- July 13, 2024
- Cyberleaf Studio
The Nameless City
Platforms
About
"The Nameless City" is a first-person adventure game inspired by Lovecraft's short novel, featuring lo-fi 3D graphics and AI-generated images. The game offers a narrative-driven experience with a playtime of 40-50 minutes, and a demo that shares the same save file. Follow Paradnight Studio on Twitter or itch.io for updates, using only mouse controls to explore the mysteries of the nameless city.






- The game effectively captures the atmosphere and themes of Lovecraftian horror, providing a unique and immersive experience.
- The voice acting and sound design enhance the eerie ambiance, contributing to the overall unsettling vibe of the game.
- Despite its short length, the game offers a well-crafted narrative and engaging gameplay elements, including light puzzles and a unique rune casting system.
- The game is very short, with a playtime of around 45 minutes to an hour, leading to concerns about its replay value and overall worth.
- Technical issues, such as graphical glitches and low-resolution graphics, detract from the experience and may hinder immersion.
- The use of AI-generated images for certain elements has been criticized, with some players feeling it undermines the quality of the game's visuals.
story
34 mentions Positive Neutral NegativeThe game offers a faithful adaptation of H.P. Lovecraft's "The Nameless City," effectively capturing the atmosphere of creeping dread and eldritch horror. While the narrative is well-written and delivered through a hypnotic voiceover, some mispronunciations may detract from the experience. Overall, players appreciate the game's immersive storytelling and environmental details, though familiarity with the source material enhances the experience.
“Paradnight's The Nameless City is an exceptional take on Lovecraft's short story, with a hypnotic narrator and nostalgic gameplay through the city of Araby beneath the deathless sands.”
“The game is highly atmospheric, with great voice acting and incredible environmental storytelling.”
“Even though I was familiar with the story, I was left in great unease at several portions of the game; the visions and eerie chants that surround the runes were especially disconcerting.”
“There is text with a voiceover to explain the story - the text is really well-written, but whoever did the voiceover is clearly not a native English speaker and mispronounced a lot of the harder words, which was a bit unnerving.”
“The story is delivered through the narrator's voice, who comments on what is occurring to him and makes observations, but there are no big surprises.”
“As someone that read the short story, there were no surprises, but it was accurate and I never felt cheaped out on.”