 4 Dead (if you play the co-op) all in a roguelike format.”
“There's a respectable amount of items that aren't just stat buffs, but open different abilities, and there's an interesting weapon mechanic with 'shot quality' (which modifies damage), which is affected by whether you're moving or not, whether you're crouching, and the current range class.”
“The gameplay is rather clunky and takes quite a bit of time to get used to.”
“Unfortunately, the gameplay, which works very well with turn-based actions, is way too hectic in real time, at least for me.”
“It's a horrible janky broken mess with glitches galore, terrible enemy AI, unfair mechanics, and sometimes the game just doesn't work.”