The Morgue Fissure Between Worlds Game Cover
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"The Morgue Fissure Between Worlds" is a first-person survival horror game that offers a dark, mysterious environment to explore. With short puzzles, hidden passageways, and psychological horror, players must figure out the mechanics of this uncharted land on their own. The game features single-player mode and promises 15-40 minutes of gameplay for each of the two chapters. Descend into darkness and prepare to be haunted in this intense adventure.

  • PC
  • Windows

Reviews

36%
Audience ScoreBased on 12 reviews
graphics4 positive mentions
story3 negative mentions
  • The game has a great atmosphere and graphics that effectively create a creepy environment.
  • Puzzles are generally not overly difficult, making the game accessible to a wider audience.
  • Many players found the game to be enjoyable and are looking forward to future chapters.
  • The game lacks a save option, making it frustrating for players who need to pause or leave.
  • The story is incoherent and the font used for notes is difficult to read, detracting from the overall experience.
  • Some puzzles are simplistic and rely on quick manual dexterity rather than thoughtful problem-solving.
  • graphics6 mentions

    The graphics in the game are generally described as decent, with a mix of interesting elements that create an immersive atmosphere, though they may feel somewhat outdated. While not groundbreaking, the visuals effectively contribute to the game's eerie setting, making it appealing to fans of the genre. Overall, the graphics are considered satisfactory but not particularly impressive.

    • “Graphics are not bad either and do make you feel you're in a freaky place, and the puzzles are not overly difficult either, so all in all, I would 100% recommend this game to people who like this genre.”
    • “Graphics are actually pretty good.”
    • “Graphics are a bit old school, but they have a nice feeling to them.”
    • “The game is made using the Unity engine, and while the graphics aren't horrible, they are certainly not impressive either.”
    • “The visuals feel outdated and lack the polish expected from modern games.”
    • “Character models and environments appear bland and uninspired, making the overall experience less engaging.”
  • story5 mentions

    The game's story is criticized for being incoherent and poorly presented, with unreadable text and minimal narrative content. While the gameplay and visuals are noted as decent, the overall lack of a compelling story and atmosphere detracts from the experience, leading some to liken it to a cheap imitation of other horror titles.

    • “The game is not intuitive; the font chosen for the few scattered notes that tell what little story there is is unreadable.”
    • “The story is incoherent, but it looks good and plays fine.”
    • “Yes, it felt like a cheap copy of Amnesia (gameplay not story) and they forgot the main thing: actual horror and atmosphere.”
  • gameplay2 mentions

    The gameplay has been criticized for feeling like a cheap imitation of Amnesia, lacking the essential elements of horror and atmosphere that are crucial for an engaging experience.

    • “Yes, it felt like a cheap copy of Amnesia (gameplay, not story), and they forgot the main thing: actual horror and atmosphere.”
  • music2 mentions

    The music in the game is minimal, featuring no traditional soundtrack, but effectively combines unsettling silence with well-placed eerie sounds to enhance the atmosphere and evoke a sense of isolation.

    • “Good music, with a balance of creepy silence just to torture you in solitude.”
    • “There is no soundtrack.”
    • “The music is repetitive and lacks variety.”
    • “The sound effects are poorly mixed and overshadow the music.”
  • atmosphere1 mentions

    The atmosphere of the game has been criticized for lacking genuine horror elements, with some reviewers feeling it resembles a cheap imitation of "Amnesia" in gameplay, ultimately failing to create an engaging or immersive experience.

    • “It felt like a cheap copy of Amnesia; they forgot the main thing: actual horror and atmosphere.”
    • “The atmosphere was lacking, making it hard to immerse myself in the game.”
    • “I expected a chilling environment, but instead, it felt bland and uninspired.”
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Neutral mentions (%)Neutral
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